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So uh, Mario World must've blown's everybody's mind huh?

IrishNinja

Member
it was amazing, for sure! but truth be told, i recall Mario 64 blowing my mind way more, it was such a huge (and awesome) jump at the time. still waiting for something to impress me like that did.
 
it was amazing, for sure! but truth be told, i recall Mario 64 blowing my mind way more, it was such a huge (and awesome) jump at the time. still waiting for something to impress me like that did.

Yeah, Super Mario 64 was mind blowing for me too. I remember playing it at a Future Shop Kiosk a few days after it was released in North America. Everything about it felt so new and different... even the controller seemed alien at first, I would look at the three pronged N64 pad and wonder how I was suppose to grasp it with my hands.
 

entremet

Member
I was a little young to remember it, but according to Game Over, a lot of people said it lacked innovation. People claimed it wasn't a big leap over SMB3 and Nintendo was phoning it in.
That's right. Don't know about the phoning in part. SMB3 was a huge act to follow, though. And any of the main tropes were set there, similar to Ocarina of time and subsequent Zelda games.
 

roknin

Member
Game blew my mind when I was eleven, man.

Probably the most "holy shit" moment that lives with me to this day is that first time you fight Bowser in the Clown Car and get those first two hits. The sound effect, the lighting (and the lightning! :p), everything when he zooms at the screen... I was like "this is crazy... nothing is ever beating this."

...ah to be an eleven-year-old kid again.

Blew my mind when it came out. It doesn't top SM3 in my mind but it is close.

Same here, but its one of those comparisons I feel bad about making because they're both such good freaking games!

I have the same problem with Chrono Trigger and FF6 comparisons, I can never decide which is better. T^T
 
Super Mario 3 also had The Wizard releasing a few months before hyping up every kid in elementary school young enough to be mesmerized by 80s training montages and a dinosaur park scene lol
 

Joeys_Rattata

Neo Member
I was born about 8 months after SMW came out, so by the time I played it for the first time, I had already played 64. Despite that, I still loved World.

HOWEVER, I think Super Mario Bros. 3 had a bigger impact on me, especially once I realized what most NES games were like. 3 just seemed (and still kind of does) on a completely different level than every other NES game.

Super Metroid is the real mind blowing SNES game though. Just played it for the first time early last year and I was in awe.
 

Mariolee

Member
I think, as far as I can remember either Super Mario World or Yoshi's Island were my first Mario games ever. I still remember buying it.

Ugh, I cannot handle this nostalgia.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Seeing Super Mario World on an import Super Famicom in the mall in 1990 was my first "HOLY SHIT NEXT GEN" moment, the kind of which just doesn't happen anymore.

Can you imagine seeing that thing as a Mario fan, without notice, because it was before the internet and before I got into Nintendo Power even?

I finally played it a year later, and took it home 2 years later... and the reality of it was amazing.

Thanks for making this thread, OP, because in the decades since, SMW has been kind of calcified into a very, very known quantity. It's "just classic Mario". But there was a time when it was "Next Gen Mario". I mean I love Mario 64, but even I think SMW was somehow a bigger leap in its day, because we just didn't see game series leap generations at the time. Seeing something known... and re-emerge as Super Shiny and Futuristic?? It blew my mind 24 years ago, and it might be why I'm posting here today.

(It also took me about 23 years to finally get the correct 16-bit Nintendo console... the Japanese Super Famicom. Honestly gentlemen, we got robbed by the US SNES design. Seeing the multi-colored buttoned machine in my living room sets off something pavlovian in me... )
 

Om3ga

Member
Mario 3 was amazing and also mind blowing. While I feel that SMW was more fun and a better game overall, it was just more of an expansion of what made SMB3 amazing.

SMB1 blew minds, SMB3 blew minds, SM64 blew minds, Yoshi's Island
was great wasn't it?
SMG1+2 were probably the last mind blowing Mario games.

While a great game, unless you never played SMB3 until All Stars, the game wasn't even slightly mind blowing.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Mario 3 was amazing and also mind blowing. While I feel that SMW was more fun and a better game overall, it was just more of an expansion of what made SMB3 amazing.

