twinturbo2
butthurt Heat fan
Considering the stuff the Vita does, I'm wondering if I even need a smartphone in the first place. It only does web browsing, Skype, Twitter, Facebook and Angry Birds. What else do I need?
twinturbo2 said:Considering the stuff the Ipod Touch does, I'm wondering if I even need a smartphone in the first place. It only does web browsing, Skype, Twitter, Facebook and Angry Birds. What else do I need?
It's just too damn big to carry with you everyplace.twinturbo2 said:Considering the stuff the Vita does, I'm wondering if I even need a smartphone in the first place. It only does web browsing, Skype, Twitter, Facebook and Angry Birds. What else do I need?
It really really is ugly. The photos (ads?) are just thrown around and their alignment doesn't make much sense. I really think (or hope) that this is all work in progress and non finalized. Just like how I don't expect the lacking LiveAreas of Uncharted to be how Bend chose to utilize the space. On the other hand, system apps' LiveAreas, like Settings and Party, were completely empty, so maybe they're that out of touch. *shrug*Bad_Boy said:I really like the look of everything except for the splash screen (live area?) to the playstation store.
Holy cow that looks terrible.
Uh, admittedly I don't play my 360 much, but what? I think the XMB moves horribly slow, especially when in game. Try pausing and viewing your trophies while playing a PS3 game and compare that to bringing up Xbox achievements when playing. Hell, watch the difference in time between a trophy popping up on screen and an achievement. The latter is almost instantaneous, the former takes more than 5 seconds sometimes.Jinfash said:I'm in absolute agreement. None of this will matter if the OS is snappy. One of the biggest reasons why most people hate the 360's clutter and favor the barebone'd XMB is because it drags the performance of the former considerably. A lot of people wouldn't mind the ads if it didn't take them forever to reach their destinations.
It also chugs when you start the console...H_Prestige said:The XMB only chugs when you bring it up in game. And even if some icon loading is slow compared to the 360, the fact that the UI is designed so that everything on your HDD is just sitting "right there" and there are no separate screens to wade through means I can get to what I want quicker than on the 360.
That bit is speculatory based on the video, as there hasn't been any mention of it outside it, but I have a feeling that's how you'll be able to create save states, like the one in PSP Go, simply quitting and getting back to the menu screen would probably still single presses.Agent X said:Holding the PS button for 10 seconds to return to a suspended game is crazy. This should be 3 or 4 seconds at most, with a pop-up menu appearing at that point to confirm whether you want to return to your game or perform some other action(s) instead.
M3d10n said:I am not a fan of the bubbles and the inconsistent UI layout, but the OS is a large step up from the PS3. Sony pretty much designed a smartphone-is OS with true multitasking support where games are a special type of application which has access to reserved memory/resources.
I also like how the games have their own Live apps, so you can have some degree of multitasking between games.
But by looking at how many Live Mode apps one can have open at the same time, I'm certain the OS uses 256MBs of RAM:
- The PS3 OS already uses 50MBs of RAM and has very few features that can be run while a game is running. The Vita OS can run a browser, play videos, connect to Skype and more... 128MBs (a 2.5X increase) wouldn't be enough for all that. A decent mobile browser needs at least 50MBs of RAM for itself to run snappy, for example.
- Even with "only" 256MBs of RAM available, Vita games already can use 50MB more RAM than PS3 games (the PS3 OS uses 52MBs of main RAM).
- It didn't make sense for Vita games to be able to use "lots" more RAM than PS3 games: main RAM cannot be (easily) used to compensate for the reduced VRAM and the storage media is much faster than blu-ray.
- Sony is very concerned about smartphones and tablets, so they seem invested in provide a robust "app" experience and having only 128MBs for the OS would seriously gimp it. With 256MBs they can offer all kinds of 3rd party non-game apps that run in Live mode.
Looks like I'll be right after allJinfash said:At this point I wouldn't be surprised if all the "RAM cut" rumors referred to what developers had to work with, ie: they lost 256MBs because it was reserved by the OS
Jinfash said:Two other observations:
This looks like a page of an existing party, it features 6 users, all with mics on, and scroll bar indicating that there are more? I thought any given party is limited to only 4 members? Unless these screens are mock ups too.
Well, you have a point.TheExecutive said:It's just too damn big to carry with you everyplace.
So you can have more than one game open at once? Kind of like iphone/android suspend feature. Talking about the LBP and singstar tabs.I NEED SCISSORS said:Everything looks nice and functional. Glad to see the bubbles are optional, you can have this instead:
M3d10n said:I am not a fan of the bubbles and the inconsistent UI layout, but the OS is a large step up from the PS3. Sony pretty much designed a smartphone-is OS with true multitasking support where games are a special type of application which has access to reserved memory/resources.
I also like how the games have their own Live apps, so you can have some degree of multitasking between games.
But by looking at how many Live Mode apps one can have open at the same time, I'm certain the OS uses 256MBs of RAM:
- The PS3 OS already uses 50MBs of RAM and has very few features that can be run while a game is running. The Vita OS can run a browser, play videos, connect to Skype and more... 128MBs (a 2.5X increase) wouldn't be enough for all that. A decent mobile browser needs at least 50MBs of RAM for itself to run snappy, for example.
- Even with "only" 256MBs of RAM available, Vita games already can use 50MB more RAM than PS3 games (the PS3 OS uses 52MBs of main RAM).
- It didn't make sense for Vita games to be able to use "lots" more RAM than PS3 games: main RAM cannot be (easily) used to compensate for the reduced VRAM and the storage media is much faster than blu-ray.
- Sony is very concerned about smartphones and tablets, so they seem invested in provide a robust "app" experience and having only 128MBs for the OS would seriously gimp it. With 256MBs they can offer all kinds of 3rd party non-game apps that run in Live mode.
I'd like this, too. Unless most people buy the 3G-capable Vita, I don't see how Near will be anything but a dud.Slayven said:I want more info on Near.
Takao said:I have about 40 games on my Go. I haven't seen some of the ones on the bottom in months.
I just hope it doesn't hurt the system in the longrun, because absolutely everything else about it is perfect in my opinion. Sony is doing everything right but the look of the UI.Slime said:If a high school tech class had a "design a mobile device UI in Photoshop" assignment, this would get a C-. I'm excited for some of these features, but the more I look at this, the more I'm realizing that actually using it could end up being pretty painful. Such an ugly, cluttered mess.
madmaxx350 said:For people saying it looks inconsistent, you should know they are pictures of different apps running on different tabs and different LiveArea tabs.
That's the excuse of the day isn't it ?madmaxx350 said:For people saying it looks inconsistent, you should know they are pictures of different apps running on different tabs and different LiveArea tabs.
PigSpeakers said:Normally I try to be pretty positive about everything, but this...
I have no idea what's going on in most of these screenshots. I don't know if I will be able to enjoy this. I'm sure I'll get used to it, but it looks very confusing.
But that's the reason it's inconsistent. These are all default Sony apps that look vastly different from each other even though they're on the same platform. There's no "Vita look". It's all just random stuff everywhere.madmaxx350 said:For people saying it looks inconsistent, you should know they are pictures of different apps running on different tabs and different LiveArea tabs.
badcrumble said:I'll be curious to see if there's any sort of revamp of the PS3's features (plz) or interface (noo) when the Vita comes out.
Josh7289 said:I'm really curious who designed the UI. Maybe they could explain it.
I NEED SCISSORS said:Everything looks nice and functional. Glad to see the bubbles are optional, you can have this instead: