Somehow the faces look... Photoshopped onto their 3D assets somehow? Looks super-strange in motion for some reason. Like in this sequence with Ryo.
He actually looks good from some angles, but then the camera changes and he suddenly turns into shitty fan-art. It's weird.
Otherwise it actually looked pretty cool.
Hello PlayStation fans! This is Yu Suzuki, director of Shenmue III.
Its hard to believe so much time has passed since we debuted the game at Sonys E3 2015 press conference. Since then, the team has been extremely busy developing the game in Tokyo, but now its time to come up for air.
To coincide with Gamescom 2017, we are happy to share the news that we have inked a publishing partnership with Deep Silver! From the early days on the project, the team at Deep Silver really impressed me with their deep passion for the series and their desire to work with us to deliver a proper sequel that all fans will love.
To celebrate the news, I would like to share with you a teaser video built from a small slice of an in-development build of the game. As you will see, the latest chapter in Ryo and Shenhuas journey begins with a beautiful set piece in China. Youll also see that were aiming to significantly upgrade the games visuals, and you may also notice a new character during that quick glimpse of our new battle gameplay
Im pleased to be able to offer a small peek into what weve been building thus far, and I am looking forward to the opportunity to show you more as we get closer to our 2018 release.
Thank you, from the bottom of my heart, to all those who have supported me and the team. I will continue to work hard to deliver the best possible realization of Shenmue III.
Yu Suzuki
Goddamnit! That is good.The Japanese logo is pretty nice
Note from Yu Suzuki on the Playstation blog, plus new screens,
As a huge, I mean, HUGE former Dreamcast fan, theres a secret I need to say: This game... was always bad.
The real stars on the system were PSO and JSR.
These revivals can never meet expectations.
Models look downright lifeless & awful, but will wait 'til the final product. It's still more interesting to me than a ton of other better-looking games.
I've just been permabanned from shenmuedojo.net for posting this comparison:
I framed it as a "spot the differences" challenge, and insinuated, that it is sometimes hard to differentiate between marketing/pr and reality.
I backed Shenmue 3 with 200 USD which I now regret and was a member of said community since 2003.
To commemorate the occasion, I made best fanart, please share -
#feeltheemotion
#notmyshenmue
It was because you were being a prick. Unsurprisingly, you're doing the same here.
The quote in the KS update sheds some light on it. Honestly though? It'll be back to cursive before Gamescom is even over. I mean, they didn't even change the website like they did when they binned Papyrus. This was Yu's last stand on a non-cursive logo, and he's genuinely inviting opinion from fans.
2nd half of 2018. Could be June, could be December, could be anywhere in-between.
I've just been permabanned from shenmuedojo.net for posting this comparison:
I framed it as a "spot the differences" challenge, and insinuated, that it is sometimes hard to differentiate between marketing/pr and reality.
I backed Shenmue 3 with 200 USD which I now regret and was a member of said community since 2003.
To commemorate the occasion, I made best fanart, please share -
#feeltheemotion
#notmyshenmue
Note from Yu Suzuki on the Playstation blog, plus new screens,
Yu posted about the logo in yesterday's KS update.
Yu Suzuki on the title logo
"I really wanted to bring home the Shenmue logo because this belongs to all of you, and I know how passionate everyone feels about it. As the result, I felt the design should come more from the heart. So, with more than a bit of trepidation, I took brush to hand. I believe we have reached a design that will please, but let me know what you think!"
Give me superdeformed, kawaii, chibi - but don't give me soulless protagonists with dead eyes and flailing animations.Looks pretty damn good to me! Yeah the wax faces aren't quite there yet, but there's still time.
Whoever expected to get a modern AAA level sequel to the original games for about 7 Mio. $ is delusional to put it nicely...
Yep. That's a weird one. Literally every other screen is lighting my fire though.
Over two years since it was announced. Development is harder to pin down when it really got going. Late 2015, early 2016, kinda, sorta, maybe.Over two years in development?`Ugh.
It's super odd, all the characters look like they have a candle a few inches away from their face. It's like Ysnet are proud of the faces and are trying to highlight them or something.Somehow the faces look... Photoshopped onto their 3D assets somehow? Looks super-strange in motion for some reason. Like in this sequence with Ryo.
He actually looks good from some angles, but then the camera changes and he suddenly turns into shitty fan-art. It's weird.
Edit: Think I figured out what I mean. Ryos face is weirdly lit and almost always brighter than the scene should make it, so it looks pasted on.
Otherwise it actually looked pretty cool.
I think it looks fine. You guys are way too hard on a game that has such a small budget.
Even ignoring the faces, the art direction still didn't move far away from the custom Unreal one. I wish Sony's involvement would have been closer so Sony Japan could help the game in the visual department.
Have to post this early coverage of Shenmue from Next Generation / NextGen for those of you who never followed Shenmue's development.
No, it doesnt look fine. We saw small budget releases doing better and more pro. This looks amateurish.
While the environnements looks amazing, the models and animation (or more like, lack of animations) look like ones you'd find in a fan made UE4 project.
I see they stole the animations from the first part of this matrix fight. That's what immediately came to mind for me, at least.