SMB1 blew minds, SMB3 blew minds, SM64 blew minds, Yoshi's Island
was great wasn't it?
SMG1+2 were probably the last mind blowing Mario games.

While a great game, unless you never played SMB3 until All Stars, the game wasn't even slightly mind blowing.
So not true. It tells me you came to it late or something. It was the shiniest thing ~1990-1991.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
So not true. It tells me you came to it late or something. It was the shiniest thing ~1990-1991.
Everyone I knew who was gaming in 1991-1992 wanted or was getting a Genesis. The 4th iteration of Super Mario (6th game in 5 years if we're counting both Mario 2s + SML) was old hat at that point. I'm not even really speaking to the quality of the game, but just to what was hot at the time.

Most of the friends I made who owned an SNES were slightly younger people who never had an NES.
 

mrklaw

MrArseFace
Mario world was great looking but my brain could handle that - it was at least like previous games but more cartoon like and detailed.

Pilotwings though...I used to walk past a local import shop and stare at that running in the window.
 

entremet

Member
Everyone I knew who was gaming in 1991-1992 wanted or was getting a Genesis. The 4th iteration of Super Mario (6th game in 5 years if we're counting both Mario 2s + SML) was old hat at that point. I'm not even really speaking to the quality of the game, but just to what was hot at the time.

Most of the friends I made who owned an SNES were slightly younger people who never had an NES.

Yep. Genesis was the hotness at that time. It was gaining momentum and had a really nice library.

The SNES didn't win me back until Super Metroid. That game was a revelation for me.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Everyone I knew who was gaming in 1991-1992 wanted or was getting a Genesis. The 4th iteration of Super Mario (6th game in 5 years if we're counting both Mario 2s + SML) was old hat at that point. I'm not even really speaking to the quality of the game, but just to what was hot at the time.

Most of the friends I made who owned an SNES were slightly younger people who never had an NES.

There could definitely be a generational gap to it. Mario World was the next hottest thing on the playground after Vanilla Ice's Ninja Rap.

I can relate to that because years later Nintendo 64 was the kids' favorite, and now those games are a certain generations' childhood darlings... but everyone I knew as a teen and up then was all about Playstation.

Or like... Pokemon. Everyone under 25 thinks the late 90s was all about Pokemon. But anyone ~30+ thinks it was about the Wu-tang clan, FF7 and weed.... or whatever ;)
 
I experienced it just as you described OP. But my most amazing sequel experience has got to be Super Metroid. I was already a huge Metroid fan, then I saw some Super Metroid screens in a magazine... you won't believe how amazing that looked at the time. And when I finally got to play it.. Best game ever. Still is.

edit: I was about 16 at the time.
 

MattKeil

BIGTIME TV MOGUL #2
While a great game, unless you never played SMB3 until All Stars, the game wasn't even slightly mind blowing.

Absolute nonsense. A friend got the Super Famicom when it came out, and the VHS tape he made of himself playing SMW got passed around my school for months like it was community porn or something.
 

jimmyd

Member
I remember lending the game to a friend, got it back about a week later and I check out their save file, they've unlocked all these shortcuts and stuff, pretty much everything there is. I'd had the game about 2 years and beat it and had no idea about these secrets.
 
I must admit I found SMW kind of underwhelming in my youth actually. Mario 3 was one of the biggest games of my childhood, but after the NES I initially got a Megadrive, and had my senses blown away by Sonic and Sonic 2. In comparison, I thought SMW looked really tame. The graphics were really basic compared to the Sonic titles, and it was slow and didn't seem like much of an evolution of the NES games.

I can still appreciate the quality of the game, but it never blew me away the way Sonic did.

For reference, I'm 31 and a UK gamer :p And for me the 90s was all about RPGs, Warhammer and anime. Pretty much the same as now, actually...
 

Griss

Member
It certainly blew my mind, just like OP said. Funnily enough, as a kid I was most impressed by the Vanilla dome, and the fact that you could do levels inside or outside of it, and that the levels inside of it were clearly cave levels in the dome itself. That was when the world became 'real' to me, and I gained a sense of time and place to it that made the whole thing more rewarding.

