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So, Bioshock Infinite looked pretty rough. (VGA showing)

vocab

Member
Infinite is gonna be a disaster. I imagine that area they have been showing off for the last 5 years with the girl, and the colorful city with the minecart shit will probably be the most polished set piece in the game, and highly scripted of course. The way its been delayed, and not seeing anything else besides the same set piece is really not a good sign.
 

Alchemy

Member
Looked great to me, and all the impressions I've read are all extremely positive. Not entirely sure whats going on in here...
 

HYDE

Banned
The sound effects are really quite bad.

Maybe it's because I'm coming from Halo 4 or something, but everything sounded so weak and muffled.

I think it is going to be an awesome game...though I do admit Halos sound dept is incredible!
 

ruxtpin

Banned
God forbid people form an actual opinion about a trailer released to the public

Nope, just boring neutrality, everybody wait until the game comes out to actually discuss anything. Close the thread!

Everyone's entitled to their opinion.

Just saying though - I've seen impressive trailers/reveals over the years, where the game ends up pretty mediocre. But I've also viewed my share of crappy trailers, or trailers relying on bull-shots, where the game was great.
 

Gorillaz

Member
Hoping for the best honestly, I said in another thread I would be interested in hearing all about the development of the game these past 3 years. I'm really wondering whats going on behind scenes at Irrational
 
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qizah

Unconfirmed Member
The frame rate was pretty bad at the beginning, though the gameplay section looked pretty smooth.

Combat looks confusing as hell though. I had no idea what was going on in that gameplay video, too many things happening at once and the AI seems pretty stupid, hopefully it's just a demo type thing and not representative of the final product.

I hope whatever issues the game has get ironed out with the latest delay.
 
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Deleted member 80556

Unconfirmed Member
But it looked great to me! I think people want to see the bad side of it, just because of some talk of difficulties in development.

Guys, all games have difficulties. Red Dead Redemption had a very troublesome development, and look at the great result!

I'm not giving up on this game just yet.
 

Anduron

Member
As before, the gunplay looks awful, and there sure is a lot of it on display. Bullet sponge enemies, weapons are mundane and completely absent any recoil, enemies don't exhibit any sort of interesting behavior (often just standing still). These issues were forgiven for Bioshock because that game successfully brought an extremely watered down System Shock 2 experience to the masses, but I doubt it'll be forgiven here, six years later.

Seems a bit melodramatic, fodder enemies aren't meant to be all that interesting. They're used to build scenarios, which they seem to do a pretty good job of. As long as the "bosses" are fun to fight I can't imagine there'll be too much backlash for combat on par with B1. Recoil isn't exactly the first thing on anyone's mind when a big daddy is chasing them.
 

GavinGT

Banned
The most important part of a Bioshock game is the environment, and I'm not yet convinced that Columbia is going to be as fun to explore as Rapture was. I guess they still haven't shown any of the exploration bits, though.
 
Yeah, it looked rough. But, the amount of times I've been screwed by purchasing a Ken Levine game over the years is still zero. It is awfully hard to judge the entirety of a game by an out of context sequence such as that.
This. They've still got a few months to iron out the issues. And if they don't, they'll do another delay. And Take-Two will be pissed because then it will fall out of the fiscal year but it is better to take the temporary hit in the market than to send it out to die.
 

AwShucks

Member
Surprised at all the negative comments. I'm still excited for it. And based on estimated preorder numbers and positive previews from this week, I highly doubt this will bomb.
 
looked ok but i have a feeling not many people will like it.


hold on to hope though, it can still be good.



but damn at that frame rate at the beginning of the video :(
 

Papercuts

fired zero bullets in the orphanage.
Seriously, do people WANT it to be a disaster? Because that's what it's starting to seem like. What about it says disaster other than some job listings a few months ago?

I don't WANT it to be a disaster, but I imagine I'm not alone with being skeptical of the game since the unveiling. What they're aiming for with the hooklines going all over the place in a non linear fashion is going to be incredibly hard to have work, and the entire showing of it felt incredibly scripted. This is the first time it doesn't, and it's not looking hot at all. There's also ingrained stuff from Bioshock 1 which already had poor shooting, and I'm not a big fan of the game itself beyond the setting. And add the multiple delays on top of that.
 
Framerate was awful and the graphics are rough, but I like the animation a lot. Not everything has to be or should be motion capture.
 

QaaQer

Member
They had the PS3 version of the game as well.

And to reitirate what a few others have been saying I have been reading a lot of extremely positive previews from that event they just had. so I dont know what to think. Regardless I really wish "canceled my preorder" was a bannable offense on Gaf. It doesn't make me so much mad as it just reminds of something Id hear from the spoiled little rich kids I had to teach junior golf to at the country club I worked at.

