Imbarkus
As Sartre noted in his contemplation on Hell in No Exit, the true horror is other members.
Maybe Double Switch will get the remaster treatment too!
Maybe Double Switch will get the remaster treatment too!
No bear?
Well, it's already on iOS/Android. If Night Trap does well, why not put DS on PS4 too?
Yes, anything but that bear from that shitty ass game.I want the Night Trap girls going 'party!' to be the new bear.
Btw, what does Redbook audio mean?
Audio is stored on the CD as a digital CD track, meaning you can put it in a CD player and listen to the music (Just don't listen to track 1!).
Audio is stored on the CD as a digital CD track, meaning you can put it in a CD player and listen to the music (Just don't listen to track 1!).
Btw, what does Redbook audio mean?
Night Trap and Double Switch are irredeemably terrible 100% QTE "games" and I've never understood why they have any appeal at all. The gameplay is abysmal timing-based tedium, the acting is not good, and they force you to NOT watch many bits and instead watch empty rooms for enemies because things are going on all at the same time and you need to catch the baddies, not watch the video clips. It's such bad design all around! That I hate QTEs most of the time hurts a lot of course, but some QTE-based FMV games are actually semi-decent, at least. Night Trap is not that.
If you want the best ending you need to capture them all. As for encouraging replays, that's cool, but it's a frustrating trial and error game as well so that hurts the experience for many people. For various games I don't mind trial and error, but for this one it's insane as you have to know when to change the channel, when to capture them, know when to change the color of the security locks and be perfect with timing traps. The fact that you can't watch certain scenes due to not wanting to miss various Augers(which results in game over if too many are not caught) is nuts as that's part of the fun of the game.No, you can't catch all the baddies and experience the story all at once. It encourages replays and makes you decide what you want to focus on. That's part of the fun, if not all of it.
If you want the best ending you need to capture them all. As for encouraging replays, that's cool, but it's a frustrating trial and error game as well so that hurts the experience for many people. For various games I don't mind trial and error, but for this one it's insane as you have to know when to change the channel, when to capture them, know when to change the color of the security locks and be perfect with timing traps. The fact that you can't watch certain scenes due to not wanting to miss various Augers(which results in game over if too many are not caught) is nuts as that's part of the fun of the game.
The game wants you to watch scenes for enjoyment but at the same time wants you to look out for Augers so something has to give. I do love this concept, but man it could had been executed better.
Probably over 50 times at least.=pThe game was conceived in 1987. For its time, it was damn innovative. No one had ever attempted anything like it before.
Having replayed it so many times, I know pretty much exactly where to go when I want to see certain scenes again, and which Augers I can overlook.
I almost always watch Tony scenes, they're the best.
Probably over 50 times at least.=p
Like I said, I love it's concept, it's amazing and should be done more in games. The cheese factor helps it too. I just wish the game was more fun and less frustrating to play. If it's flaws were worked out it would had been better received.
I just beat Final Fight CD. I was on my last life and last continue. I am the greatest.
The only problem I had with Popful Mail was the non skipable scenes before some of the boss fights. I must have wasted an hour of my life watching those as I struggled on a couple of them.I beat Popful Mail. It's a great Falcom title. I wish there were more.
Four I believe. It took me a few months of playing to finally beat it. What a hard game. I played through with Cody. The difficulty made me not like the game much when I first started playing, I'm used to Streets of Rage where it doesn't really matter if you are surrounded by enemies. Probably the most important thing on Final Fight is to get all the enemies on one side of the screen.Congrats. How many continues do you get on the Sega CD?
The only problem I had with Popful Mail was the non skipable scenes before some of the boss fights. I must have wasted an hour of my life watching those as I struggled on a couple of them.
Four I believe. It took me a few months of playing to finally beat it. What a hard game. I played through with Cody. The difficulty made me not like the game much when I first started playing, I'm used to Streets of Rage where it doesn't really matter if you are surrounded by enemies. Probably the most important thing on Final Fight is to get all the enemies on one side of the screen.
I wasn't sure in which thread to post this, but thought it might interest some of my fellow retro-GAFers. I just finished completing a full U.S. LaserActive collection. (A whopping 18 titles!) I'm missing the spine cards for two of the games, but everything is otherwise complete. Fittingly, the last game I acquired in this misguided quest was Don Quixote.