It was one of those special games where every level had something you hadn't seen before. Mario 3 broke tons of new ground, but SMW is the better game by far.
 

Dalius

Member
The SNES was my first console, so I'm not sure if it blew my mind at all as it was kind of the standard I was introduced to for console games.

Mario 64, on the other hand.... oh man. I remember going into my local game rental shop (remember those?) and they had the Japanese version of the console and Mario 64 a few months before the North American release. It was hooked up to a TV and any people in the store were invited to try it. I swear, as soon as that controller went into my hand, it was magic. That sounds a bit much but it really blew my little 11-year old mind away at the time.
 

deleted

Member
I just love this game. Back when I was a child, I sold my SNES to try out a SEGA console.. After a week I sold that console again. Not because the games and the console I had were bad, but because I just had to play SMW again.

Later I had to sell my SNES again, because I wanted an N64, but shortly after I bought a GameCube and had a little more money, I bought an SNES again, so I could enjoy this game some more.

At the moment I have bought it on the Wii, Wii U and have an old TV hooked up where I play it on the SNES every once in a while.

This is one of the very few true all time classics for me. 16bit + gameplay + rock-solid mechanics and they managed to make the already perfect design from SMB3 even better.
 

urfe

Member
Everyone with memory of SMW and giving impressions should give there age at the time.

I was 8, and it blew me away.
 

DSix

Banned
It wasn't the most mind blowing game (sonic's been there already, and frankly SF2 was much more impressive), but the guarantee of an amazing Mario game was enough.
 

Glass Rebel

Member
I always felt that SMW and 64 were a bit middling. Impressive on a technical level at the time but somewhat boring. SMB3 and the Galaxy games respectively are superior in most ways. SMW never really "blew" my mind, 64 certainly did though.
 

SeanR1221

Member
I remember shrugging it off when I saw it in Kmart.

My brother and I begged my mom for a genesis instead. Sonic blew us away.
 

Seanspeed

Banned
So like you're a kid whose grown with Mario his whole life and then you hear a niece Nintendo system is coming out, and you see this new Mario game is coming out and you're like cool I want it.

And then when you plug it in and you turn it on, there's nothing quite like this.

You're greeted with this pre game presentation showing you all the crazy shit that await after everything starts happening on the screen.
You then start the game right away there's 3 levels to choose from, if you go left you get a rather typical Mario levels but with some diagonal ledges until you confront the giant bullet bill, and you're like huh Thea's crazy, right from the start??

But if you go right you get yoshi right away and you're like huh, what is this - holy shit I'm on a dinasAur look at all at what I can do! This game is blowing my mind!

A few semi ordinary levels with some great twist, (falling smashing things?) you get to the level with the cape, and you're suddenly open to all this many new abilities you can do on the game! Underground levels work different and 'what's that? You can unlock secret levels by finding hidden exits? Crazy!

After that you get the ghost houses which I guess some castles in Mario 3 we're confusing but this one was full of misdirections! Game goes on and on until the last levels. There's even a secret whole new area hidden from most people!

Coming from Mario 3 this game just set itself off to prove it was gonna blow your mind. Like every level introduces a new gimmick?

Yes, that is basically what it felt like as a kid. I remember I was in a Toys'R'Us when I first got a chance to play it. And it was just crazy. It looked so bright and colourful and amazing and then my god - YOSHI was the coolest thing of all-time(at the time!).

That was an amazing time to be a kid and I was super lucky to get one for X-mas that same year, even though we didn't have a lot of money.
 

Chuckpebble

Member
I distinctly remember sitting in on Halloween and drawing Super Mario World screen shots on graph paper with fine tip markers. I pined for that game for so long.
 
It remains my favorite mario game but it didn't blow my mind like mario 3 or 64. It was just an incredibly solid mario game. Technically still the best platformer ever made IMHO.
 
My early memories of mario world were from visiting a friend and playing their copy, I never owned a snes myself and back when mario world was new I loved it, gliding with a cape was something I had never seen in a game before outside of sonic 2 master system hand gliders, but that was completely different and they never worked.
 
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