Well, it was a rumored feature for the last two years, actually.Steam is probably doing this because of Microsoft...
This will cripple sales. I support devs, but holy shit if I could save some money for life stuff by creating a borrowing circle.
I already share my disc based games all the time and so do my friends. Even my local library is in on it. The sky hasn't fallen.The argument against is that in the Internet age people will simply set up sharing circles to exploit the system which they wouldn't do with physical discs due to postage costs and time etc.
This will cripple sales. I support devs, but holy shit if I could save some money for life stuff by creating a borrowing circle.
Valve does what Sonydon't?
Sony allows sharing. Limit of 2 people.
That would be cool,since the EU gave Valve last year or the year before that the consumer has his right to do with there games what they want.
*sigh* still comparing to Xbone i see in this thread. But Xbone doesn't have mods,infinite backwards compatibility,purchase games everywhere for low low price and a community that makes things in the workshop or even badges.
But hey they have at least have Titanfall right?
Well, it was a rumored feature for the last two years, actually.
But, you know, Valve time and everything.
You could always do that in real life with disc-based games. Sales of disc-based games aren't crippled.
Individually you will buy less but as group you will potentially buy more.
BTW this sounds even more restrictive than Xbone's family sharing. Apparently no one can access my games while I'm in a game.
Family sharing is the name of the feature on Xbone. You can play your games and another person at the same time can play any of your games. On Steam, if this holds true:Hmmm, I thought the family sharing meant the people you can share it with, not when you can share it. Afaik family sharing still has 1 person at a time only.
You can play your games or another person can play them."SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
You can play your games or another person can play them.
Borrow is the keyword here. You can't play a game on a physical disc if a friend is currently borrowing it."SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
The thing is, content being digital would allow us to bypass these restrictions of physical media easily.Borrow is the keyword here. You can't play a game on a physical disc if a friend is currently borrowing it.
If this borrowing mechanism doesn't affect offline play(we don't know as of now) it is basically todays model for physical discs dirrectly applied to digital. What model you prefer depends on your views on always online and that kind of stuff.
Monetary reasons are not legitimate reasons?Of course, there's no monetary gain to be made for the companies by doing so (except gaining goodwill among consumers) so we as consumers have to be content with companies providing the same kind of restrictions as physical media, even though there's no legitimate reason for these restrictions - in theory.
Makes me laugh people honestly think Valve would have come up with this in the past 2 weeks in reply to Microsoft and added it to a beta in some fashion. This has obviously been on their minds for a lot longer.
“We think we want to move in the direction where everything is an item of exchange. We just aren’t totally sure how to do that right. We’re sure there are economists out there who understand this really well. We feel like we’re this third-world developing country. We’ve discovered rocks! And we’ve discovered sticks! And there’s this other thing out there and we should move our economy in that direction. There must be somebody at the World Bank who can tell us what we ought to be doing. We just don’t know what that is yet.”
Newell went on to say that hiring an economist for the firm would be the “smart thing to do,” because Valve feels “very naive,” on the matter.
Remember when you bought games and played them for YEARS?I have 70+ games on Steam , I currently play 2. Who is going to buy stuff during the sales or buy Indy titles when everyone is sharing back catalogues.
Right now games have an extended shelf life due to Steam discounts, with sharing game sales will be dead outside the initial 3-4 week release window.
Time to start a rental service.
It doesn't really matter when Valve came up with this idea or when Microsoft did. I don't think that's the point of a lot of people's posts in this thread. It's the fact that when MS does something they get shit on for it (no matter if it is a good thing or not) and then those same people turn around and praise the exact same thing when Valve does it. The fact that both of them are doing it is a good thing. As long as it works well then everyone should be happy with it.
I also expect game trade-ins sooner or later.
Couldn't this also be for computer cafes as part of their expansion into new markets?
It doesn't really matter when Valve came up with this idea or when Microsoft did. I don't think that's the point of a lot of people's posts in this thread. It's the fact that when MS does something they get shit on for it (no matter if it is a good thing or not) and then those same people turn around and praise the exact same thing when Valve does it. The fact that both of them are doing it is a good thing. As long as it works well then everyone should be happy with it.
backward compatibility has nothing to do with steam, that is do to Windows being on the same architecture all this time. Now that the Xbox is running windows 8 and is on x86-64 I expect them to stick with this setup for a very long time. Mods are another thing I'm not really sure have a lot to do with steam and more to do with the PC platform. And you can purchase games at multiple retailers on Xbox just like steam. WalMart, Amazon, Best Buy etc...anywhere games are sold. All games are required to installed to a hard drive just like the PC so all games are digital games. No word on if you will be able to buy just a code without the disc from another retailer but I don't see why this won't happen at some point. Anyway, I stand by my statement that the two are similar.That would be cool,since the EU gave Valve last year or the year before that the consumer has his right to do with there games what they want.
*sigh* still comparing to Xbone i see in this thread. But Xbone doesn't have mods,infinite backwards compatibility,purchase games everywhere for low low price and a community that makes things in the workshop or even badges.
But hey they have at least have Titanfall right?
It doesn't really matter when Valve came up with this idea or when Microsoft did. I don't think that's the point of a lot of people's posts in this thread. It's the fact that when MS does something they get shit on for it (no matter if it is a good thing or not) and then those same people turn around and praise the exact same thing when Valve does it. The fact that both of them are doing it is a good thing. As long as it works well then everyone should be happy with it.
The difference is that Microsoft announced the game sharing features in the middle of announcing a (new to consoles) giant pile of shit also known as the Xbone's DRM. Meanwhile, Valve is working on something similar without announcing new shitty DRM measures. That is the difference, essentially.