I think people overestimate the social aspect of mmos. "Competing witht the jone's" isn't social in my book. People get addicted to gaming all of the time and they get obsessed even in single player games where you need to spend 40 hours getting a new piece of armor. Again, spending 40 hours trying to get a new piece of armor isn't stimulating. It's a "test of will" and some people can not say no to such a venture.BobsRevenge said:Its reward schedules in a social environment. MMOs are basically skinner boxes you pay $10 a month to put yourself in during your free time.
Pinko Marx said:http://images.memegenerator.net/Philosoraptor/ImageMacro/2837648/Must-all-games-be-fun.jpg[/ img][/QUOTE]
Perfect :lol
His definition is fine and basically is in the dictionary (though it might not be the first one). Stop being a tool.Rollo Larson said:by the dictionary definition of fun, all games must be fun. your own definition does not count and this was a stupid question
SalsaShark said:But what a game where you want to keep playing because of the narrative, because of how it makes you feel (could be scared in a horror game, etc), or because some other factor other than fun ?
SalsaShark said:But what a game where you want to keep playing because of the narrative, because of how it makes you feel (could be scared in a horror game, etc), or because some other factor other than fun ?
Then again, all those things can be equivalents of fun for you, and thats totally fine, main reason why people are saying NO is because we all have different definitions of fun.
SalsaShark said:But what about a boring puzzle, in wich you dont find pleasure at all, but the idea behind the game is that you feel that way, just to express a point ? is that valid ?
Pinko Marx said:Like I said, a game has to keep me wanting to play in some way. Otherwise, no one would play it.
SalsaShark said:I got that, what im saying is that in my case, personally, FUN doesnt have to be the thing to keep me playing.
Of course it depends on the game and on other things.
Interfectum said:The reason why people watch horror or play horror games is to be scared. Being scared in a non-dangerous situation is a thrill. That is a form of fun. There is only one definition of fun.
Mr. B Natural said:The word you are looking for is stimulating. Not fun. Having fun is a form of stimulation but not all stimulation is fun. Most isn't.
Games need to be stimulating. Well, to me anyway.
Pinko Marx said:So then why would you play a game for anything other than fun?
Interfectum said:No, the word I'm looking for is fun. Thanks though.
I think being rewarding is a key. If a game is frustrating you almost endlessly but you end up rewarded by it, then you'll probably want to do something like it again. Like, take Quake Live. Something I've been playing recently and when I'm in a close match it isn't about having fun. Like, at all. It's about winning, and when that becomes difficult it is frustrating. I start literally getting angry and pissed off. That isn't fun. But if I win I'll throw my arms up in victory and feel a genuine sense of being better than other people, which is rewarding.Mr. B Natural said:The word you are looking for is stimulating. Not fun. Having fun is a form of stimulation but not all stimulation is fun. Most isn't.
Games need to be stimulating. Well, to me anyway.
SalsaShark said:Depends on what the game is trying to express. If its just fun, thats fine, im in. If its a case like Flower Sun and Rain (im tired of this example :lol ) then there's other things. I wanted to see the end of it, i wanted to see what would happen next, i was hooked, and engaged, but it was a chore to play, and it wasnt fun.
SalsaShark said:Depends on what the game is trying to express. If its just fun, thats fine, im in. If its a case like Flower Sun and Rain (im tired of this example :lol ) then there's other things. I wanted to see the end of it, i wanted to see what would happen next, i was hooked, and engaged, but it was a chore to play, and it wasnt fun.
You're trying to derail the conversation by arguing semantics. No one should really care. If you understand how we're using words in the discussion and wish to share your feelings on the subject, then please just use the words how the OP intended them to be used. If not, don't bother posting because this kind of shit ruins these threads. Like, every time. And its pointless and I'm tired of it.Interfectum said:No, the word I'm looking for is fun. Thanks though.
Pinko Marx said:The game itself wasn't fun to play, but the story was fun to experience. Thus there was some form of fun being had. Which was an example I had originally brought up.
Like I said, in one way or another.
hey_it's_that_dog said:Thread hindered because some people can't process a nuanced definition of "fun."
It was laid out in the OP: Fun is not a synonym for entertaining or engaging. To use my go-to example, No Country for Old Men is an engaging, critically acclaimed movie, but few would pick "fun" as an appropriate adjective for it. Reading a biography of Thomas Jefferson isn't "fun" like Halo is "fun" but people choose to do it for some reason. That reason is the kind of engagement I think this thread is supposed to be about.
Should there be games that are deliberately unpleasant, unnerving, yet engaging? Yes. And lots of other adjectives besides "fun" as well.
Interfectum said:Why did you keep playing Flower, Sun and Rain? For the discovery? For the story? To see how the crazyness would end? Guess what, that was fun to you.
Maybe the core gameplay was trash, but you still found fun in the game.
I would just call that bad game design. It's possible to be engaging on both fronts but some games fall short in either or both.
DryvBy2 said:I don't look at games as art because that falls into the catagory of splatter paint being art.
If a game's not fun, it's nothing to me. And by fun, I don't mean relating to overall product: gameplay/style/story/can I do whatever the eff I want? yes. cool beans.
hey_it's_that_dog said:Thread hindered because some people can't process a nuanced definition of "fun."
