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Rumor - Steam to Allow Game Borrowing

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Zaru

Member
I'm joining the people who are worried about the impact of such a system on overall sales. Valve probably wouldn't do something like that if the thought it would hurt them, but it's still a weird thought.

Especially Indie games would probably be more borrowed than bought.
 

Nokterian

Member
That would be cool,since the EU gave Valve last year or the year before that the consumer has his right to do with there games what they want.

*sigh* still comparing to Xbone i see in this thread. But Xbone doesn't have mods,infinite backwards compatibility,purchase games everywhere for low low price and a community that makes things in the workshop or even badges.

But hey they have at least have Titanfall right?
 

Cynar

Member
The argument against is that in the Internet age people will simply set up sharing circles to exploit the system which they wouldn't do with physical discs due to postage costs and time etc.
I already share my disc based games all the time and so do my friends. Even my local library is in on it. The sky hasn't fallen. :p
 

Martian

Member
That would be cool,since the EU gave Valve last year or the year before that the consumer has his right to do with there games what they want.

*sigh* still comparing to Xbone i see in this thread. But Xbone doesn't have mods,infinite backwards compatibility,purchase games everywhere for low low price and a community that makes things in the workshop or even badges.

But hey they have at least have Titanfall right?

Yeah, but unfortunately Steam then made the change from Buying to Borrowing in the ToS. So technically they only let you borrow the games you purchase, I think to prevent legal stuff from biting them in their ass
 

Khaz

Member
It was probably already mentioned, but Steam already work like this, account-wise. I regularly log at a friend's to show him some of my games. Once I get back and log my computer in, he gets a message that he is about to be disconnected, while I get a message saying I was logged in elsewhere.

What Valve is doing now is sort of officialising this account lending by fine-tuning it to a per-game experience in order not to have passwords involved. Which is good.

Next, game selling. They have the whole infrastructure ready, It's litterally just a switch to allow game licenses to be exchanged. A switch that the European court of justice will likely have to push, sadly.
 

Zemm

Member
Well, it was a rumored feature for the last two years, actually.
But, you know, Valve time and everything.

Makes me laugh people honestly think Valve would have come up with this in the past 2 weeks in reply to Microsoft and added it to a beta in some fashion. This has obviously been on their minds for a lot longer.
 

RulkezX

Member
You could always do that in real life with disc-based games. Sales of disc-based games aren't crippled.


The majority of people on my XBL and Steam list I have never met in real life , in fact most don't even live in my country.

I would imagine that's pretty common.


Individually you will buy less but as group you will potentially buy more.


I have 70+ games on Steam , I currently play 2. Who is going to buy stuff during the sales or buy Indy titles when everyone is sharing back catalogues.

Right now games have an extended shelf life due to Steam discounts, with sharing game sales will be dead outside the initial 3-4 week release window.
 

szaromir

Banned
BTW this sounds even more restrictive than Xbone's family sharing. Apparently no one can access my games while I'm in a game.
 
BTW this sounds even more restrictive than Xbone's family sharing. Apparently no one can access my games while I'm in a game.

Hmmm, I thought the family sharing meant the people you can share it with, not when you can share it. Afaik family sharing still has 1 person at a time only.
 

szaromir

Banned
Hmmm, I thought the family sharing meant the people you can share it with, not when you can share it. Afaik family sharing still has 1 person at a time only.
Family sharing is the name of the feature on Xbone. You can play your games and another person at the same time can play any of your games. On Steam, if this holds true:
"SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
You can play your games or another person can play them.
 

Ziltoid

Unconfirmed Member
You can play your games or another person can play them.
"SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
Borrow is the keyword here. You can't play a game on a physical disc if a friend is currently borrowing it.

If this borrowing mechanism doesn't affect offline play(we don't know as of now), it is basically todays model for physical discs dirrectly applied to digital. What model you prefer depends on your views on always-online and that kind of stuff.
 

