I'd imagine there should be papers floating around for CELL - sony, IBM & toshi were pushing that chip pretty heavily for a few years. Wouldn't decapping remain a possible (while difficult) option too?
Euro version of Panzer Dragoon Orta freezes after stage one. The ONLY game I cared about too. To rub salt into the wound, the US version apparently runs fine. :/
I'm sure there's some information for Cell floating around (there's even docs and code samples for the RSX, the PS3 GPU). The problem would be with PS3-specific implementation of Cell. Referencing the original Xbox again, that system uses what is essentially a Pentium 3. Hell, you can even do a CPU swap into the original Xbox with an off the shelf CPU. But there's specifics with how the console handles and addresses various things that makes everything that much more complicated. Decapping a chip can provide some useful info, but it's also a complicated, time consuming, and expensive process.
Then you've got the BIOS, scaler chips, hypervisor, audio processors, etc. to deal with still. I really just think it's too much. Maybe if you had a team of people working full time on a project it might be feasible. But it's not like the past where it was feasible for one or two very dedicated people to do as a personal project.
Oh, and for Panzer Dragoon there's a workaround for the PAL version that involves unlocking the level select menu so you can skip past the crash point.