tenderbrew
Member
I've surprisingly had a lot of fun with USF2 and I know it did great so hopefully we'll see more stuff. I'd adore Disney and MMLC 1&2 this year.
Watching this video and reading stuff nonsense stuff like the bolded this seems a super fanboy argument in lines of capcom betrayal and XY shoot themself in the foot
SE, Namco, Sega, Koei Tecmo have all released/announced more than 2 Switch games.
It's really not that. I've mentioned Capcom's support on Switch as weak before we even knew about MHXX, and it would be seen as even weaker if MHXX didn't exist. The absence of smaller titles like Disney Afternoon Collection speak as loud about what Capcom execs thought of Switch than Monster Hunter, in my eyes.
The same goes for Level-5, who were there on day 1 for 3DS with Layton 5, and with games like Time Travelers, an Inazuma Eleven enhanced port and Layton Vs Phoenix Wright in the works. Nothing on Switch.
One day people will realize that current day Capcom needs serious restructuring and remembering what a good game is.
SE, Namco, Sega, Koei Tecmo have all released/announced more than 2 Switch games.
I was about to ask about Sega but I remembered Sonic Forces (which was looking surprisingly solid at E3) and Sonic Mania.
They've also released Puyo Puyo Tetris and announced SMT from Atlus.
That's only 4 publishers though, albeit big ones. Generally speaking, Capcom's output has slowed down considerably across the board. I just don't think there's that much cause for concern when Switch isn't even 4 months old yet.
Capcom has been pretty rudderless of late. SFV bombed and Marvel 4 looks to be another disaster and they've still haven't learned anything from NRS. Resident Evil 7 was a nice surprise, but the company is rather limping along.
I'm only a "fanboy" in sofar as I prefer Capcom's older output above their games they stuck with during the PS3/360 days and beyond. As such I see no reason as to why I can't hope for them to do a few of those on a new Nintendo platform that is selling very well as opposed to seemingly doing eveything in their power to avoid said platform outside of yet another port of SFII.
Also, if you don't agree with someone's thoughts or sentiments it's not really necessary or polite to start calling it "nonsense" either.
You were talking about MH World, not 3rd party games in general. Of course Capcom has done pretty well on Nintendo systems more generally too going back with Resident Evil, Street Fighter, Mega Man, Ace Attorney, Okami and others.Talk about third parties in general, get a response back of a franchise or two. Never fails. So let us talk about home consoles (because handhelds have always been a different discussion), both sales for MH 3 (Wii) and MH3U (Wii U) especially in relation to install bases were considered low and sluggish. The portable versions for the PSP and the 3DS are the titles that have had great sales. Since Nintendo is adamant about keeping the 3DS as their portable and talking as if switch is a home console. It only makes sense for Capcom to continue allocating more resources to the 3DS/2DS instead of the Switch.
I was about to ask about Sega but I remembered Sonic Forces (which was looking surprisingly solid at E3), Atlus stuff and Sonic Mania.
I was surprised Sega management decided to greenlight an Xbox One version of Valkyria Revolution but not a Switch version, though. Is the Vita version still being released in the west?
Ok. If Capcom is no longer considered in the same league as KT and Namco Bandai and should be considered more in line with Marvelous and NIS then I guess we all need to adjust our expectations.
You get what I'm saying though, surely? Capcom were also slow in supporting the PS4 which had an even stronger start than the Switch. My point is that while they haven't announced much for the Switch, I don't think the situation is as dire as some of you want to believe. You'd think the Switch was a year old and was seeing an onslaught of software from third parties the way I see some Gaffers talking, but it isn't.
Again, I don't disagree with the thrust of your post- Japanese pubs are slow, Capcom especially, and for the most part a flood of announcements hasn't taken place.
I agree with that.
But I do think its fair to say out of the major Japanese publishers Capcom appears behind on the platform.
Yeah, I mean I think that's the case for the other platforms too though. At least, if you were to compare Capcom Japan's output compared to the likes of Square Enix, KT and Bandai Namco, it's pretty bad. Street Fighter V, MvC: Infinite, Monster Hunter World and a bunch of ports nearly 4 years into the generation.
Yeah, I mean I think that's the case for the other platforms too though. At least, if you were to compare Capcom Japan's output compared to the likes of Square Enix, KT and Bandai Namco, it's pretty bad. Street Fighter V, MvC: Infinite, Monster Hunter World and a bunch of ports nearly 4 years into the generation.
Pretty sure Angel Studios (now Rockstar San Diego) handled that port.But they did a technical miracle: Resident Evil 2 on N64 cartridge with its FMVs.
They spent money on the wrong places... Did they ever succeed in the mobile arena? I know they fucking ruined Breath of Fire chasing the mobile crowd
They pulled a bunch of money from traditional game profits to invest in mobile and what do they have to show for it?
