jim-jam bongs
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Polk said:So? PC version would be still good.
Best case scenario. Worst case scenario is removing features because they don't want to have to develop two versions of the same game. See Dragon Age 2 for more info.
Polk said:So? PC version would be still good.
Neuromancer said:Other than graphical fidelity and buttons instead of keys, what really is the reason for this huge divide between console games and PC games? Is it that console gamers somehow don't have the chops to handle more complicated inventories and gameplay mechanics? I don't see why the original Stalker couldn't have made it over.
Neuromancer said:I don't see why the original Stalker couldn't have made it over.
jim-jam bongs said:Worst case scenario is removing features because they don't want to have to develop two versions of the same game. See Dragon Age 2 for more info.
Ogs said:Hope they take the CoP route with this one (huge areas filled with all sorts of random interesting shit and hidden underground areas that are all seamless).
ZealousD said:The people pissing and moaning about the fact that this is multiplatform remind me of the same console fanboys that piss and moan whenever they lose a console exclusive.
A PC fanboy is still a fanboy.
blindrocket said:I always wanted to play STALKER, but didn't have a PC during the time of its release.
I remember drooling over screenshots in PC gaming magazines YEARS ago. I think I even posted a few times on the STALKER message boards before the game released.
What specs would be needed to play it? I kind of doubt it would run on my laptop, but I dunno.
Having a shitty PC didn't stop me from playing it Although gunfights were a nightmare at 20ish frames a second so I tried to avoid them, so much more realistic that way :lolblindrocket said:I always wanted to play STALKER, but didn't have a PC during the time of its release.
I remember drooling over screenshots in PC gaming magazines YEARS ago. I think I even posted a few times on the STALKER message boards before the game released.
What specs would be needed to play it? I kind of doubt it would run on my laptop, but I dunno.
blindrocket said:I always wanted to play STALKER, but didn't have a PC during the time of its release.
I remember drooling over screenshots in PC gaming magazines YEARS ago. I think I even posted a few times on the STALKER message boards before the game released.
What specs would be needed to play it? I kind of doubt it would run on my laptop, but I dunno.
NIGHT- said:This, Seriously some people need to grow up.
Coming from you, that's beautiful.NIGHT- said:This, Seriously, some people need to grow up.
saelz8 said:You don't get it.
EviLore said:Assumption of an intelligent, capable player
ZealousD said:And there's certainly plenty of PC Master Gaming Race elitism permeating this thread.
You've played Stalker right? Isn't awesome how it just sort of drops you into the world and expects you to figure it all out? There are a million systems in the Stalker games and it doesn't take the time to explain any of them to you. There absolutely is an assumption of intelligence in that particular game that doesn't really have an analogue on consoles. People complained about Mass Effect 1 being a hard game to play because there was no tutorial. Mass Effect 1!ZealousD said:but to make the kind of comment that all PC game makers automatically assume that all of their players are intelligent (and that console game makers presumably don't) is ridiculous.
You could argue about DVD vs. Blu-Ray restrictions with 360 vs PS3 ports, but that doesn't address the actual parallel situation -- how many times has someone suggested that porting a PS3 and/or 360 game to the PC would result in the PS3/360 game having features removed, or the game simplified? Which games?ZealousD said:No, I get it completely. You think that by going to consoles, the game is going to be worse off in some way or another. That they're going to "dumb it down" for the console crowd and have it negatively impact the game. But this argument is similar in spirit to the whiners that complaining when a PS3 exclusive goes to 360, because of the limitations of DVD vs Blu-Ray, or the theoretical higher ceiling with Cell... etc.
dionysus said:I really should play Pripyat. I got about 1/3rd of the way through Clear Sky and lost interest. Too much focus on the factions and every changing objectives. Just wasn't cohesive.
dionysus said:I really should play Pripyat. I got about 1/3rd of the way through Clear Sky and lost interest. Too much focus on the factions and every changing objectives. Just wasn't cohesive.
Ogs said:Do it, Call of Pripyat destroys CS, and imo, is better than SoC
Blizzard said:You could argue about DVD vs. Blu-Ray restrictions with 360 vs PS3 ports, but that doesn't address the actual parallel situation -- how many times has someone suggested that porting a PS3 and/or 360 game to the PC would result in the PS3/360 game having features removed, or the game simplified? Which games?
Blizzard said:To basically repeat what other people are saying...if there's a console version of a game, great! More people can play it. If the existence of a console version has a negative effect on the PC version, then that's too bad.
subversus said:yeah, like Far Cry 2 and FO3 didn't have it. Also STALKER was always very linear except COP (which was boring unfortunately).
man you know nothing about the game, calm down :lol they just make it multiplatform and there are decent open-world games.
ZealousD said:No, I get it completely. You think that by going to consoles, the game is going to be worse off in some way or another. That they're going to "dumb it down" for the console crowd and have it negatively impact the game. But this argument is similar in spirit to the whiners that complaining when a PS3 exclusive goes to 360, because of the limitations of DVD vs Blu-Ray, or the theoretical higher ceiling with Cell... etc.
Now I'm not saying that it's not an impossibility that STALKER will go down the same path. But you guys are assuming guilty until proven innocent.
I mean, come on. I can't believe a comment like this is coming of EviLore of all people. I know EviLore is a huge proponent of PC gaming with DD and Steam, but to make the kind of comment that all PC game makers automatically assume that all of their players are intelligent (and that console game makers presumably don't) is ridiculous.
