TimFL
Member
Fanboy Dreaming Here; Just Dreaming Up my Dream Spiderman Game
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Cool ideas. I love the L2/R2 swinging idea. Pressing both (or one after the other) should give you dual weblines. I also think that we need more fine control over the web shots. Never got why none of the games allowed us to web a mobs face for a stun or web the hand of a mob to a structure.
In terms of story I want them to go a more "another day in the life of Spider-Man" style. I'm tired of the apocalypse storylines almost every single game had the last few years (WoS with the symbiotes, TASM1 with the robots causing mayhem etc). Why can't we get one with a slower narrative. You could add slow missions (like TLoU Left Behind, immersive Peter Parker ones) that add contrast to the high speed chase of the, for example, Vulture.
Heck I wouldn't even mind if the story wasn't THAT long or over the top if they focused on the side missions (they need a lot of variety cause that's what we'll eventually end up playing the most).
I just don't get how no one came close to a really good Spidey game (I have to say that TASM1 was a step in the right direction). I remember writing up a lengthy post containing ideas on how to improve with TASM2 and the kicker is: Beenox listened and added most of them... although in a twisted/unpolished way. Peter Parker gameplay was added, L2/R2 webswinging etc.
One day the Spidey fans will get the game they deserve... wont we? Believe.