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SHIFT 2: UNLEASHED |OT| Is there still need for speed?

1-D_FTW

Member
TofuEater said:
Driving pretty fast then jumped over a curb and this is what happened:

http://i55.tinypic.com/2a6r3mq.jpg[IMG]

[IMG]http://i54.tinypic.com/1jwwt1.jpg[IMG]

No words[/QUOTE]

I LOLed.
 

dankir

Member
Played this with my G25 today, very very impressive indeed.

Visual and Sound feedback are fantastic, really does a good job to draw you, handling model is much better than I thought it would be after reading about Shift 1.

Is there any way to try other cars out in a quick race? I've been able to practice with the S3 I bought.

i WANT TO TRY THE HUARYA!
 

daviyoung

Banned
noire said:
I've had to break when the line goes to caution. Well before it turns red for me to break. Again, not sure if the line just isn't accurate, or if I'm just doing it wrong.

Don't brake on caution, just decelerate and steer.
 
TofuEater said:
Driving pretty fast then jumped over a curb and this is what happened:

2a6r3mq.jpg


1jwwt1.jpg


No words
That's amazing, the detail is incredible!
 

daviyoung

Banned
noire said:
That typically ends with understeer and me going off into the gravel.

Hmm, have you played with the tuning to minimise under-steer? Braking slightly, then feathering the accelerator when you feel the car is going too wide helps too.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
just bought the huayra and completed my first race at dubai

=O
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
gah, fucking bugs!

i was just 500xp from ranking up to level 17 but i decided i was done racing for the night. while checking out the menus, i stumbled upon the shift VIP section whereby you get bonus XP and $$$ for owning other EA racers. i own shift 1, so the game awarded me the bonus, i leveled up - but got none of the awards for this level! thanks VIP, you cost me at least $200,000, new paints/vinyls, and maybe even a car!

:/
 

markao

Member
benzy said:
What track is in this dlc preview?

http://youtu.be/YNu_XB8bKbg
Little late and not all that helpful, but it is rumoured (don't think EA has commented yet) that the Classic DLC will come with a few tracks in original lay-outs, think Monza 60s.

I think one of those straights/pit buildings looks like an old version of Dijon, do not recognize other tracks/sections.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
apparently not getting the level rewards is a known issue - anyone else affected?
 
what a surprise!

another game that fucking blows with the g25 on ps3, what is it with these developers? it seems only polyphony and eutechnyx know how integrate good wheel support in their games.
 

markao

Member
They have a strange choice of track roster in this game, I'm up to (40%) and just raced on Road America and the Nords for the first time. Compare that to the time spend on that silly twisty Miami track, strange and I have yet to do one single lap at Spa or Bathurst.


Having sad that, the night race at the Nordschleife I just finished in Modern A was absolutely fantastic (see youtube links ;) ), night racing is really something special in this game!!



McLaren MP4-12C at the Nordschleife at night - (cockpit view) or watch the the replay of the race

Sweaty palms during the race and a huge grin when it finished :p
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
ok, night racing is waaaaay over used in the career mode. jesus, i feel like half the tracks i've raced i've never even seen them during the day.

markao said:
Having sad that, the night race at the Nordschleife I just finished in Modern A was absolutely fantastic (see youtube links ;) ), night racing is really something special in this game!!



McLaren MP4-12C at the Nordschleife at night - (cockpit view) or watch the the replay of the race

Sweaty palms during the race and a huge grin when it finished :p

lol, thats what pushed me over the edge :p
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
mclaren777 said:
Is there some kind of look-to-apex feature in this game? Because there seems to be a big disconnect between vehicle yaw and steering wheel movement. It's very unsettling.

yes, from helmet cam - but that was purely the cockpit cam that doesnt have that feature. still, lots of head movement though, maybe thats whats throwing you?
 

markao

Member
mclaren777 said:
How many of you PC guys are using the old dinput8.dll tweak to make S2 more responsive?
Not, for me not an improvement (including Juls tire change). It is your typical, let's make it feel more like our previous sims (GTR2 in his case), similar to what Juls did with original Shift and "destroys" (feel) all the good parts of the tire model.


I would use a no wheel/arms in cockpit view if someone would create one, so you would not be to distracted by the lag of the animation.
 

