Originally Posted by Nintendolife.com
Galaxy Force II is a jaw-dropping feat and shows just how much M2 cares for Sega's past, but ironically its devotion to matching the original experience as closely as possible proves to be its biggest weakness. The arcade version like so many coin-op titles of the period was designed to gobble coinage at an alarming rate. As a result, Sega enforced an energy system which gradually depletes as you play. Losing your shield and taking damage reduces your energy further, and to restore this vital commodity you must "combo" as many enemies as possible with your lock-on attack the larger the number of foes you take out in a single volley, the more "energy bonus" you earn, and this is added to your energy stock upon the successful completion of a stage. Some of the longer levels also grant you an energy restock mid-way through.
Because your energy level carries over to the next level, many new players will find that they run out during the second stage, and there's no option to continue. Skilled players will relish having to memorise enemy patterns and use the craft's booster and brake system to ensure they take out the maximum number of foes before dashing to the end of the level with as much energy in reserve as possible, but it's an incredibly demanding challenge and one that you feel you're never really supposed to master after all, Sega wanted people off the arcade unit as quickly as possible so that the next player in the queue could have a go.[ M2 has offered a few concessions to the handheld gamer by allowing you to slow down the rate of energy depletion and bolster your shields so they can absorb more punishment before breaking, but even with these aids in play, Galaxy Force II remains a difficult and borderline unfair game.
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Galaxy Force II's coin-eating parentage actually works against it. The difficulty balance is totally skewed for an arcade environment, which is to be expected given that M2 has sought to produce as authentic a facsimile of the original as possible. Unless you're willing to really knuckle down and master each level to its fullest, chances are you'll never complete the game. In that respect, Galaxy Force II could be seen as the ultimate test for shooter fans or a title which, in its original form, was shameless in its quest to consume your spare change. Either way, finding out which side of the fence you're on is all part of the fun, and we should be eternally thankful to Sega and M2 for giving us the opportunity to experience this remarkable title in arcade-perfect form at such a reasonable price.