Besides both games being horror there are so few connections between these games that bringing it and Mikami up only makes you seem sour as hell. Come on.
I don't agree. Mikami makes a great foil. Both game creators have had commercially unsuccessful ventures with their last two attempts, both their HD generation attempts. Both are remembered as pioneering creators of great Gamecube-exclusive (at the time) horror games.
Damn, at least Dyack has tried to make a different type of game since then. Regardless, these two game makers are
comparable. It's not much of a point in logic for you to concede, man.
You'd think I got Voldemort-style-funk all up on precious Mikami by comparing him with He-Whom-Must-Not-Be-Named or something.
Eternal Darkness is just as much a shooter as RE4, especially later in the game.
Also disagree. Aiming down gunsights is never a gameplay element that enters into the game. When you target enemies, you never miss. No crosshairs. It's almost just a ranged extension of the melee combat.
sourcing is the rawest form of popularity test that a game can have, and asks fans without ambiguity to put their money where their mouths are. The disconnect with games like MML, Mutant League, Eternal Darkness, or something like Shenmue, it's that the fans are so vocal that their actual piece of the revenue pie is overstated. A Shenmue sequel would never sell enough to justify a $50 million dev budget.
If you take your game to every publisher on the planet and they say no, and then you take your game directly to gamers and they say no, what it means is precisely what it implies: there is no interest. It's purely a vanity project. Inafune pulled in two weeks what these guys wanted for months, because there is actual substantial interest in 2.5D action platformers.
Actually, we won't really know this unless we see an effort put forth without the negative PR and controversy associated with Denis Dyack. That's why it would have been nice if people could have set that aside, so hopeful fans could even just gauge response to the game itself. Read this very thread for all the " I wanted the game but I didn't trust Dyack or the pitch" truth of that matter.
I don't believe Dyack has to be off the project for that to happen, but clearly he has to earn the good will first, one way or another. How? It's an industry, and beyond that a popularity-based industry. All it takes is success to wipe away a lot of doubts, and a good game to win a lot of gamers' favor. However, right now I'm not sure anyone over there's getting back in the saddle again, which is a shame.
The merits that make Eternal Darkness worth following up are endemic to the game itself. Not everyone appreciates them as much as others, but I don't think its potential, and the potential of where a follow-up to it can take the kind of stagnated and uninspired horror genre on consoles, is something that hopefully won't be lost for good because of this. Because if it is, that will be a shame, too.
If Nintendo can't fund it on Kickstarter, you know, after they're broke, then I will give up on a follow-up to Eternal Darkness...