Sethos

Banned
The performance in this game is beyond terrible. Ran RadeonPro to disable the Surface Format Optimization, to remove the black cars. Then the FPS meter got enabled by default, at 1920x1200, everything Max, AF to "Tri" and AA to "Medium" netted me a pathetic 23 FPS solid in the first race, it's SO unplayable! Game doesn't even look that good and I simply refuse to bump my settings any lower than that, I need some performance tips here ...

Does it even support CF?
 

markao

Member
Sethos said:
The performance in this game is beyond terrible. Ran RadeonPro to disable the Surface Format Optimization, to remove the black cars. Then the FPS meter got enabled by default, at 1920x1200, everything Max, AF to "Tri" and AA to "Medium" netted me a pathetic 23 FPS solid in the first race, it's SO unplayable! Game doesn't even look that good and I simply refuse to bump my settings any lower than that, I need some performance tips here ...

Does it even support CF?
Do not use AA and run all other settings at max ;)


I have an ATI 5850 and the moment I use the in-game AA performance get killed, whatever setting I use. They use a cpu based MLAA option and that is just horrible slow/taxing (compared to GPU based MLAA). So I now run without AA, 1920-1200 but with all other settings max, besides blur, but that's preference related and FPS does not drop below 35/40 (night, begin race).




[edit]
Martin Griffiths (PC Lead, SHIFT 2 Unleashed, Slightly Mad Studios) corrected some of the statement earleir made by his boss Ian Bell, so no CPU based MLAA yet, but will be added through patch[/edit]


So, this new engine allowed us to do cool things such as the night racing that would have been very difficult with an old style forward renderer. With deferred rendering the lighting stage is separate from the geometry stage(s) and hardware anti-aliasing like MSAA in a basic form won't produce correct results. Solutions to allow us to anti-alias had to be found - we came up with two methods to balance AA processing cost/quality over a wide range of PCs. A very large amount of time was spent on this and while some other developers just choose to do a post-pass edge detection filter we weren't satisfied with that, the 'HIGH" method for example was 3 months of R&D.

There are lots of 'tips' about overriding the AA mode - doing this will produce problems with lighting at edges and will also break other lighting components like Bloom, giving a visual look that we didn't intend. If you prefer the look with a driver over-ride then we've no problem with that - but the graphics team wanted a consistent look and feel, to do the many artists who created the tracks and cars justice.

There has been some confusion that our anti-aliasing uses the CPU - it does not. In the graphics options the 'Normal' mode uses MSAA with a special sampling trick to produce correct results at triangle edges - the 'HIGH' method extends this with a depth based search which requires a GPU with high bandwidth because the shaders are sampling many depth pixels for each pixel in the scene. Any performance issue on particular hardware is down to the characteristics of that GPU - there isn't anything we can do about this without a driver update.

To better balance very high-end CPUs the patch will include a 3rd anti-aliasing method which is CPU based - MLAA. We are working with Intel R&D to add this. On quad-core (and above) systems this will allow AA without any GPU cost and little impact to the frame rate to what you see when running with AA turned off currently. This will also help AMD based quad-core too.
Full Q&A with Martin at NoGrip forum
 

saladine1

Junior Member
Some more quotes from SMS over at Nogrip forum:

We have a new from the ground up physics engine on the sidelines which we'll use for future products alongside an updated version of our current tyre model...


I'd love to do a rally game actually. The problem is getting someone to pay for it. We, like most developers, work hand to mouth at the mercy of publishers when it comes to the money side. We've pitched rally concepts before to publishers and even offered to go half on the funding but still no interest.

I have a cunning plan though... Maybe the community can all buy into a game dev deal, and own a slice of it and the revenues. We build the game together with a huge forum so everyone can input and have complete insight into the development. That would be very cool and we'd all get what we want.

Asked about price of undertaking a Richard Burns Rally type game for today..


At a stretch with todays amount of content and polish, about 5-7 million dollars.

While I wouldn't mind a 'sim' rally game, I feel that SMS should stick with SHIFT. I don't know why EA aren't holding onto these guys for future games....
 
