They were out of place, to the point where the developers have actually apologized for how bad they were. Also, Ubisoft?
For next gen? Ugh.
I was hoping they would put out another one next year.
Make it after the events of Deus Ex 1. Pretend IW never happened.
More Deus Ex is definitely good, but I want my THI4F goddamit.
Thi4f is still coming, they have 2 separate teams working on the franchises and afaik a third team working on something new entirely. Eidos Montreal is huge and growing.
Weird. HR was a significantly more complex game than the original Deus Ex, between the conversation battles, hacking, expanded augmentation system, far better AI, and superior stealth mechanics. The levels were slightly less open, but not by a lot.I'll pass. HR was like a Deus Ex experience passed through the mainstream console gamer filter one too many times. I expect a sequel will be geared even more toward reaching a wider audience.
and Eidos Montreal hiring for a Deus Ex 4 "for the new platforms coming in the next two years"
Indeed. We know, for certain, that they had three teams at the time of DE: HR's release.
However, this job listing makes it sound like they're building up a new team ("new hires in an additional studio that is being grown"), not an existing one. Maybe, I'm reading into it too much.
Weird. HR was a significantly more complex game than the original Deus Ex, between the conversation battles, hacking, expanded augmentation system, far better AI, and superior stealth mechanics. The levels were slightly less open, but not by a lot.
Agreed, but as you say, that`s a function of level design talent, not consolitis.The exploration was somewhat poor, though I don't blame consoles for that. I just don't think their level designers were as amazing as the original's. The exploration in HR was pretty much "is there a vent in this room? No? Ok then find a locked door or console and hack your way through the room". It took me years to find most of the hidden paths in DX1 and in the end I still had to be told about several secrets. There was nothing like that in HR.
They should take their time with it
I'd also like a next (next-next?) gen remake of the original DX... is that wrong??
Weird. HR was a significantly more complex game than the original Deus Ex, between the conversation battles, hacking, expanded augmentation system, far better AI, and superior stealth mechanics. The levels were slightly less open, but not by a lot.
Hacking in first was just a waiting screen, nothing to it. I'll take HR's buffet augs system over the original's more vague augs like swimming, toxic, and other redundant skills where you weren't sure if the cost was worth it. Stealth was broken in first game with the laughably bad AI. Also, melee in original was so bad that you had to be just pixels behind the enemy for them to go down in one hit. I prefer that doing melee is a strategic choice with using up the battery than just knocking dudes comically with a baton in the back, it IS a risk.I don't think it's a matter of the game being more or less complex, but the choices they made were clearly angled toward a more simplified and cinematic experience so as to be more palatable to a wider audience.
An interesting hacking minigame that ultimately became a chore thanks to the simplified ability system that used the same hacking mechanic for everything. A single aug upgrade system that offered no meaningful choices thanks to an overabundance of praxis. All the modern stealth-related trappings including looking around corners and over cover without any risk, seeing enemies on radar, turning invisible, etc... Tap a button to do flashy melee kills without any risk or investment. No investment in weapon or or item proficiencies.
My main gripe is with the single aug system though. Made multiple playthroughs kind of pointless as you could get every aug you wanted in one which let you see and do everything in any way you wanted. Forcing you to specialize more would've made a huge difference.
Studios are going to close next-gen.
I hope they hire good writers, character artists and animators this time around. The themes were treated shallowly, the character meshes had weird proportions (small head, big body), and the animations was straight from 1998. It's somewhat disheartening for such a big budget title to not uphold at the very least basic quality standards.
Hacking in first was just a waiting screen, nothing to it. I'll take HR's buffet augs system over the original's more vague augs like swimming, toxic, and other redundant skills where you weren't sure if the cost was worth it. Stealth was broken in first game with the laughably bad AI. Also, melee in original was so bad that you had to be just pixels behind the enemy for them to go down in one hit. I prefer that doing melee is a strategic choice with using up the battery than just knocking dudes comically with a baton in the back, it IS a risk.
Human Revolution isn't that mainstream of a game (that was Invisible Wars), it's just more accessible.
Those are decent salaries for the gaming industry.