Haunted

Member
Borrow is the keyword here. You can't play a game on a physical disc if a friend is currently borrowing it.

If this borrowing mechanism doesn't affect offline play(we don't know as of now) it is basically todays model for physical discs dirrectly applied to digital. What model you prefer depends on your views on always online and that kind of stuff.
The thing is, content being digital would allow us to bypass these restrictions of physical media easily.

Of course, there's no monetary gain to be made for the companies by doing so (except gaining goodwill among consumers) so we as consumers have to be content with companies providing the same kind of restrictions as physical media, even though there's no legitimate reason for these restrictions - in theory.
 

Ziltoid

Unconfirmed Member
Of course, there's no monetary gain to be made for the companies by doing so (except gaining goodwill among consumers) so we as consumers have to be content with companies providing the same kind of restrictions as physical media, even though there's no legitimate reason for these restrictions - in theory.
Monetary reasons are not legitimate reasons?
 
Makes me laugh people honestly think Valve would have come up with this in the past 2 weeks in reply to Microsoft and added it to a beta in some fashion. This has obviously been on their minds for a lot longer.

Indeed: http://www.vg247.com/2011/08/27/newell-discusses-whether-steam-will-ever-allow-used-game-trade-ins/

“We think we want to move in the direction where everything is an item of exchange. We just aren’t totally sure how to do that right. We’re sure there are economists out there who understand this really well. We feel like we’re this third-world developing country. We’ve discovered rocks! And we’ve discovered sticks! And there’s this other thing out there and we should move our economy in that direction. There must be somebody at the World Bank who can tell us what we ought to be doing. We just don’t know what that is yet.”

Newell went on to say that hiring an economist for the firm would be the “smart thing to do,” because Valve feels “very naive,” on the matter.

I also expect game trade-ins sooner or later.
 

JambiBum

Member
It doesn't really matter when Valve came up with this idea or when Microsoft did. I don't think that's the point of a lot of people's posts in this thread. It's the fact that when MS does something they get shit on for it (no matter if it is a good thing or not) and then those same people turn around and praise the exact same thing when Valve does it. The fact that both of them are doing it is a good thing. As long as it works well then everyone should be happy with it.
 
Oh look microsoft has a purpose in the gaming industry afterall.
Sure it's not their own console but steam gets a new feature.


Anyhow this is good, but it's just a first step to the enevitable resale and trading of your games on steam.

I have 70+ games on Steam , I currently play 2. Who is going to buy stuff during the sales or buy Indy titles when everyone is sharing back catalogues.

Right now games have an extended shelf life due to Steam discounts, with sharing game sales will be dead outside the initial 3-4 week release window.
Remember when you bought games and played them for YEARS?
You know, before they became throwaway entertainment?

Cs, rtcw, battlefield 1942, starcraft, c&c, sim city, ut, quake, tribes etc etc
Games me and a lot of my friends played for years and years

Nowadays mp (and SP) games are designed to last for a few weeks until you get to buy another dlc then they want you to quit so you can buy the sequel the year after.

If that becomes less viable I'm all for it.
 

StoOgE

First tragedy, then farce.
This is the best part of the Xbox One DRM set-up.. that and me not needing discs. I use Steam pretty much exclusively on my PC, so this will be a nice feature to have.. though, I'm the only one of my IRL friends who joined the PC master race.

If MS could figure out a way to remove 24 hour check-ins (say, give people the option to require a physical disc in the system, no sharing, etc in exchange for no interweb access) and can better detail the trade-in/used-game system they would go a long way towards repairing the damage done.
 
I just wonder what publishers will think when they hear of that.

I mean games like Remember Me, that only redeem themselves through the SP, will lose a lot of value. I mean I would like to play Remember Me and I could just get it from a friend then, finish it once and then never buy it.
 

n00bsauce

Banned
Master Race PC taking a direction from XboxOne?

What kind of shit is this.

Well how about that. Guess Master Race PC isn't without it's flaws that is pointed out by the consoles.
 