Huh? I think it should be said more often. The fewer people who preorder or buy day one, the less marketing can be used to sell bad games. Preorders and day one buys are part of the reason the industry spends so much money on wooing gaming journos and advertising.
 

The Crimson Kid

what are you waiting for
There certainly wasn't enough wrong there to start throwing about wild declarations about this game being a disaster, as many in this thread are doing.

The framerate in the beginning was pretty abysmal and some of those HUD elements were annoying, but otherwise I had little issue with the demo. I thought the sound was impressive, the art direction seemed cohesive, and the animation was well done. I'm not going to say that the demo was amazing. However, it is worth considering that it isn't wise to draw such conclusions from a specially produced demo that was made during crunch time for the full game. From past postmortems of Irrational games, I know that they spend large amounts of time creating specially produced demos for show, and considering that they are in the middle of crunch on the retail game, it would not have been wise for them to divert time and resources to polish this demo to perfection when time and resources are at an absolute premium to get the game out the door.

The AI could've been more active, especially with using the zipline stuff. The thing is, when games are demoed, the difficulty is usually turned down for demonstration purposes. It's quite a stretch to declare that the AI overall is poor based on a minute long encounter in what was a relatively small area in a specially-produced controlled demo.

Also, people are way overreacting about the damage done from bullets. Every "Shock" game has had resilient enemies, weak guns, or both. And if guns were as powerful in Infinite as they are in you average shooter, there would be no need to use the Plasmid powers, explosives, or the "tear" powers that Elizabeth has. The plasmids used and the explosives sure looked like they packed a punch.

Not every shooter has to have you cut through enemies like a hot knife through butter.

Let's put this in context: they just showed several hours of the game to journalists and let them play large portions of the game. Previews and impressions of those who have played it from this material were quite positive. And yet, based on a specially-produced couple minute demo produced in the middle of crunch time in a tumultuous dev cycle, people know that the game is garbage, huh?

I'm not convinced that the game will come together perfectly yet (don't have it preordered!), and it certainly could fall apart under the weight of its ambitions, but there simply isn't enough wrong here to justify the GAF overreaction we have here.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
the art direction in this game is really bad. the gameplay looks way to hectic with sooo much shit going on. the framerate is a mess. it looks so unappealing to me. and i loved bioshock.
 
the poor impression I'm getting is that they're trying to appeal more to the dudebro shooter fan which is a shame.

The other Shock games allowed for a variety of gameplay styles(stealth, hacking, messing with the AI) whereas Infinite looks like a shootbang fest for the mentally challenged. The only thing going for it, until I see/read more about it, is its art direction and perhaps the story(sadly even that appears to be a tediously long escort mission and we all know how shitty most of those turn out.)

with all the delays this game has seen I'm highly skeptical of its final quality.
 
Seems a bit melodramatic, fodder enemies aren't meant to be all that interesting. They're used to build scenarios, which they seem to do a pretty good job of. As long as the "bosses" are fun to fight I can't imagine there'll be too much backlash for combat on par with B1. Recoil isn't exactly the first thing on anyone's mind when a big daddy is chasing them.

"Fodder enemies aren't meant to be all that interesting" can only spell disaster for any shooter. EVERY enemy should be interesting to shoot.
 

xenist

Member
Neogaf: Overreact.

To me they seemed more like tougher late game enemies than bullet sponges. It would be like me showing myself fighting a couple of heavies in Far Cry 3 and people complaining that the enemies are bullet sponges. Any shooter that allows you to actually move around during combat automatically gets bonus points from me.

Also the people cancelling their preorders were dumb enough to preorder in the first place, so their opinions do not matter.
 

EviLore

Expansive Ellipses
Staff Member
Let's put this in context: they just showed several hours of the game to journalists and let them play large portions of the game. Previews and impressions of those who have played it from this material were quite positive. And yet, based on a specially-produced couple minute demo produced in the middle of crunch time in a tumultuous dev cycle, people know that the game is garbage, huh?

Letting video game journalists tell me what I should think about an AAA game that they viewed behind closed doors, or ignoring them and reacting straightforwardly to the empirical data on-hand. That's a tough one.
 

subversus

I've done nothing with my life except eat and fap
I used to go to Neogaf for sane cynical impressions. Now it seems to be full of overreacting people who were bred and fed on AAAAA-diet and are a sad sight now. Judging from this thread I expected the game to have 5 frames per second and enemies walking through geometry and shooting in the sky.

It looked like Bioshock on easy mode with sweet vertical gameplay. Framerate issues were in line with what people who bought consoles should expect. I think I'll stick to threads where we discuss indie games or gameplay-focused threads from now on. People in preview threads, OTs of just released hyped blockbusters are a sad sight as I have already said. Learn how to consume less marketing, kids. Your life will brighter.
 

White Man

Member
It doesn't look like it has the worst graphics ever, but it's certainly a big step back from previous trailers.

