Well, when it comes to the Switch, they said many questionable things lately. So I don't really trust them anymore there.
- They said Dragon Quest Heroes, at least the demo, runs native in handheld mode, when it's clearly not. This mess is so blurry, no way in hell this is native. The UI yes, but not the game behind it. That was a point where I really thought "are they freaking blind"?
- They said Zelda has a few framerate problems at the beginning in handheld mode but besides that it almost never happens after and runs rock solid, which is also completely wrong, there are some areas where the framerate drops massively every single time and really often.
- They said Lego City Undercover runs pretty good in handheld mode without that much difference to docked while this game, in reality, runs like absolute garbage in handheld mode, always, nonstop under 20fps when you move the camera to the City, sometimes when you drive through the City, it's so bad that you have the feeling you are driving in slow motion. It is unbelievable how bad it runs in handheld mode. If you play it docked, it runs smooth as butter (with just a few fps problems, but the difference is mind-blowing).
So yeah, when it comes to the Switch, they really lost my trust and when they talked about that anti aliasing part in Snake Pass and that 475p on the switch screen doesn't really look that bad, I was literally rolling my eyes and asked myself if they are still the right people for this. (Or if they got paid because the whole Snake Pass video felt kind of awkward and like a promotional video, to be honest)
Don't get me wrong, they do an amazing work over there and I'm thankful that they exist. Sony should pay them for the work on their PS4 Pro videos and how good they are and actually help selling the system, but the Switch stuff really disappointed so far.