...Is that an alt title for Road Avenger?I wasn't sure in which thread to post this, but thought it might interest some of my fellow retro-GAFers. I just finished completing a full U.S. LaserActive collection. (A whopping 18 titles!) I'm missing the spine cards for two of the games, but everything is otherwise complete. Fittingly, the last game I acquired in this misguided quest was Don Quixote.
This is pretty cool. You might want to post it in the retro gaf unite thread as well. Did you find all that on eBay or did you look in Japan?
cj_iwakura said:...Is that an alt title for Road Avenger?
When I was in Tokyo, some monster player was 1ccing the game at Taito Station in Akihabara. Juggling everyone with Guy.
Man, I wish I saw Final Fight while I was there.
Maybe I'm bad, but it took me a few months of playing to finally beat it. I think it's a little too hard.Difficulty wise, Final Fight CD is pretty well done. It requires some training to be able to complete the game, but it is not too hard either.
My favorite 2D BTA. Love the pixel art and music.
I saw that thread before, but... uh... so the scenes connect together. So? I thought that was the whole point of the game, that it plays a movie across those rooms while you intermittently either watch clips of it or try to trap the bad guys. SO yeah, how is that at all impressive? And anyway, you're just talking about cutscenes there, and cutscenes are not gameplay... story matters in games, but gameplay matters far more.Boy am I gonna have fun trying to weed the haters out of the Night Trap OP.
Take a look at this thread first:
http://www.neogaf.com/forum/showthread.php?t=1357429
Still with me? Cool. Night Trap has a lot of hidden depth for a 25 year old FMV game. Even by modern standards there's a ton of subtle secrets and nuances to the story. Yes, the acting is awful. They're in on the joke. It's a B-movie. It's a hilarious one.
The mythos behind the Martins and the Augers is still really cool, and I love how much depth it has, like the mystery behind Tony and Madeline. I enjoyed playing it 25 years ago, and I still do today.
The whole live-action-FMV-game genre is based on repetition, since you can only have so much video on a disc. All such games are very repetitive, you can't get away from it. But among those games, which is more fun than the others? And I say easy, it's Ground Zero Texas, because it has simpler and more understandable shooting-based gameplay, and doesn't punish you for watching the videos. Sure, it's not great, but the half-decent shooting plus cheesy videos are entertaining enough to make it better than everything else Digital Pictures did.No, you can't catch all the baddies and experience the story all at once. It encourages replays and makes you decide what you want to focus on. That's part of the fun, if not all of it.
GZT, however, frustrates me on a replay. The stages are too damn repetitive, and it's painfully easy to miss out on key scenes or codes. The stormtrooper scenes near the end are a nightmare. It's impossible to guard all four areas at once.
Awesome... and probably expensive. But cool! But hey, look on the bright side -- you now have the one and only English-language version of J.B. Harold: Blue Chicago Blues, released on many platforms in Japan but only the LaserActive in the US!I wasn't sure in which thread to post this, but thought it might interest some of my fellow retro-GAFers. I just finished completing a full U.S. LaserActive collection. (A whopping 18 titles!) I'm missing the spine cards for two of the games, but everything is otherwise complete. Fittingly, the last game I acquired in this misguided quest was Don Quixote.
That's the title of the LaserActive version, yes....Is that an alt title for Road Avenger?
...Is that an alt title for Road Avenger?
Congratulations! I've had that game for twenty years, but just looking at the box brings back the excitement of first getting it. You'll love it.Finally picked up Eternal Blue in a trade. My Lunar collection is complete lol
Finally picked up Eternal Blue in a trade. My Lunar collection is complete lol
Superb! You will have sold your Fiat to buy a Benz! This is the MCD thread so I can say this without fear from 32-bit Lunar 2 fans.Beautiful. I had and sold those games on ps1. I plan on picking up the SCD versions whenever I finally find them!
Superb! You will have sold your Fiat to buy a Benz! This is the MCD thread so I can say this without fear from 32-bit Lunar 2 fans.
Considering the music quality drop between systems, I really dont think the graphic enhancements were worth it.
Considering the music quality drop between systems, I really dont think the graphic enhancements were worth it.
I think we can all admit that The Silver Star was absolutely superior on the Sega CD.
Eternal Blue... however, was infinitely inferior on the platform.