It seems like you have softened your language, but eh. "Similar" except in one case, people are mad because their console does not have a monopoly on a game..."similar" except in the other case people are annoyed because such changes have a -history-, presumably, of negative effects on the PC version. In one case there is hardly a rational justification except for bringing more popularity to your console and thus maaaaaybe better games and more developer support for it, while in the other there are more concrete reasons. Or maybe I'm off-base.ZealousD said:Obviously this is impossible. PC is an open platform, so any sort of deficiencies can be removed. The only real time that the PC suffers a technical inferiority is in control scheme (for certain genres, like fighting games or platformers), and this can be rectified through adding hardware. But you're injecting a Red Herring here. I never made that argument and never implied it.
I'm simply saying that making the knee jerk reaction that the game is going to be simplified is similar to the kind of fanboy behavior that's typical when talking about lost exclusives for console platforms. If STALKER 2 ends up being a simplified game meant to appeal to a more mass market audience, then you may lob hatred upon the developers. But making the assumption early before anything is known is a clear symptom of fanboy elitism in my opinion.
I did!Blizzard said:It's not totally unjustified, but what else are you going to say on a message board? "It might turn out okay, let's wait and see?" :lol
bhlaab said:Yeah there's no reason to assume that just because a PC-centric series is making the move to consoles that it will be "dumbed down"
The only evidence you have is that it has happened every single fucking time a PC-centric series has made the move to consoles
Stumpokapow said:Okay, but I already gave you three examples of PC->Console conversions that suffered specifically from the allegations being made and you just didn't reply to my post.
Blizzard said:It seems like you have softened your language, but eh. "Similar" except in one case, people are mad because their console does not have a monopoly on a game..."similar" except in the other case people are annoyed because such changes have a -history-, presumably, of negative effects on the PC version. In one case there is hardly a rational justification except for bringing more popularity to your console and thus maaaaaybe better games and more developer support for it, while in the other there are more concrete reasons. Or maybe I'm off-base.
It's not totally unjustified, but what else are you going to say on a message board? "It might turn out okay, let's wait and see?" :lol
ZealousD said:And you also gave me a couple examples of games that didn't suffer. I can think of some other examples right off the top of my head. Crysis 2. Unreal Tournament 3. Half-Life 2 (specifically The Orange Box).
jim-jam bongs said:- Crysis 2 isn't out yet so you really can't say that with any certainty.
jim-jam bongs said:- Crysis 2 isn't out yet so you really can't say that with any certainty.
Discotheque said:Didn't they cut out the sandbox element of Crysis in favor of a more linear game for the sequel?
- UT3 was just a bad game, and I would say absolutely suffered as a result of leading on consoles.
Crysis 2 isn't out yet as someone else pointed out, and even with the limited info we have so far, people have already pointed out -exactly the sort of thing- we're talking about for multiplatform influence, i.e. simplified controls, more linearity, etc. Maybe it will not be simplified or "dumbed down" or scope-restricted or whatever. We don't know yet for sure.ZealousD said:And you also gave me a couple examples of games that didn't suffer. I can think of some other examples right off the top of my head. Crysis 2. Unreal Tournament 3. Half-Life 2 (specifically The Orange Box).
I don't know if consoles could handle the sort of scope the PC games had, on CRYTEK's engine. But arguing this point, that it is both a conscious design point AND has nothing to do with consoles...seems kind of iffy to me.If they did, that'd be a conscious design choice that would have had little to do with the fact that the game is on consoles.
If you admit that multiplatform concern is rational, and based on what has happened with other games, then can you at least admit that one can express concern about this without being a "PC fanboy"? Fanboy is a harsh term, man. It makes me cry. :'(My language hasn't softened. I used a word like "remind", remember? I never made a full equivalence.
I was kind of being sarcastic, thus the laughing smiley. If anything, I think I tend to be way more mild, trying to reserve judgment than some people. Note for instance how I keep trying to concede points to you and offer possible rational arguments for views I do not even hold.Uhhhh.. why not? Is cautious optimism really that odd of a concept to you?
Blizzard said:If you admit that multiplatform concern is rational, and based on what has happened with other games, then can you at least admit that one can express concern about this without being a "PC fanboy"? Fanboy is a harsh term, man. It makes me cry. :'(
ZealousD said:We've seen enough of it to make that determination.
If they did, that'd be a conscious design choice that would have had little to do with the fact that the game is on consoles. These consoles can easily pull off the same type of gameplay as the original Crysis. It's not like the sandbox element of the original game was that expansive to begin with or that these kind of elements aren't accepted by the mainstream.
ZealousD said:How so? The modding tools were just as expansive as ever, weren't they? If not more so? Admittedly, I haven't played UT3 yet, but I was under the impression that any "dumbing down" of the game was entirely on the consoles versions themselves.
Crysis 2 looks to be far more linear of an affair the Crysis 1. So no on that one. UT3 shipped with an abysmal UI and server browser on the PC, so no again. I'll give you Orange Box, that one was fine on the PC.ZealousD said:And you also gave me a couple examples of games that didn't suffer. I can think of some other examples right off the top of my head. Crysis 2. Unreal Tournament 3. Half-Life 2 (specifically The Orange Box).
ZealousD said:And you also gave me a couple examples of games that didn't suffer. I can think of some other examples right off the top of my head. Crysis 2. Unreal Tournament 3. Half-Life 2 (specifically The Orange Box).
Uhhhh.. why not? Is cautious optimism really that odd of a concept to you?
HL2 was a late port. The PC version was never designed with a console port in mind.WHOAguitarninja said:Crysis 2 looks to be far more linear of an affair the Crysis 1. So no on that one. UT3 shipped with an abysmal UI and server browser on the PC, so no again. I'll give you Orange Box, that one was fine on the PC.