Pepto said:Best cockpit cam in the business. I hope Turn 10 can up their game for Forza 4.
Try saying that after you play a near perfect IQ with 60fps on PC. Some racers may work. More sim oriented games like this need it.saladine1 said:I agree, 30fps is absolutely fine.
Dirt, PGR, F1 2010 all play brilliantly.
kaskade said:Is that a supercharger whistle I heard? Me like.
Edit: Beatenkaskade said:Is that a supercharger whistle I heard? Me like.
nib95 said:No, but you need to make exceptional finite adjustments to control to shave off not seconds, but mili seconds all too often.
Revolutionary said:So basically what makes it the most "authentic, true-to-life racing experience" is the amount of screen shake and dashboard blur?
Ranger X said:I find this quite unrealistic actually. GT5 win hands down and Forza second.
Thing is, when YOU are in a car, it's not like a camera is in a car. A camera isn't articulated and "soft" like a body, it doesn't absord shaking and movement like a real body does. Therefore, when you look at the cockpit view in real life at the beginning, this is FAR from the feeling a driver is having. It shakes and moves ALOT more than what you feel in reality.
Right now, Shift 2 appears to be a moving and shaking a bit too much. The head turning is also quite unrealistic as it's the driver eyes that is doing the most part of the job in real life and not head movement.
Further more, when you drive, YOU decide where you look. Shift 2 imposes to the player that "where to look". This makes the game the game actually less immersive and realistic than a game that let's you look where you want. In a turn in Shift2, because of the the movement and the imposed view angle, I feel the traction of car much less and since I feel obliged to look in certain direction, this probably affect my global vision and also the spatial vision of my car dimensions. In GT5 per example, I can feel EXACTLY when I am about to lose traction and I can precisely calculate my car space on the road --- wich makes it more a realistic experience.
With all the helmet wobbling bullshit you can't gauge the connection of the car and the pavement. Instead you get just an exaggerated head to neck attachment.dankir said:That's the Helmet cam and I think it does a fantastic job of creating the sense of speed, G forces and so on.
I won't disagree with that, but it's far from "authentic" or "true to life". In fact, I'd call it the definition of artificial: your eyes aren't the Helmet cam.dankir said:That's the Helmet cam and I think it does a fantastic job of creating the sense of speed, G forces and so on.
dankir said:That's the Helmet cam and I think it does a fantastic job of creating the sense of speed, G forces and so on.
Looks much more hectic than GT5 ( which I own and play regularly ) Can't wait to get my hand on Shift 2 and pair it up with my G25
lol eaFantasmo said:This video is private? Fuckers.
bangai-o said:so who became more mad, Forza or GT fans?
GTP_Daverytimes said:That video backfired so bad, lol. This whole shit reminds of forza 3 spewing rubbish. If you think your game is better then let the fans and potential new buyers decide, when a huge corpration like EA does something like this it shows there desperation.
Unlike other racing games where the camera is attached to the car, the camera in shift is from the perspective of the driver's helmet. So the shaking isn't necessarily the car, its the driver's relative body movements. This helps to communicate the car's suspension and weight shift during acceleration, braking and turns.Loudninja said:Whats with all that shaking?
NullPointer said:Unlike other racing games where the camera is attached to the car, the camera in shift is from the perspective of the driver's helmet. So the shaking isn't necessarily the car, its the driver's relative body movements. This helps to communicate the car's suspension and weight shift during acceleration, braking and turns.
even if it was just an option for those that wanted it?offshore said:The more times I see it the more I conclude that the effect is well overdone. If GT ever started doing that I'd get annoyed. There have to be other (and better) things you can do to give the effect of racing, without the dashboard bluring up and the camera dancing around like it's on LSD.
While I agree that the G-Forces are over done you can still choose to play in the traditional cockpit view if the blur is really shitting you..CozMick said:But for a video game it looks like utter shit.
Having the game choose what you can and can't see while in cockpit view is just plain wrong.
The bluriness and fov changes need to go.
Ranger X said:I find this quite unrealistic actually. GT5 win hands down and Forza second.
Thing is, when YOU are in a car, it's not like a camera is in a car. A camera isn't articulated and "soft" like a body, it doesn't absord shaking and movement like a real body does. Therefore, when you look at the cockpit view in real life at the beginning, this is FAR from the feeling a driver is having. It shakes and moves ALOT more than what you feel in reality.
Right now, Shift 2 appears to be a moving and shaking a bit too much. The head turning is also quite unrealistic as it's the driver eyes that is doing the most part of the job in real life and not head movement.
Further more, when you drive, YOU decide where you look. Shift 2 imposes to the player that "where to look". This makes the game the game actually less immersive and realistic than a game that let's you look where you want. In a turn in Shift2, because of the the movement and the imposed view angle, I feel the traction of car much less and since I feel obliged to look in certain direction, this probably affect my global vision and also the spatial vision of my car dimensions. In GT5 per example, I can feel EXACTLY when I am about to lose traction and I can precisely calculate my car space on the road --- wich makes it more a realistic experience.
That and there are HUD elements that you can select. You don't need to look down at your dashboard gauges to see whats going on.saladine1 said:While I agree that the G-Forces are over done you can still choose to play in the traditional cockpit view if the blur is really shitting you..
saladine1 said:Despite all these complaints SHIFT 2 will end up being the best racer yet!
No, I suppose if they introduced helmet cam as another interior option I wouldn't have a problem. But I mean I don't want to them try anything on the main cockpit cam, just leave it as is.plagiarize said:even if it was just an option for those that wanted it?
We said that about GT5 and look how that turned out; even if it was the emphatically broken game design that was largely the problem.saladine1 said:Despite all these complaints SHIFT 2 will end up being the best racer yet!
dankir said:I think that's totally dependent on the camera location.
The helmet cam assumes the drivers eyes are the camera, If the camera was mounted to the seat then the view would be different. By the way there are other cameras in Shift 2.
I think GT5 is worst of three actually because the cockpit view is from the drivers perspective and the problem I've always had in all GT games is you just don't feel like you're going very fast. It's all very rigid, which is fine and I think for certain people it works but this still looks very cool.
LOL exactly. I want to play it on PC for sure but LOLmil6es said:how???
people said that about Shift 1 and it turned out to be a buggy game with horrible physics
Shift fans.bangai-o said:so who became more mad, Forza or GT fans?
inner-G said:Shift fans.
As i've said, physics is very subjective. To some it might feel right, to others if feels wrong.mil6es said:how???
people said that about Shift 1 and it turned out to be a buggy game with horrible physics
It looks like it wasn't meant to be shown publicly. Seems like an internal video thing more than anything.Insane Metal said:That's some agressive marketing.