excaliburps
Press - MP1st.com
Update (11/2/2016):
Right. Our full chat with Respawn is up now: http://www.playstationlifestyle.net/2016/11/02/titanfall-2-interview-drew-mccoy/#/slide/1
Putting this in the first post (if mods can change the title to reflect this?) with some choice excerpts.
Check out the full interview since there's a lot more stuff there.
-------------
Hey all,
Some might remember me mentioning that we have another chat with Respawn about Titanfall 2. We ran the first piece from it yesterday where we asked about Titanfall 2's release date.
http://www.playstationlifestyle.net...elease-date-locked-long-time-ago-no-changing/
We'll be running the entire thing early next week. We also asked about DLC, single-player (since it was excellent) and time table for DLC, etc.
Right. Our full chat with Respawn is up now: http://www.playstationlifestyle.net/2016/11/02/titanfall-2-interview-drew-mccoy/#/slide/1
Putting this in the first post (if mods can change the title to reflect this?) with some choice excerpts.
PlayStation LifeStyle: You announced that all maps and modes would be free post-launch. So does that mean weapons, Titans, etc., will be paid DLC?
Drew McCoy, Producer: Anything that affects game balance, anything functional, is free. Maps, modes, weapons, anything like that is free. We learned an obvious lesson, but it’s extremely apparent on the last [Titanfall], that when you sell things like maps, you segregate the playerbase in a very unhealthy way. Even though it’s obviously going to leave money on the table, when you buy them, it’s much better for the health of the game and the community to not charge for them.
PSLS: Angel City has been announced as the first DLC map this coming December. What sort of time table do you guys have for other DLC?
Drew: I don’t think we’ve talked about it yet. With multiplayer games now, you kind of have to constantly have a drip-feed of things. You can’t wait five months and do a big drop, so we are planning on fairly regular [releases]. We’ll keep people engaged.
PSLS: What would you say you guys have to compete with other games, like Battlefield 1 and Infinite Warfare this holiday in terms of retaining your player base?
Drew: I feel like Titanfall offers ways for you to play the game [that are] different than any other game, which gives you the opportunity to master things in more ways than one. Case in point, the first game I’m watching, Titanfall players who’ve stuck with the game, they’re doing things that I couldn’t have even dreamt of! But you go watch players of other games, who’ve been out for two or three years, and they’re doing the same things. Maybe they’re chasing a carrot, and making a bar fill up, and leveling up more, but the actual mechanics of their experience, they’re not doing anything different. So I think that’s where our strength lies, it’s a game that lets you play in a bajillion different ways.
Check out the full interview since there's a lot more stuff there.
-------------
Hey all,
Some might remember me mentioning that we have another chat with Respawn about Titanfall 2. We ran the first piece from it yesterday where we asked about Titanfall 2's release date.
http://www.playstationlifestyle.net...elease-date-locked-long-time-ago-no-changing/
PSLS: How satisfied are you with Titanfall 2’s release date? Was EA the decision maker with that, or did you guys have a say in that?
Drew McCoy: I actually don’t know where the decision came from. I just know it was locked in a long time ago and there was no changing it. I’m not really worried about it. We tried not to [worry] really…When you care about what other games are doing, when they’re releasing [, you worry]. At the end of the day, we’re releasing a game that we’re happy with, and we enjoy playing, that we’re proud of. As long as we’re doing that, I think we’re gonna find an audience. It doesn’t really matter when it comes out. A good game gets noticed.
We'll be running the entire thing early next week. We also asked about DLC, single-player (since it was excellent) and time table for DLC, etc.