With that said, what irks me most is that those main characters and their banter are pretty fucking toxic. How toxic? They make my memories of Kane & Lynch seem nearly deserving of fond nostalgia.
 

RiccochetJ

Gold Member
Letting video game journalists tell me what I should think about an AAA game that they viewed behind closed doors, or ignoring them and reacting straightforwardly to the empirical data on-hand. That's a tough one.

Depends on the journalist for me.

But that looked rough tbh. And that was what they thought would show well on tv.

I wonder if that was on PC. (Note: the button prompts doesn't mean it was on the xbox. So many PC games support now)

edit:
It doesn't look like it has the worst graphics ever, but it's certainly a big step back from previous trailers.

With that said, what irks me most is that those main characters and their banter are pretty fucking toxic. How toxic? They make my memories of Kane & Lynch seem nearly deserving of fond nostalgia.
Really? You're going to that level of vitriol?
 

UrbanRats

Member
Whoa, 20? the hell...looks like a little girl, her face especially.

She actually looked older in this version, to me.
Well aside from her proportions that are very cartoony anyway.
They're flipflopping, since on the back cover she's straight up adult (and not cartoony).

As for the game, looked very confusing to me, and nothing impressive, but the concept looks like it's still the same from the old demoes, minus the obviously scripted bullshit that there was previously.
But i haven't rewatched it since it aired.
 

BHK3

Banned
Does the girl still wear that godawful corset outfit anytime during the game? Or is that her new look?
 
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Deleted member 80556

Unconfirmed Member
Is it just me or people seem to ignore the awesome intro to the trailer?

I mean, people saying this looks terrible because there's shooting shouldn't expect anything less from a shooter. Yet Irrational has put their own touch upon it. Whether it's good or not we'll have to wait for more previews or the game itself.

It's like saying Dishonored is generic because it's in first person view, without taking in account its other features.
 

Grief.exe

Member
Had to be the 360 version. Which makes me think the PC version must not be doing too well.

I agree, there is no way that was the PC version.

Pretty poor visual quality all around.

Is it just me or people seem to ignore the awesome intro to the trailer?

I mean, people saying this looks terrible because there's shooting shouldn't expect anything less from a shooter. Yet Irrational has put their own touch upon it. Whether it's good or not we'll have to wait for more previews or the game itself.

It's like saying Dishonored is generic because it's in first person view, without taking in account its other features.

I agree the low quality visuals aside, the gameplay did look great.

the poor impression I'm getting is that they're trying to appeal more to the dudebro shooter fan which is a shame.

The other Shock games allowed for a variety of gameplay styles(stealth, hacking, messing with the AI) whereas Infinite looks like a shootbang fest for the mentally challenged. The only thing going for it, until I see/read more about it, is its art direction and perhaps the story(sadly even that appears to be a tediously long escort mission and we all know how shitty most of those turn out.)

with all the delays this game has seen I'm highly skeptical of its final quality.

Keep in mind this is the VGAs and they have to market towards that audience.

If they showed stealth sequences, puzzles, and story the lowest common denominator might get confused.
 
Just seen the trailer, that was surprisingly mediocre at best.

Also that was clearly on PC how do you have frame rate issues with the hardware available today when its a console port.
 
Just seen the trailer, that was surprisingly mediocre at best.

Also that was clearly on PC how do you have frame rate issues with the hardware available today when its a console port.

I've seen unreleased betas that chug on 7970s, but on release, had zero problems.

Maybe they're in an optimization phase and the version they were working with didn't jive with the VGA setup?
 

Resilient

Member
Honestly feels like some strong trolling going on in here or people just really don't want this game to succeed...looked great to me. I was in the camp of those worried it was gonna fall short but the trailer was very nice. Rough yes but nothing to be panicing about.
 

dreamfall

Member
Just seen the trailer, that was surprisingly mediocre at best.

Also that was clearly on PC how do you have frame rate issues with the hardware available today when its a console port.

What do you mean? Are you saying that the PC version is definitely a console port? Has this been confirmed?

It looked like Console footage to me. Rough, frame rate drops all over the place, but some neat animation.

There's something special about Levine's games regardless. I'm hoping for the best.
 
Honestly feels like some strong trolling going on in here or people just really don't want this game to succeed...looked great to me. I was in the camp of those worried it was gonna fall short but the trailer was very nice. Rough yes but nothing to be panicing about.

My let down was after the intro bit it became a standard shooter segment that could of came from any game.
 
Keep in mind this is the VGAs and they have to market towards that audience.

If they showed stealth sequences, puzzles, and story the lowest common denominator might get confused.

true.

I just read McWhertor's preview on polygon.

From the preview he's written it sounds like my worries are mostly unfounded. Still the perceived development troubles regarding the high level talent departures and the delays still have me somewhat concerned of its quality.
 
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