PS3 wheel setting guide:
The default settings are so horrible I don't recommend using them for long. (Unless driving Jello is what you prefer.)
Use the first set of Advance settings I have listed and tweak them to your personal style as your get used to the game.
The second set of Advance settings are what I have chosen as my own permanent settings.

Handling Mode: Elite
All Assists: OFF (except for ABS)

Note: Be sure not to hit the two middle red buttons on the G27 shifter because that will toggle ON and OFF the Traction Control and Stability Control.

Manual Gears: ON
Auto Clutch: OFF or ON (Its up to you)

Note: It helps to re-map the Auto Gears and Auto Clutch button(s) with the Hud display and View change so you don't accidently turn the Auto Clutch or Auto Gears back on during gameplay.

Options > Gamplay> Controls> Adjust Controls> (R1) to Advance Controls.

------------1. Start with this as your baseline.------------------2. This is fine tuned to my personal preference.

FFB:_______________100%____________________________________100%

Steering DZ:________1 - 2%___________________________________1%

Steering SN:________60 - 80%_________________________________75%

Throttle DZ:________ 0%______________________________________0%

Throttle SN:________50%______________________________________40%

Brake DZ:__________0%_______________________________________0%

Brake SN:__________50%______________________________________45%

Clutch DZ:__________0%_______________________________________0%

Clutch SN:__________50%______________________________________60%

Speed SN:__________0%_______________________________________0%

Drift Speed SN:______0%_______________________________________0%

Steering Lock:_______900*______________________________________900*

Drift Steering Lock:___900*______________________________________900*

(To fine tune *each cars steering lock*, go to the *vehicles tuning menu*) < I cannot stress enough how important this setting is.

Note: By adding some steering deadzone (1 - 2%) it makes driving at top speed alot easier. If you leave the deadzone at zero it casues the two G27 FFB motors to fight each other... pushing back and forth, making it difficult to keep the car strait. This swaying motion ends up putting you in the grass or spinning out of control.

Note: Some users have posted back with good results using a 450* lock. Although...I only recommend using this lock degree when driving the GT spec race cars. I DO NOT recommend this degree for drifting as it become difficult to make small corrections. The steering will become to twitchy to hold a drift. Do not be discouraged at how difficult it is to drift with a wheel in Shift 2...It takes alot of practice.

Note: If you choose to set up your G27 with 900* you will find it becomes difficult to turn quick on tight tracks with certain cars. This is where each vehicals tuning menu comes in handy. By increasing a specific cars steering lock you can increase the responsiveness of the steering without compromising the visual 900* correspondence between your *G27 Steering wheel* and the in game *cockpit view steering wheel*.

Note: For Steering Sensitivity at 50 - 80%. By increasing this value the in game steering will become more responsive (quick to your actions). By decreasing this value the in game steering becomes less responsive (slow to your actions). A higher value is desired here.

Note: For Throttle pedal sensitivity at 50%. This a way of saying The pedal at 0% is just as sensitive at 100%. The pedal stroke is linear... similar to a mechanicly operated throttle cable on a real car. By decreasing this value you are making the upper portion of the pedal stroke less responsive and the lower portion of the stroke more responsive and vise versa.

Note: For Brake Pedal sensitivity at 50%. This is just a baseline. Here your personal preference is what matters most. By decreasing this value you are making the upper portion of the pedal stroke less responsive and the lower portion of the stroke more responsive. So ideally a lower value here is desired because it would be similar to a brake pedal on a real car.

Note: For Clutch Pedal sensitivity at 50%. This is just a baseline. Just like the brake, this setting is personal preference. Some prefer a clutch that engages/disengages high, some prefer it low. Increasing the value here will raise the engagement/disengagement point. Decreasing the value will lower the engagement/disengagement point.

Note: Speed and (Drift) Speed sensitivity. This setting is a way of keeping the car more controllable at high speeds, mostly in a strait line. This setting becomes less important as you increase the steering wheel degree rotation. At 900* speed sensitivity isn't an issue. So this value at 0% is a way of saying the steering response is unaltered at any speed. The more you increase this value the less reponsive the car will become as your speed increases.
 

19Kilo

Member

markao

Member
19Kilo said:
Sweet, think I'll jump on this. Although amazon is showing $40 for me, so I guess I'll go EA download.