It was laid out in the OP: Fun is not a synonym for entertaining or engaging. To use my go-to example, No Country for Old Men is an engaging, critically acclaimed movie, but few would pick "fun" as an appropriate adjective for it. Reading a biography of Thomas Jefferson isn't "fun" like Halo is "fun" but people choose to do it for some reason. That reason is the kind of engagement I think this thread is supposed to be about.
Should there be games that are deliberately unpleasant, unnerving, yet engaging? Yes. And lots of other adjectives besides "fun" as well.
HK-47 said:No.
It should be good though, and what I define as good is my own opinion.
I've play games that where neither fun nor particularly enjoyable. They were good though.
BobsRevenge said:You're trying to derail the conversation by arguing semantics. No one should really care. If you understand how we're using words in the discussion and wish to share your feelings on the subject, then please just use the words how the OP intended them to be used. If not, don't bother posting because this kind of shit ruins these threads. Like, every time. And its pointless and I'm tired of it.
edit: Please excuse my abrasiveness, but I'd just really like to curb these sorts of responses.
Pinko Marx said:This thread is stupid to begin with, and like another posted said, is nothing more than a battle of semantics. The way I see it is that if a game has some aspect of it that is engaging/entertaning/rewarding then there is some fun to be had. Regardless of the fact that there is some unsettling or tedious or whathaveyou aspect of it.
Pinko Marx said:See, I don't get this shit. How is it not enjoyable yet its good? A GAME CAN'T BE GOOD AND NOT ENJOYABLE.
Pinko Marx said:See, I don't get this shit. How is it not enjoyable yet its good? A GAME CAN'T BE GOOD AND NOT ENJOYABLE.
Well, I mean, the OPs intentions are clear enough to dismiss the discourse alone in that that discourse is tangential to the topic at hand.hey_it's_that_dog said:Semantics = meaning, and in a discussion understanding each other's meanings is essential.
Calling "semantics!" should not be used to dismiss an entire topic of discourse.
HK-47 said:Icepick Studios. Their games are not fun to play. They are difficult and unforgiving by design. And thats the whole point. Thats part of the experience.
Confidence Man said:A thing can be appreciated for it's qualities but not be enjoyed, yes?
Interfectum said:Wouldn't you say the fun is found in overcoming the difficult and unforgiving design?
At the end of the day there is something you found enjoyable about it. And maybe the unforgiving nature of the game is what you found to be fun.
Pinko Marx said:When you put it like that, its understandable, but not in the context of video games. A good game, by definition, is enjoyable in some way.
SalsaShark said:I think the thread is derailing too much at what people finds fun.
Yeah, for some, maybe walking in and endless corridor to hit a wall is fun. But that game isnt conceived as fun, is it ? Thats what im talking about.
hey_it's_that_dog said:And the question tacitly asked by the OP is: Should this continue to be the definition of "game" or is there room for other kinds of experiences under the "game" umbrella?
Pinko Marx said:Tell that to the FFXIII staff.
ZING!
SalsaShark said:I think the thread is derailing too much at what people finds fun.
Yeah, for some, maybe walking in and endless corridor to hit a wall is fun. But that game isnt conceived as fun, is it ? Thats what im talking about.
Is this a jab at Demon's Souls?TL4E said:A masochist might find "fun" what we find to be the very opposite. Ultimately, however, the masochist still finds the experience rewarding.
BobsRevenge said:Is this a jab at Demon's Souls?
Interfectum said:Wouldn't you say the fun is found in overcoming the difficult and unforgiving design?
At the end of the day there is something you found enjoyable about it. And maybe the unforgiving nature of the game is what you found to be fun.
SalsaShark said:Allright, question speaks for itself, but lets talk a little..
Given that most of us recognize videogames as an art form, do you think that a fun experience is one of the things it should always transmit ?
With the whole comparing videogames to movies/books thing (wich i think it shouldnt be done, but whatever), dont you think that games can expand to give players a more profund experience than just having fun ? (and rely solely in this aspects, taking away the "fun" part)
Movies/books dont need to be entertaining. I mean i dont think people watched The green mile or read Pride and Prejudice thinking "hey this is so much fun! call the kids!".
Another thing: Fun=/=Engaging/Interesting. These are completely different concepts.
A good example for this is Flower, Sun, and Rain. I really liked the game, but i didnt have any fun with it. It was frustrating, gameplay was broken, but i actually think (and this is up for debate, as some people might think its stupid) this was done in purpose. I mean there's a whole section of the game where you just run from one character to another to say what the other character wanted to say, and viceversa. This is completely unnecesary, unless its part of the point, and part of the atmosphere the game wants you to experience. I didnt have fun with the game, but it sure was engaging. I really wanted to know what the fuck was going on in Suda's mind while making this, and it was a really good experiment on this matter.
What im basically saying is, the industry is big enough, shouldnt there be more room for experimentation ? there will always be fun games, of course, and everybody loves those (me included of course), but i think it wouldnt hurt to have more games like Flower Sun and Rain (just to name an example) to try and experiment with this.
Second said:Should all music make any sound?