abstract alien
Member
Reminds me of a messy ass room, similar to gmail before they polished up recently.
Takao said:Then you should know of the bloat the XMB is now. To get to the wireless settings from playing a game it takes 16 clicks. While that's not terrible, it's very unfriendly, and almost intimidating to have all these things show up.
I have about 40 games on my Go. I haven't seen some of the ones on the bottom in months.
Thoraxes said:It's well animated, but other than that it looks too cluttered and confusing, especially when i'm just going to want to play games on it.
Wish there was a way (or will be) to turn everything else off that I don't need.
patsu said:This Vita OS video is clearer:
http://www.youtube.com/watch?v=lJgBeFhmn9I&feature=player_embedded
It also shows the bouncing avatars (at the bottom of the screen) I mentioned before.
madmaxx350 said:that is an early version of the OS it looks different now
The elegance and genius of the XMB is that its designed with the d-pad as the primary navigational input source. Vita is touch-screen capacitive: why the hell would it have an XMB?blu said:XMB can be adapted easily to work on a touch screen, particularly one with gestures. And XMB follows the 1st rule of UIs: coherency. These screenshots show an utter mess of a UI.
Ellis Kim said:The elegance and genius of the XMB is that its designed with the d-pad as the primary navigational input source. Vita is touch-screen capacitive: why the hell would it have an XMB?
Negaiido said:While I like the XMB It does get a bit old and screams for something new. So I'm glad that the PS Vita has something different.
Let's just hope if it doesn't work as well that we get a new UI just like MS did.
Jucksalbe said:It looks nice, but with trophies and a friends list, it really needs multiple user accounts more than anything and I didn't see a "Log Out" button, so I'm not very optimistic about that.
Takao said:Sony is very much under the mantra that it's 1 handheld per person, where as consoles are generally for the entire family to use.
That LiveArea user interface is customizable to a great extent, and except for the Near application, all the screens represented there show a specific choice of colors made for those dummy user's profiles & accounts, for demonstration. As a example, the background will be similar to the XMB ribbon on the PS3 platform, and persistent through the biggest part of PSVITA's use (Live mode and Index mode), with a color scheme selected by the user for each different instance.blu said:XMB can be adapted easily to work on a touch screen, particularly one with gestures. And XMB follows the 1st rule of UIs: coherency. These screenshots show an utter mess of a UI.
"Part of the reason [for including 512MB of RAM] is more RAM means easier development for game developers," Sony president of Worldwide Studios Shu Yoshida told Eurogamer at Gamescom.
"But as important as that is to allow the PS Vita always to do more while the game is running in the background, or when you switch between the game and other applications or system software functionalities.
"So the reason why we were able to include something like Party, which enables cross-game voice chat, is because we designed Vita so it always has enough resources to handle something like that behind the game while it's running."
Uh, why? It should be the exact same. ~50+Platinum for full games, ~12 for small PSN games.Meisadragon said:Should be less than the PS3 games I guess, but it feels like collecting trophies on the Vita will be a lot more fun and addictive.
Autofokus said:
Autofokus said:counting fail
http://i.imgur.com/dvvgM.jpg[IMG][/QUOTE]
hah
It wouldn't surprise me as well, as SCEI has a long running problem in leveraging that pretty big OS memory footprint the PS3 platform suffered (and still suffers, in part). I suppose they can continue optimizing it through those habitual firmware updates, though.Nuclear Muffin said:It's gotta be taking up a large chunk of that RAM though (Wouldn't be surprised if it was a full 128MB, especially since it can apparantly run apps in the background)
magicaltrevor said:Any word on some kind of App Store/Market for non-gaming apps? Because perhaps I could just trade in my phone for a cheaper one and finally get some decent battery life out if it, while I use my Vita for browsing/apps etc.
Is there a built-in GPS by the way?
Takao said:Sony is very much under the mantra that it's 1 handheld per person, where as consoles are generally for the entire family to use.
magicaltrevor said:Any word on some kind of App Store/Market for non-gaming apps? Because perhaps I could just trade in my phone for a cheaper one and finally get some decent battery life out if it, while I use my Vita for browsing/apps etc.
Is there a built-in GPS by the way?
They should have given you credit for that.gofreak said:
Takao said:Built in GPS is for the 3G/Wi-Fi Model. The Wi-Fi only model will contain a less accurate roaming GPS technology.
.
CrankyKong said:How does that work?
Meisadragon said:They should have given you credit for that.
Every section looks designed by somebody else.Ushojax said:It looks a mess. Great variety of features but there's no consistency across the OS and it all looks cluttered.
Goldrusher said:Every section looks designed by somebody else.
:/
gofreak said:It's OK. I guess Eurogamer and NeoGAF have some kind of cross-posting agreement we never knew about.
So we can now post Eurogamer articles, unlinked.
(Seriously though, I mean, the first set of images are entirely Sony's and all that - via JustPushStart - but the second batch required someone to cap/extract/edit them depending on the source - and it's just laziness on their part, and a little cheeky, to copy-and-paste)
Callibretto said:is a game live area kinda like your game icon on ps3, the one where your wallpaper changed into that particular game's wallpaper just right before you press X to play the game? if it is, I kinda like it that they now add additional link like leaderboard upfront like that. so I can scheck leaderboard without even going into the game?