BladeoftheImmortal said:I really don't see why people think.the xmb would be nad for touch. scroll menus are every where on y android.
BladeoftheImmortal said:I really don't see why people think.the xmb would be nad for touch. scroll menus are every where on y android.
It's very likely that the main 512MB is the standard LPDDR2 found in smartphones and tablet, so having 256MB solely for the OS isn't costing them that much. The money is probably on the VRAM, which is probably fast FCRAM like the 3DS main RAM.Nuclear Muffin said:That would make sense and it would explain all of the rumours regarding the RAM cut.
Reserving a full 256MB for the OS sounds crazy, but also a very Sony type thing to do (especially considering that they'll probably cut down on RAM usage over time and give some back to the games)
Don't forget the OS might probably require some VRAM to be reserved for it as well (the PS3 OS reserves 32MBs of VRAM for drawing over the game). But that's still a little less than 4X more total RAM than the 3DS: close to the Wii->PS360 difference (which was over 5X) but much better than the DS->PSP gap (8X).Nuclear Muffin said:It would still give it a large advantage over the 3DS (96MB of usable RAM compared to 384MB for Vita) and the reduction in screen resolution/CPU/GPU power compared to PS3 would mean that art assets would need to be downscaled anyway.
With 32MBs the 3DS can barely run a single-tabbed browser. The Wii browser has 88MBs to work with and still isn't snappy enough. There's no way Sony can run a browser *and* have other apps in the background with only 128MBs.Nuclear Muffin said:The 3DS OS runs in the background and it is capable of multitasking (including the universal web browser that runs while playing a game, which neither the PS3 or 360 can do) and it already uses 32MB. Vita's OS would surely require much more, what with the ability to run full apps in the backgroud, along with a music player, Live Tiles/Live Area, Near and the web browser (especially since its browser is guaranteed to be more fully featured)
Stole my words, but I still want one :lolVol5 said:Too cluttered.
Are you expecting them to provide the user with internal storage or a card with the Vita?theBishop said:I just hope they don't fuck up the internal storage option.
I also hope Sony continues to push the AR Card support. I really like the 3DS AR cards but the system struggles to keep up with it. It'd be damn neat to design your character/craft in 3D AR space.theBishop said:I like how each game as its own dynamic metadata. So you can get a lot of fresh info about the game just from the system menu. I'm really leaning toward downloading everything rather than buying physical copies so you can always check on them. I just hope they don't fuck up the internal storage option.
chubigans said:I also hope Sony continues to push the AR Card support. I really like the 3DS AR cards but the system struggles to keep up with it. It'd be damn neat to design your character/craft in 3D AR space.
Here's a good runthrough of the 3DS version:patsu said:What can AR card do ?
M3d10n said:But by looking at how many Live Mode apps one can have open at the same time, I'm certain the OS uses 256MBs of RAM:
badcrumble said:The bubbles are absolutely atrocious compared to the XMB, but everything else here looks fantastic.
edgefusion said:It's very cluttered and there's absolutely zero consistency.
deim0s said:Come to think of it, the game interface/features does give a GT5 UI feeling.
Like these:
http://www.thesixthaxis.com/wp-content/uploads/2011/08/splash_wipeout-300x169.png[IMG]
[IMG]http://www.thesixthaxis.com/wp-content/uploads/2011/08/splash_uncharted-300x169.png[IMG]
Horrible:
[IMG]http://www.thesixthaxis.com/wp-content/uploads/2011/08/splash_store-300x169.png[IMG][/QUOTE]
The GT5 UI design is great. Its problems are the poor loading times and some other issues specific to the game (like having to go back to the main menu to do some things before a race), but the overall concept is much better than the nested menus mess that plagues most sports/racing games.
Agreed.Linkzg said:The store should be more like the 360 where it's integrated and not a separate launched application.
It depends. For some AR stuff it will use them, for other AR stuff won't be needed.Crakatak187 said:Does the vita even need AR cards? It has the same pseye tech in it so it could possibly do stuff like eyepet.
pharmboy044 said:Are you expecting them to provide the user with internal storage or a card with the Vita?
Song is not going to do that and their proprietary memory cards are definitely going to cost an arm and a leg if we want the large size card. I am not looking forward to seeing those prices.
kliklik said:I have a question. From the pictures, it looks like it now displays the last game you played while you're not playing - is that true? Will it also still display the latest trophies you've earned? That's not shown on the screenshot of the person's profile.
I've always wanted the PS3 to show me the last game my friends were playing so I could know what game their latest trophies are from.
kliklik said:I have a question. From the pictures, it looks like it now displays the last game you played while you're not playing - is that true? Will it also still display the latest trophies you've earned? That's not shown on the screenshot of the person's profile.
I've always wanted the PS3 to show me the last game my friends were playing so I could know what game their latest trophies are from.
bob page said:Am I the only one who thinks the UI looks amateur and inconsistent? Shouldn't the UI look as elegant as the hardware?
No unified font, color schemes, text sizes, etc. All of it seems completely thrown together with no sense of continuity.
Maybe it's just the designer in me being too picky...
bob page said:Am I the only one who thinks the UI looks amateur and inconsistent? Shouldn't the UI look as elegant as the hardware?
No unified font, color schemes, text sizes, etc. All of it seems completely thrown together with no sense of continuity.
Maybe it's just the designer in me being too picky...
The PS3 is much more unified, but at the cost of looking very, very bland and sterile.bob page said:Am I the only one who thinks the UI looks amateur and inconsistent? Shouldn't the UI look as elegant as the hardware?
No unified font, color schemes, text sizes, etc. All of it seems completely thrown together with no sense of continuity.
Maybe it's just the designer in me being too picky...
What do you mean exactly?hsukardi said:And Sony will pay for it by having a product that cannot scale
Infinite_Daremo said:
Monster Hunter. Need an explanation.
Infinite_Daremo said:
Monster Hunter. Need an explanation.
onQ123 said:it's a video game about hunting monsters
bob page said:Am I the only one who thinks the UI looks amateur and inconsistent? Shouldn't the UI look as elegant as the hardware?
No unified font, color schemes, text sizes, etc. All of it seems completely thrown together with no sense of continuity.
Maybe it's just the designer in me being too picky...
very!Infinite_Daremo said:Wow. Your mother must be proud.
I'm not really excited about Monster Hunter Portable 2nd G on my Vita.Infinite_Daremo said:
Monster Hunter. Need an explanation.
You can thank the PSP Wireless B for that. Ugh indeed.chickdigger802 said:I assume vita will be spiffy. psp is spiffy as well. Let's just hope psn isn't garbage like on psp.
Took me 3 hours to dl a 3min gran turismo trailer >.>"
PortTwo said:That's fucking amazing, how you can tell, just by glancing at pre-release OS screens.