tetrisgrammaton
Member
fuck sin and punishment its obvious that its not meant to be played on ambienb, everythings freakin double vision
tetrisgrammaton said:fuck sin and punishment its obvious that its not meant to be played on ambienb, everythings freakin double vision
http://www.1up.com/do/newsStory?cId=3176363Not much has been said about Sin & Punishment 2 ever since Nintendo first revealed it at a press event late last year. The game's almost done, though -- hitting Wii shelves October 29 in Japan -- and as the folks at Nintendo and developer Treasure put it, it's everything you liked about the original, amplified.
The original Nintendo 64 Sin & Punishment had a pretty open ending storywise, but players have had to wait nine years for a sequel to come out. "It's not that we particularly had a sequel in mind from the beginning," Treasure head Masato Maegawa told Famitsu magazine this week. "The idea behind that project was basically to make a game that used the left-hand position on the Nintendo 64 controller, since not too many other games did that. When the Wii came out, we felt like we just had to tackle it again -- it's not like we've been sitting on this idea for nine years, but the simplest reason for this sequel is 'because the Wii came out.'"
The basic idea is the same as before -- it's an on-rails shooter, with your character using guns and swords to dispatch enemies and stay alive. The main character this time around is Isa Jo, son of Saki and Airan from the previous game; he's been sent to an alternate version of Earth in order to kill an amnesiac girl named Kachi, but the two wind up working together to defeat a common menace.
If Treasure is telling the truth, you can expect a lot more depth to this game than what we saw with the N64 Sin & Punishment. "We concepted out this game as an arcade-like title, but if you made a game this long for the arcades, the operators would kill us," Maegawa joked. "It's arcade-style, yes, but in terms of volume, it's a different story." Hitoshi Yamagami, project director at Nintendo, agreed: "You can't really compare the number of stages as they're all different sizes, but in terms of playtime it's easily twice the size [of the original]."
Size isn't the only innovation here, though -- the two playable characters also have a variety of new moves. "You used to basically stick to the ground, but you'll be able to move in the air now as well," said director Atsutomo Nakagawa. "There are two player characters now, too, and to make that more enjoyable they have different skills in terms of how their charged shots and lock-on systems work."
This being a Treasure title, Sin & Punishment 2 will also have a variety of difficulty levels, from an Easy mode that allows most people to reach the end of the game to a Hard setting that Yamagami says "is for chosen ones only." Ooooh.
The US version of Sin & Punishment 2 is tentatively due out in the first quarter of 2010.
Tenbatsu said:
The main character this time around is Isa Jo, son of Saki and Airan from the previous game
I'm so hard right now.Tenbatsu said:
Tenbatsu said:
Tenbatsu said:
AceBandage said:Omm nom nom.
I still don't get why this is a 2010 release for NA.
I mean, it can't be because of translation...
It took them 8 years to translate the first Sin and Punishment, we should feel lucky we are getting it so soon!AceBandage said:Omm nom nom.
I still don't get why this is a 2010 release for NA.
I mean, it can't be because of translation...
This being a Treasure title, Sin & Punishment 2 will also have a variety of difficulty levels, from an Easy mode that allows most people to reach the end of the game to a Hard setting that Yamagami says "is for chosen ones only." Ooooh.
Drkirby said:It took them 8 years to translate the first Sin and Punishment, we should feel lucky we are getting it so soon!
GhostSeed said:The scans from this weeks S&P2 Famitsu article are out now.
GunBeat: Successor to the GalaxyAceBandage said:Is that a racing segment I see?
AceBandage said:Is that a racing segment I see?
neo2046 said:
1UP said:If Treasure is telling the truth, you can expect a lot more depth to this game than what we saw with the N64 Sin & Punishment.
Tenbatsu said:TWICE THE MOTHER FUCKING SIZE!!!!!!!!!!
"We concepted out this game as an arcade-like title, but if you made a game this long for the arcades, the operators would kill us," Maegawa joked. "It's arcade-style, yes, but in terms of volume, it's a different story." Hitoshi Yamagami, project director at Nintendo, agreed: "You can't really compare the number of stages as they're all different sizes, but in terms of playtime it's easily twice the size [of the original]."
Tain said:It's funny that Maegawa jokes about it, because that's one of the clear flaws shared by Radiant Silvergun and Gradius V: they're too damn long.
I'm still a little interested (haven't given the original proper play time), but this being 2x the length of the original doesn't bode super well for me.
Daigoro said:bah.
MEH.
what? dude the original is an absolute classic. you need to get on that.
Tain said:Yeah, I'm planning on it. Classic controller is the better choice than the GC pad, right?
It really depends on how much padding there is. If the game is 1 hour of awesome plus 1 hour of "meh," then it would seriously hurt its replayability. Two hours is a long time to dedicate to a score attack type of game, and it runs the risk of dragging its feet. Ikaruga and Alien Soldier are about 30 and 45 minutes long respectively, but length is the least of their issues.Nuclear Muffin said:Twice the length is good! 2 hoursish is perfect for this kind of game. The original finished too quickly and you wouldn't really want an arcade style game to be any longer than 2 hours (I'm looking at you HOTDOverkill and REUC!)
N64 > CC Pro > CC > GCNTain said:Yeah, I'm planning on it. Classic controller is the better choice than the GC pad, right?
GhostSeed said:The graphics have improved quite a bit since E3.
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agreed!Hiltz said:The graphics do look pretty ugly especially the freaky looking human character models. The original game's art style has a dark edge to it while than the sequel appears to have a soft and bright look to it.
Blackbird| said:The same thing happened with new super mario bros wii,i think that every video showed by nintendo in e3 is from beta versions of the games,waiting from new monado images
neo2046 said:
Razien said:CC all the way. Still, N64 controller if you can: it is a million times better, I assure you.
I want to see more Cosmic Walker, personally. Wasn't it supposed to be an 2009 title? How could Nintendo delay almost ALL games shown at last year's October conference?
GhostSeed said:The graphics have improved quite a bit since E3.
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