BrownieVonTurdmeisterIII
Neo Member
Not gonna lie, the screenshots had me slightly giddy for more. But this...well...
I don't like any of Sonic's animations in the Sonic 4 games at all. Not even his idle animation.The new spring bounce animation looks really stupid.
Sonic 4 Episode 1 has mixed reviews, but that's not the point. If you've seen the Sonic fanbase, you'd know what i'm talking about.
I don't like any of Sonic's animations in the Sonic 4 games at all. Not even his idle animation.
There's something about his animations that rub me the wrong way.
Listening to Sonic fans? Not a good idea.
Really? If the game is just like the first game, then that game design was done intentionally.
In other words, this sequel would be a cruel joke.
If you tell someone not to do something, and he/she goes does it, that's done on purpose equivalent to a big middle finger.
Good companies listen to their customers. Bad ones do not.
Homing attack works in games where the level design facilitates it, like Sonic Generations or Sonic Colours, for example.
Here? springs springs springs springs springs springs springs oh god i am drowning in them. The level design seems a little better than Episode 1's, but not by much.
Seriously, what is with Sega and Dimps on Sonic 4 in general? Sonic 4 is such a huge unnecessary stepback from the Genesis games.
Why would a good company listen to creative input from the fans?
Obviously. I mean, they were doing so well without us. Ep 1 was a blast.
Well, when Nintendo listens to fans it tends to bite them. People hate the look of Wind Waker so they make gritty Twilight Princess, but then fans are upset it doesn't look like Wind Waker, so they make Skyward Sword and fans complain it doesn't look like Twilight Princess. The big difference from Sega though is that Nintendo is actually competent.
You just have to find the right Sonic fans.
AKA anyone who doesn't have a deviantart account and is not younger than the Sega Dreamcast.
So far (still reading it and it's really damn long), it's mostly stuff we already know. For a question about how the Sonic games are usually released two years apart, that it was strange the we got Colours the previous year and Generations this year, Iizuka responds that says that Generations and Colours were developed almost at the same time.
From how he's saying it, it seems like Generations 3DS was almost like an afterthought. But since the 3DS was new, and Sonic was popular on Nintendo systems, they decided to make the 3DS version a reality. Generations 3DS needed more time for development since it was on new hardware.
Around the time of E3, he says that Generations HD's stages were pretty much completed and they went into an "adjustment period" with that version (I guess to polish it up), but the 3DS version was far from finished at that point. Green Hill was pretty much the only thing they could have showed.
...
The 3DS version (Blue Adventure) is made for new and old fans alike, and to be accessible to even children who have no knowledge of Sonic['s past]. It omits the skill customization element, but it's easier to play.
The thing about the Homing Attack is that, and I finally noticed this in Sonic Generations, it makes platforming and attacking enemies in 3D much easier and more fluid than it would be if the games didn't have the Homing Attack. Playing the 3D segments without the homing attack is rather awkward to attack enemies with it, so I guess that's why they added it to Sonic Adventure. Hence why I don't mind it in the 3D sections since the level design in the most recent two Sonic console titles facilitates the implementation of the skill rather well--in Modern Sky Sanctuary in particular.phantomsnake said:Ok, then they should design levels that don't need the homing attack, at least in these games.
I agree about the springs. The philosophy behind modern Sonic games seems to be that Sonic must never stop moving, so let's put springs everywhere there is a wall or obstacle so you can just keep holding on right and/or up. But the early games they are trying to evoke with Sonic 4 weren't like that at all.
I swore I read a famitsu interview where Iizuka basically implied that Dimps had very little time to develop the 3DS version of Sonic Generations.
The thing about the Homing Attack is that, and I finally noticed this in Sonic Generations, it makes platforming and attacking enemies in 3D much easier and more fluid than it would be if the games didn't have the Homing Attack. Playing the 3D segments without the homing attack is rather awkward to attack enemies with it, so I guess that's why the added it to Sonic Adventure. Hence why I don't mind it in the 3D sections since the level design in the most recent two Sonic console titles facilitates the implementation of the skill rather well--in Modern Sky Sanctuary in particular.
In the 2D games, Homing Attack isn't really needed because you can easily jump on enemies to boost your jump higher or you can use the terrain to boost yourself to the higher path.
I don't really understand Dimps's fascination with springs much.
Digital Chumps: Speaking of changes, any insight as to why Sonic's homing attack has been incorporated into Sonic 4’s design?
Takashi Iizuka: I thought Homing Attack is effective action also for classic game design to produce good paced speedy gameplay. Also, we are able to create skyline route and try instant judgment and control to expand the variation of level design by adding this action. Please try this game and experience this.
