Cross-posting my thoughts on the game from the other thread (since this is the OT here)...
Fuck this shit. I'm done with this game.
Lost 10 skill points and 300.000 money because of the save bug yesterday. Missions still count as completed.
Hands off the console version of the game, guys! This game needs a patch or two at least (see also the other issues that I mentioned).
Also, while the first impressions of the game were pretty decent and I really got into crafting upgrade items and upgrading my weapons, it became very apparent since that SW2 is basically "Fetchquest - The Game". The more I play, the more tedious and monotonous it becomes. The game shows almost all of its cards within the first couple hours (environments, enemy types) and then never really mixes it up except with new guns. I've been fighting the same guys in same-y randomly created levels for the last 15 hours. This coupled with a save bug that causes you to lose hours of progress is just a perfect recipe for frustration.
Writing and voice acting are cringe-worthy btw, and in 99% of cases not in a good way.
Whoever put this on the same level as the tightly designed DOOM is insane. SW2's saving graces are its shooting mechanics and some nice vegetation graphics. Everything else is mediocre at best. If you want more arcade shooting action after completing DOOM, I'd wholeheartedly recommend CoJ Gunslinger instead of this.
However, auto-pickup is one of those things in the game that doesn't always work as it should. Sometimes you can even run right through items and it doesn't pick them up, you have to do it manually. It sucks when comfort stuff like that isn't reliable. Especially since there is A LOT to pickup in the game.
Fuck this shit. I'm done with this game.
Lost 10 skill points and 300.000 money because of the save bug yesterday. Missions still count as completed.
Hands off the console version of the game, guys! This game needs a patch or two at least (see also the other issues that I mentioned).
Also, while the first impressions of the game were pretty decent and I really got into crafting upgrade items and upgrading my weapons, it became very apparent since that SW2 is basically "Fetchquest - The Game". The more I play, the more tedious and monotonous it becomes. The game shows almost all of its cards within the first couple hours (environments, enemy types) and then never really mixes it up except with new guns. I've been fighting the same guys in same-y randomly created levels for the last 15 hours. This coupled with a save bug that causes you to lose hours of progress is just a perfect recipe for frustration.
Writing and voice acting are cringe-worthy btw, and in 99% of cases not in a good way.
Whoever put this on the same level as the tightly designed DOOM is insane. SW2's saving graces are its shooting mechanics and some nice vegetation graphics. Everything else is mediocre at best. If you want more arcade shooting action after completing DOOM, I'd wholeheartedly recommend CoJ Gunslinger instead of this.
Is there an option to auto pick up items. Mashing X constantly is gettin as annoying as these cutscenes lol.
Yes, there is a skill that increases the radius for auto-pickup.They should auto pick-up within your character radius or when you walk over them if the PC version is to go by. There is even a skill which increases pick-up range on PC. Is it not so on console?
However, auto-pickup is one of those things in the game that doesn't always work as it should. Sometimes you can even run right through items and it doesn't pick them up, you have to do it manually. It sucks when comfort stuff like that isn't reliable. Especially since there is A LOT to pickup in the game.