calc84maniac
Member
Really? I thought they didn't get along well.
They're working together on Punchline right now, so...
Really? I thought they didn't get along well.
They're working together on Punchline right now, so...
They're working together on Punchline right now, so...
I think changing the topic title to letting folks know infinity series and zero escape people worked on this would work wonders.
It's been a good two days for the KS. I'm not sure how sustainable this 3.6k daily rate is, but there's some hope if they can establish a baseline higher than 2k.
Though as has already been said, the number of backers is fine, it's that the average pledge is quite low for a VN Kickstarter with a goal that high. I wonder if Sekai Project is kicking themselves for raising the goal by 15k from the prefundia.
Shoot...between this and Consortium: The Tower, it's looking like I've just backed my first two failed KS's Both look really good- is it just getting that much harder to gain attention in the KS environment?
Bar any miracle, I guess it's safe to say now that it won't meet the goal by the end of the campaign. Which is a shame, because after Clannad and the Grisaia trilogy, this is the most interesting title Sekai Project has ever licensed.
Before we post this next part, we have some BIG NEWS coming up this weekend so stay tuned.....
Oooh big news sounds interesting.
I dont get why they risk posting spoilers for the game?
Oooh big news sounds interesting.
I dont get why they risk posting spoilers for the game?
I don't find these updates particularly interesting, but they're hardly spoilers, just basic background info.
They aren't? Ah. I've just been reading up until the image padding starts to avoid any kind of spoilers.
Fair enough Its just the last coupla updates said "Potential Spoilers" on them, thats all
We have to have faith that things are going to change with next updates, prepare your wallets $$
Don't want to back until Sekai actually releases one of their promised Vita titles.
I've none. I have 0 faith in SP.
"ps vita"If you want to play the game blind without knowing the game's system you should not read this post. We've added 4 filler images. After the images there will be information about the game.
If this truly is the case... can us PS Vita owners really get this over the line?
12 days left.
Same here, but using Regista makes too much sense, so I hope they do it. I mean, if they're basically porting the console version to PC, I should think they could just plug the English scripts back into the Vita version no problem.Sekai Project doesn't exactly leave me inspired with a Vita version. It'll help the campaign, but for me personally, unless they say that it'll be the "ready to go" japanese Vita port developed by Regista, I'll remain skeptical.
Sekai Project doesn't exactly leave me inspired with a Vita version. It'll help the campaign, but for me personally, unless they say that it'll be the "ready to go" japanese Vita port developed by Regista, I'll remain skeptical.
No solid promise of a Vita version yet? Oh well, I woulda backed it.
Regista is knowing as a porting and console development company, the common sense will be in them doing the porting... Hope they can make it part of the main goal or add in a stretch goal near the main one.
Well, they ported it to the Vita for a japanese release, all they'd have to do is add the english script to that version.