Is it going to support online play at all? In case you can't get your mates over or you have some awful disease or something.
We're still working through those details, but that sort of asynchronous multiplayer set-up is very compelling, and we know that people do want it, but it's very expensive. We're weighing that feature up against some of the other stuff that we're doing. One of the interesting things about our strategy here is that, just because some feature isn't there at launch, doesn't mean it won't be later on. We're going to respond to people telling us what they want. When players wish they could do things that they can't, we're going to be a virtual phone call away.