sixteen-bit
Member
I've decided to wait around for the North American release... can't really justify the import right now.
(笑)semiregular said:For those who can read Japanese, there is an Iwata asks for the game.
http://wii.com/jp/articles/tsumitobatsu/crv/vol/index.html
(laughs)
GhostSeed said:Translation plz
NINTENDO64で発売された前作(※1)は
知る人ぞ知る存在になっていますけど、
この『罪と罰』という商品が
どのような人たちによってつくられ、
どのような魅力がこのソフトにあるのか、
もっと多くの方々に少しでもお伝えしたいと思い、
今日は無理を言って京都までお越しいただきました。
よろしくお願いします。
semiregular said:For those who can read Japanese, there is an Iwata asks for the game.
http://wii.com/jp/articles/tsumitobatsu/crv/vol/index.html
(laughs)
semiregular said:For those who can read Japanese, there is an Iwata asks for the game.
http://wii.com/jp/articles/tsumitobatsu/crv/vol/index.html
(laughs)
AceBandage said:I'm kind of surprised they're doing an Iwata Asks for S&P2, actually.
semiregular said:For those who can read Japanese, there is an Iwata asks for the game.
http://wii.com/jp/articles/tsumitobatsu/crv/vol/index.html
(laughs)
semiregular said:Treasure started developing the game with the gamecube controller in mind, and they made it really really difficult. Nakagawa expected Nintendo will tell them to fix that and make the game easier, but turned out feedback from Nintendo was that it was way too easy. That's because the wii-mote pointer made aiming so much easier and Treasure had to balance the difficulty for both the gamecube controller and the wii-mote. So now different controllers will have advantage in different parts of the game.
semiregular said:First three pages were mainly talking about the development hell they got stuck in when developing for the Nintendo 64 (and apparently it was the same over Hal Laboratory, said Iwata), how did the project start and how did they decide the title. Interesting but I have no idea how to translate those (laughs).
Some quick translations related to S&P2 (could be wrong, feel free to correct me)
The game is 60 fps. When S&P2 team heard that Super Mario Galaxy runs at 60 fps, they said to themselves 'well, we'll do that too!'. And that's the reason why there are demo stations - because you can't experience the smoothness of the game without actually seeing it running.
Suzuki Yasushi, the person who did the art for the original S&P, has left Treasure and stopped doing videogame arts at the time development started. They ask him to come back because they felt if the designer is changed, the whole taste of the game would change and it would become a whole different game.
Treasure started developing the game with the gamecube controller in mind, and they made it really really difficult. Nakagawa expected Nintendo will tell them to fix that and make the game easier, but turned out feedback from Nintendo was that it was way too easy. That's because the wii-mote pointer made aiming so much easier and Treasure had to balance the difficulty for both the gamecube controller and the wii-mote. So now different controllers will have advantage in different parts of the game.
They're doing one for everything now. It's just that they leave a ton untranslated.AceBandage said:I'm kind of surprised they're doing an Iwata Asks for S&P2, actually.
That surprises me, as pointing to aim while maneuvering with the nunchuck seems like common sense, and the whole reason to make this game for Wii.semiregular said:Treasure started developing the game with the gamecube controller in mind
Surgeon Rocket said:Wow, that's interesting. I just hope that doesn't mean I'll have to swap out controllers too often, if at all.
Nintendo ninjas on work.semiregular said:Suzuki Yasushi, the person who did the art for the original S&P, has left Treasure and stopped doing videogame arts at the time development started. They ask him to come back because they felt if the designer is changed, the whole taste of the game would change and it would become a whole different game.
adversesolutions said:This exchange was pretty funny. Yamagami, who is the producer for this game and was brought on specifically for it, talks about playing the original S&P in prep for building the new one.
Yamagami
So I told them "look, this game is too hard, I can't get anywhere in it"
and their response was "you're not the right guy for this job then"
When I told them "normal people wouldn't be able to play this" they said
"there's nobody in this company who can't play this game"
"if you can't play it, you shouldn't be a team member" ....
lol
*whimpers*sprsk said:No one has said anything about the game yet, but I'd just like to drop by and say it pretty much exceeded my expectations, and man the music is great.
It's classic Treasure, levels have you going from one crazy encounter to the next. The bosses so far are awesome. Man, I can't wait to play more.
;____;sprsk said:No one has said anything about the game yet, but I'd just like to drop by and say it pretty much exceeded my expectations, and man the music is great.
It's classic Treasure, levels have you going from one crazy encounter to the next. The bosses so far are awesome. Man, I can't wait to play more.
sprsk said:No one has said anything about the game yet, but I'd just like to drop by and say it pretty much exceeded my expectations, and man the music is great.
It's classic Treasure, levels have you going from one crazy encounter to the next. The bosses so far are awesome. Man, I can't wait to play more.
sprsk said:No one has said anything about the game yet, but I'd just like to drop by and say it pretty much exceeded my expectations, and man the music is great.
It's classic Treasure, levels have you going from one crazy encounter to the next. The bosses so far are awesome. Man, I can't wait to play more.
sprsk said:No one has said anything about the game yet, but I'd just like to drop by and say it pretty much exceeded my expectations, and man the music is great.
It's classic Treasure, levels have you going from one crazy encounter to the next. The bosses so far are awesome. Man, I can't wait to play more.
Nemesis556 said:No one has confirmed whether the JP release is in English, have they?
sprsk said:No one has said anything about the game yet, but I'd just like to drop by and say it pretty much exceeded my expectations, and man the music is great.
It's classic Treasure, levels have you going from one crazy encounter to the next. The bosses so far are awesome. Man, I can't wait to play more.
Nemesis556 said:No one has confirmed whether the JP release is in English, have they?
sprsk said:No one has said anything about the game yet, but I'd just like to drop by and say it pretty much exceeded my expectations, and man the music is great.
It's classic Treasure, levels have you going from one crazy encounter to the next. The bosses so far are awesome. Man, I can't wait to play more.
sprsk said:No one has said anything about the game yet, but I'd just like to drop by and say it pretty much exceeded my expectations, and man the music is great.
It's classic Treasure, levels have you going from one crazy encounter to the next. The bosses so far are awesome. Man, I can't wait to play more.
It must be because everyone is playing it and it's like sex and and and it's so great, right? Rite?GrotesqueBeauty said:The lack of impressions in here is cruel.
GrotesqueBeauty said:The lack of impressions in here is cruel.
Yeah let us know guys...Nemesis556 said:No one has confirmed whether the JP release is in English, have they?
Blackbird| said:This game is fucking amazing
Regulus Tera said:Is it better than the first one, at least in the introductory stages?
Blackbird| said:Is more intense,a the fluid frame-rate,insane count of enemies on screen,the music is a lot better,but i won´t say its a better game until i finish the game