Zeknurn

Member
The timing of this seems rather peculiar. I wonder if there has been communication between Microsoft and Valve for some joint effort to implement such a feature or if it's just Valve capitalising on what Microsoft is doing and the negotiations they will have to do with the developers.

In either case, it seems like Valve's implementation is far enough for it to slip through to the Steam client beta. I'm looking forward to seeing what the terms are.
 
It doesn't really matter when Valve came up with this idea or when Microsoft did. I don't think that's the point of a lot of people's posts in this thread. It's the fact that when MS does something they get shit on for it (no matter if it is a good thing or not) and then those same people turn around and praise the exact same thing when Valve does it. The fact that both of them are doing it is a good thing. As long as it works well then everyone should be happy with it.

this.
 

Randdalf

Member
I also expect game trade-ins sooner or later.

It would actually be really easy to do that. Allow customers to convert their games into vouchers and sell them on the Steam Community Market, where both Valve and the original publisher/developer get a chunk of the sale price. Everybody is happy!
 
It doesn't really matter when Valve came up with this idea or when Microsoft did. I don't think that's the point of a lot of people's posts in this thread. It's the fact that when MS does something they get shit on for it (no matter if it is a good thing or not) and then those same people turn around and praise the exact same thing when Valve does it. The fact that both of them are doing it is a good thing. As long as it works well then everyone should be happy with it.

The difference is that Microsoft announced the game sharing features in the middle of announcing a (new to consoles) giant pile of shit also known as the Xbone's DRM. Meanwhile, Valve is working on something similar without announcing new shitty DRM measures. That is the difference, essentially.
 

Windu

never heard about the cat, apparently
That would be cool,since the EU gave Valve last year or the year before that the consumer has his right to do with there games what they want.

*sigh* still comparing to Xbone i see in this thread. But Xbone doesn't have mods,infinite backwards compatibility,purchase games everywhere for low low price and a community that makes things in the workshop or even badges.

But hey they have at least have Titanfall right?
backward compatibility has nothing to do with steam, that is do to Windows being on the same architecture all this time. Now that the Xbox is running windows 8 and is on x86-64 I expect them to stick with this setup for a very long time. Mods are another thing I'm not really sure have a lot to do with steam and more to do with the PC platform. And you can purchase games at multiple retailers on Xbox just like steam. WalMart, Amazon, Best Buy etc...anywhere games are sold. All games are required to installed to a hard drive just like the PC so all games are digital games. No word on if you will be able to buy just a code without the disc from another retailer but I don't see why this won't happen at some point. Anyway, I stand by my statement that the two are similar.
 

Marleyman

Banned
It doesn't really matter when Valve came up with this idea or when Microsoft did. I don't think that's the point of a lot of people's posts in this thread. It's the fact that when MS does something they get shit on for it (no matter if it is a good thing or not) and then those same people turn around and praise the exact same thing when Valve does it. The fact that both of them are doing it is a good thing. As long as it works well then everyone should be happy with it.

iUsmOPvRebxIY.gif
 

JambiBum

Member
The difference is that Microsoft announced the game sharing features in the middle of announcing a (new to consoles) giant pile of shit also known as the Xbone's DRM. Meanwhile, Valve is working on something similar without announcing new shitty DRM measures. That is the difference, essentially.

There is no difference. That's the problem with most posts in this thread. The feature is the same. It's like people don't know how (or want to) separate the bad from the good when it comes to the X1. The 24 hour policy is shit. It shouldn't exist. The game sharing thing is great in theory but people can't seem to separate the two. It's the same thing with Sony charging for online now but in reverse. They announced the used games thing and slid the charging for online part in there and no one really noticed because of how huge the used games announcement was.
 

AColdDay

Member
Please let this be true. I want to get my friends into Steam, but not having the ability to lend games to them is a major stumbling point.
 

RibMan

Member
Expected. I wonder if they'll extend this system to in-game items. There are quite a few hats I would like to try on.
 
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