No seriously I have no clue if any of their mobile games hit big or not
I'm not surprised. Unless you count Revelations 2, which was actually a cross-gen release, Capcom's first original PS4 game was Street Fighter V, well over two years into the life of that console. And they needed Sony's support to even get it out the door in that timeframe. They're a completely different company today than they were a decade ago and it takes them an incredibly long time to ramp up production on a new generation of hardware. I think they're finally fully invested in the PS4/XB1/PC ecosystem, so I don't expect meaningful Switch support for quite awhile.
Yep, this is exactly what I think happened.Lets just say Capcom probably thought the Switch would sell like shit.
Now it seems like its biting them in the ass.
Also why they made SF2 40 dollars is mind boggling.
Yep, this is exactly what I think happened.
I fully expect their Switch support to ramp up dramatically over the next year if sales continue to be strong.
Would switch be able to handle the n64 port of Resident Evil 2?
Capcom is a stupid company, because more often than not they back the wrong horse: they gave Nintendo the Resident Evil franchise back in Gen 6; Monster Hunter to a second-place handheld w/ 50% of the DS's userbase; Monster Hunter *console* to Nintendo's worst home system historically; throwback offerings (Disney Afternoon Collection/Mega Man Legacy Collection 2) to ecosystems that weren't even conceptually realized when those games were released originally; and finally Monster Hunter World to an audience who undoubtedly will represent the worst month-to-month user/sales dropoff in franchise history.
Capcom is a stupid company, because more often than not they back the wrong horse: they gave Nintendo the Resident Evil franchise back in Gen 6; Monster Hunter to a second-place handheld w/ 50% of the DS's userbase; Monster Hunter *console* to Nintendo's worst home system historically; throwback offerings (Disney Afternoon Collection/Mega Man Legacy Collection 2) to ecosystems that weren't even conceptually realized when those games were released originally; and finally Monster Hunter World to an audience who undoubtedly will represent the worst month-to-month user/sales dropoff in franchise history.
They don't want to support the Switch. This much is clear. I don't see how any clearer you can get.
We'll see.Capcom is a stupid company, because more often than not they back the wrong horse: they gave Nintendo the Resident Evil franchise back in Gen 6; Monster Hunter to a second-place handheld w/ 50% of the DS's userbase; Monster Hunter *console* to Nintendo's worst home system historically; throwback offerings (Disney Afternoon Collection/Mega Man Legacy Collection 2) to ecosystems that weren't even conceptually realized when those games were released originally; and finally Monster Hunter World to an audience who undoubtedly will represent the worst month-to-month user/sales dropoff in franchise history.
I think so. Even the Wii could do N64 emulation.
Don't forget RE 4 on Wii, which was an easy port and sold well, leading to "original installments" in the form of a content recycled rail shooter as a "test", which after selling well lead to another rail shooter and a port of dead rising, which made the least amount of sense on Wii considering the power gap with the game's original platform.
And while I love Zack and Wiki, you had to be blind to think that game would sell well in the west. Then there are the multiple failed collaborations of that gen such as Spyborgs, Bionic Commando 3D, Dark Void, Ducktales Remastered, etc.
The Why is that it is Capcom.We can see that the question is why is that.
Expectations is why people are upset now. The last thing people should do is expect better or further support out of Capcom. That just isn't coming. They made their bet. They have to see it through regards if it's a bad decision or not. Let the chips fall where they will. Maybe we'll get lucky and they'll finally go under and more competent companies will pick up their IPs.Yep, this is exactly what I think happened.
I fully expect their Switch support to ramp up dramatically over the next year if sales continue to be strong.
That's only 4 publishers though, albeit big ones. Generally speaking, Capcom's output has slowed down considerably across the board. I just don't think there's that much cause for concern when Switch isn't even 4 months old yet.
Don't forget RE 4 on Wii, which was an easy port and sold well, leading to "original installments" in the form of a content recycled rail shooter as a "test", which after selling well lead to another rail shooter and a port of dead rising, which made the least amount of sense on Wii considering the power gap with the game's original platform.
Don't know about financially, but it was mediocre at best and considering the potential felt rushed or under budgeted.Ducktales Remastered failed? That game was actually pretty good.
Expectations is why people are upset now. The last thing people should do is expect better or further support out of Capcom.
They say a lot of things. Their actions are what is important. Their actions show another more important story.But it's only logical that there will be support from capcom. They are on the platform, they said they will give it support, they want to port Resi Engine and they bring MH to it. They won't stop with that, theres no reason to believe otherwise imo.
We'll see.
They say a lot of things. Their actions are what is important. Their actions show another more important story.
They say a lot of things. Their actions are what is important. Their actions show another more important story.