Is it worth setting up my DFGT for this or is everyone sticking to gamepad?
It works with my G25, so I would say yes it is better with DFGT, but no experience with pad ;)




Last night I had my last endurance race, 5 laps at the Nordschleife at night in a BMW Alpina B6 GT3. Night racing in this game is already amazing, but Nords at night is just stunning!! Just a shame the AI does not have a higher level, as they are mostly a little to slow for me


Few pics, re-sized to not spam to much :p









Click for full resolution (1920-1200)
 

jlevel13

Member

markao

Member
scitek said:
Hey are there any mods I should get for this on PC?
Shift 2 uses a different file structure to the first (no -loose option), so people are still working on tools to add completely new stuff.

There are some smaller MODS out there, you can find most of them at the links below.

- NoGrip

- RaceDepartment ( need to register/member)
 

scitek

Member
markao said:
Shift 2 uses a different file structure to the first (no -loose option), so people are still working on tools to add completely new stuff.

There are some smaller MODS out there, you can find most of them at the links below.

- NoGrip

- RaceDepartment ( need to register/member)

Thanks. How do I get rid of the black and white effect when crashing? I like the shaking and stuff, but the b&w's gotta go and most of the mods just say "No Crash Effects mod" or something. And the annoying blur in the helmet view.
 

sneaky77

Member
I like the black and white effects when crashing, I think is kinda cool.. and disorienting, which I guess is the point if you crash at that speed.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Is there anyone here than run the PC version of this game at a constant rock solid 60fps or higher with all settings on high or max? If so, what are your specs? The alleged poor performance of the PC version is the main thing that keeps me from buying it.
 
EA has officially announced the first DLC pack for Slightly Mad Studios’ recently-released Need for Speed Shift 2 Unleashed title.

Called the “Legends Pack”, the downloadable content will introduce plenty of historic racing content to Shift 2, featuring 14 historic race cars and five classical racing venues as well as new events for the title’s career mode.

Legends Pack Car List

Alfa_Romeo GTA 1600
Austin Mini Cooper
BMW CSL Gr4
Ford Capri RS3100
Ford Escort Mk1
Ford GT40
Jaguar E-type
Lotus Cortina
Nissan 240ZG
Nissan Skyline 2000GT-R
Porsche 911 Carrera RSR
Porsche 914
Shelby Cobra Daytona

Legends Pack Track List

Hockenheim Ring 1982
Monza GP 1958
Rouen Short 1952
Silverstone 1975
Dijon Prenous 1972

While all of this sounds and looks very promising, PC gamers will be disappointed to hear that the DLC pack is only offered to console version owners of Shift 2 Unleashed. The Legends Pack will be available starting April 26, selling for 800 Microsoft Points/$9.99 in the Playstation Store.

http://www.youtube.com/watch?v=qSspzHy8EgQ

.
 

19Kilo

Member
That Legends pack actually looks really good! Like GT Legends or Historix mod.

Wait - console only? Are you fucking kidding me EA?

ridiculous.
 
it does look good but the pack is only for the tracks because all those cars are already on the disc - ea can go and fuck themselves.

if the patch doesn't fix the handling i'm done with the game.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
I have the PC version. GTX260, i5 750, 4 GB of RAM. Runs super smooth.

The lack of access to that DLC owners is very, very disappointing. These slaps to PC owners are very telling about the future of gaming.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
DenogginizerOS said:
I have the PC version. GTX260, i5 750, 4 GB of RAM. Runs super smooth.

Can you define "super smooth"? 60fps rock solid with NO drops whatsoever? Some people like to define super smooth as 30fps or even 20fps(lol)

The lack of access to that DLC owners is very, very disappointing. These slaps to PC owners are very telling about the future of gaming.

Well, we PC players don't need EA either. Fuck 'em. Plenty of other devs out there in the PC sea....ISI, Nadeo, iRacing Corp, and my current favorite, Codemasters. Seriously, if EA thinks they're making us suffer just because they deliberately give us PC owners the finger all the time, I got news for them.

Fuck Need for Speed and fuck EA. We don't want 'em and we don't need 'em!

Bring on iRacing new build, rFactor 2, TM2, Dirt 3, F1 2011, and the new Super Model 3 emu!!!!!!!!!!!!!!!!!!!!!!!!!
 
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