What part of Sega is incompetent didn't you get?Everyone says the physics, level design, and homing attack are whack. These problems are universally agreed from episode one.
Aren't these problems the priorities that the sequel must fix especially with a title that says it's Sonic 4 and claims to take place after Sonic 3&K? A sequel should keep what was best about the previous game and fix what was wrong.
This seems to be a management issue. Clearly the teams don't care if the games play like the originals despite emulating such characteristics with their own previous games like Sonic Advance 1.
Again, if the team cannot fix these problems, then forget about this game. They truly don't care and are giving their fans the bird.
This guy gets it.
If you let a person who knows the innards like Taxman who put out an excellent multiplatform port of Sonic CD, everyone is happy.
While I don't expect Taxman to work on a new Sonic game, I expect developers of the newer series to treat their games with the same love that fans do.
Clearly what we have is a turd for episode one, and the sequel at the moment looks no different.
What part of Sega is incompetent didn't you get?
They need us to tell them how to make their games not suck.
Not sure if you have amnesia.
Episode one received a due date extension in development to remove the minecart level in the console versions from fan feedback backlash, and none of the gameplay elements were fixed.
.Sega is incompetent
I'm no expert but the part that really sticks out to me is when Sonic and Tails are rolling up an incline and they jump and then shoot a thousand feet into the air. That was something that happened in EP 1 a lot. You didn't even have to be going all that fast. Just jump at a incline and Sonic would do a super moon jump. I don't remember anything like that ever happening in the classics. Again I'm no expert though.
You just have to find the right Sonic fans.
AKA anyone who doesn't have a deviantart account and is not younger than the Sega Dreamcast.
Kids lap up 2K6. I think they're better off trying for some quality assurance instead of letting everything fly because "it's for kids!".There are no right Sonic fans.
They should keep making games for kids like they always have.
I bought Generations for $10 during a Steam sale...No it doesn't. It's a $15 downloadable title. I'm expecting a decent game, not $60 major console experience.
There are no right Sonic fans.
They should keep making games for kids like they always have.
There are new screens up. Plus Red Rings yo.
I don't get how the screens look so good, but the trailer looks underwhelming. I'm hoping it's the quality.
Yep, done.You can't hotlink to TSSZ images, you'll have to upload them to imgur or something
and regarding the trailer, like I said a few posts ago, the graphics look much more similar to the screens with the trailer that is up on SEGA Press.
Yep, done.
Uploading that new trailer should yield some better quality no?
Here's hoping the game logs the Red Rings based on where they are in the level like in Colors. In Generations, it simply only hollows out how many you don't have, not if they're before or after other Rings you got, making the hunt a little more tedious.
There are fans that care and fans that don't. Pleasing both maximizes sales. Calling a game Sonic 4 and making it nothing like the first 3 games is a middle finger to fans that care. It's worse than just making a bad game; it's like a cruel joke. "Here's the game you waited 16 years for... Just kidding!"There are no right Sonic fans.
They should keep making games for kids like they always have.
Hey I did that q/a. How lovely of Sonic Retro to copy and paste the whole thing.I wonder what his excuse for Episode 2 would be if someone asked him =P I'm genuinely curious.
Edit: NVM, he's already been asked that question XD for episode 1
http://info.sonicretro.org/Takashi_...humps_(September_3,_2010)#On_Sonic_4.E2.80.A6
They aren't. You could grab only the very last red ring in a stage and it'd show up in the first slot.Either this is wrong or I got very lucky, all the red rings seemed to be in order for me in generations.
The children who I've tutored who have expressed interest in the series LOVE Sonic 2006 and Shadow the Hedgehog. Shadow is generally considered a favourite character.There are no right Sonic fans.
They should keep making games for kids like they always have.
Looks great. Still don't get why people are complaining. The physics really don't matter to me as long as I'm not affected negatively by them. Level design looks fine as well.
Looks great. Still don't get why people are complaining. The physics really don't matter to me as long as I'm not affected negatively by them. Level design looks fine as well.
And when I was at the doctor's office the other day, a little boy was playing Sonic 2 on his dad's iPhone, got to Aquatic Ruin Zone (I could tell by the music, lol) and wanted to play Angry Birds instead because Sonic 2 was "dumb".
Some of the physic flaws killed me a few times in Episode 1. Looking at you cannon room in Casino Street Act 3.
Not to mention everything about Ep 1 felt lazy and underwhelming including the music, visuals, controls, physics, etc etc. Not really fun.
No it doesn't. It's a $15 downloadable title. I'm expecting a decent game, not $60 major console experience.
BTW, where's the uncurling and lifebar some have mentioned in the video? I looked over it and could not find it.