Hopefully Faith's design gets rebooted to the superior version:
I hated that shit then and I hate it now ... I'm glad DICE agrees
Hopefully Faith's design gets rebooted to the superior version:
"Open-world" sounds pretty antithetical to appeal of the first game.... I'm pretty concerned that a large city will be less fun than the first game's tightly-designed levels.
If that's what it took to get the green light then Iguess it's better than nothing.
Hopefully Faith's design gets rebooted to the superior version:
It can have both. A central hub that is open-world (or maybe even more than one hub) with side-missions and everything, and then specific missions more in the classic style."Open-world" sounds pretty antithetical to appeal of the first game.... I'm pretty concerned that a large city will be less fun than the first game's tightly-designed levels.
It can have both. A central hub that is open-world (or maybe even more than one hub) with side-missions and everything, and then specific missions more in the classic style.
I guess it would be a bit like Deus Ex HR. It could definetly work.
Oh EA.
Always online sounds like a pain, but I dunno; I think Mirror's Edge has the framework for passive multiplayer in an open world environment. It's easy to think of how disrupted the game systems would be, but given I was told DICE considers Mirror's Edge to be a racing/parkour game before a brawler, speed/parkour themed passive online play could work out pretty cool.
- While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirrors Edge 2. DICE does not consider Mirrors Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment.
When I mention Deus Ex HR , I mean the concept, basically. Obviously they would have to make the hubs much bigger than those in HR, with many more things and activities around.Central hub really only works for single player stuff, though. It's open world without being too huge for one person.
A bajillion random free runners in a Deus Ex hub? Not gonna work. People would be bumping into each other trying to get to obstacles, and then punching each other in the face.
They gotta mean full blown open world here.
That's exactly how I saw Mirror's Edge when I played it. This certainly gives me a bit more hope that this will be a sequel that doesn't ruin the franchise like every other new ip EA has.
why the fuck does everything have to be open world.
FFFFUUUUUUUPart of this open world environment includes a persistent, always online component.
I really hope this isn't the case; the game progression in NFS Rivals was a horrible, untuned "open" mess that had zero sense of any actual progression and openly punished you for driving the faster cars. One of the good things about the original Mirror's Edge was how well-tuned the time trials were -- losing that to give everyone warm fuzzies regardless of how they choose to play would be awful.Yeah reading the multiplayer components of the OP gives me the impression of:
1.) For the main campaign they have something like NFS Rivals.
Part of this open world environment includes a persistent, always online component.
The online functions could actually be really interesting, but I don't blame anyone for expecting the absolute worst from EA.
I really hope this isn't the case; the game progression in NFS Rivals was a horrible, untuned "open" mess that had zero sense of any actual progression and openly punished you for driving the faster cars. One of the good things about the original Mirror's Edge was how well-tuned the time trials were -- losing that to give everyone warm fuzzies regardless of how they choose to play would be awful.
This worries me.
Always online sounds like a pain, but I dunno; I think Mirror's Edge has the framework for passive multiplayer in an open world environment. It's easy to think of how disrupted the game systems would be, but given I was told DICE considers Mirror's Edge to be a racing/parkour game before a brawler, speed/parkour themed passive online play could work out pretty cool.
This about sums up my feelings as well.If i can`t play the singleplayer offline, then i`m not interested.
I'll also add that if the game is indeed set for 2016 that gives a pretty huge window of development where anything could change.
I'll also add that if the game is indeed set for 2016 that gives a pretty huge window of development where anything could change.
Why would it change? What they've announced that people dislike is basically EA corporate M.O.
It probably won't change unless EA does.
Why would it change?
- Core goal of the reboot is to create an open world, living breathing city for you to explore.
- Other general multiplayer components include co-op and competitive modes, such as time trials
- Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!
Hopefully Faith's design gets rebooted to the superior version:
Nope, no thanks. Won't be buying from EA again. BF4 was the last straw.
Have fun with your always online alpha folks!
EatChildren said:For all I know they'll decide to give Faith dual uzis and turn it into Max Payne 4.
Hip Hop said:How much was the original Mirrors Edge? $60? that is so badly priced as well for such a short, linear game. I want more single player experiences to go open world, at least then I can feel the $60 justified for me.
If i can`t play the singleplayer offline, then i`m not interested.
So a lot of you still have faith on DICE even after BF4, huh.
Well, I guess it's only natural.
Always online sounds like a pain, but I dunno; I think Mirror's Edge has the framework for passive multiplayer in an open world environment. It's easy to think of how disrupted the game systems would be, but given I was told DICE considers Mirror's Edge to be a racing/parkour game before a brawler, speed/parkour themed passive online play could work out pretty cool.