It's hard to fathom a Sonic game this appealing is a real thing that will be out in less than two weeks
and he still won lmfao
"Get some more rings!"
and he still won lmfao
"Get some more rings!"
"Get some more rings!"
and he still won lmfao
They are suppose to be sega saturn graphics
I hated Blue Sphere in S3K but that was mainly because it was required to get the chaos emeralds, which in that case I thought was a little too hard for something that was mandatory for Super Sonic (One mistake and it's over was too harsh IMO).
Sonic 3K is too bloated and easy. If you're already familiar with the game, then you can just sort of sleepwalk through the first 75% of it. The stages in that game are a lot bigger than those in the previous games, especially vertically, but that's often achieved from just padding them out with long ramps, loops, and slides than with obstacle layouts that make good use of that space. The game's still godlike just due to pretty much everything from the Lava Reef boss onward, but I wished it spun its wheels a little less during the build-up.
Sonic 3K is too bloated and easy.
If you're already familiar with the game, then you can just sort of sleepwalk through the first 75% of it. The stages in that game are a lot bigger than those in the previous games, especially vertically, but that's often achieved from just padding them out with long ramps, loops, and slides than with obstacle layouts that make good use of that space. The game's still godlike just due to pretty much everything from the Lava Reef boss onward, but I wished it spun its wheels a little less during the build-up.
Super Sonic is also a negative. Breaks the game. In the later games I either hold off on the last emerald until the last possible moment or just play as Tails in Sonic 2 instead.
You're acting like you NEED to unlock Super Sonic, which is not the case (he's optional!)
I mean, you need Super Sonic to play the last stage (Doomsday Zone) and the true ending.
Will Super Tails return ? He was overpowered in S3&K.
Mania after 15th of august.
Technically, you don't.
If you split up the completion of the first 7 special stages between the S3 zones and the S&K zones (and also never complete the second set of special stages at all), Sonic never actually possesses the 7 emeralds at once and thus can never transform normally, but he can still play Doomsday Zone.
Will Super Tails return ? He was overpowered in S3&K.
He's the only one who can go Hyper, a lot of people forget that.I hope only Sonic can go Super. I feel like there needs to be stuff done to make sure Sonic doesn't seem inferior to his friends.
He's the only one who can go Hyper, a lot of people forget that.
He's the only one who can go Hyper, a lot of people forget that.
You can go hyper with knuckles too though.He's the only one who can go Hyper, a lot of people forget that.
Very possible. The classic games aren't flawless, but they're still the best games in the series and this is the first Sonic game to ever understand what worked about them and build upon it.
Damn... The whole game looks fantastic now. By any chance, is there a scanline option for those of us who want it?
Sonic 3 & Knuckles.
It is law.
This might be the first new Sonic game I get in over a decade.
Feels bizarre.
For whatever reason, I remembered Knuckles only going super with 14 emeralds. I guess that's only with Tails.
He will in Sonic Mania 2.hot take: Tails shouldn't go Super
Christ, I just realized the green birds flying in the mode 7 stage are from the background of Sonic 1's special stages.
The Special Stage is hitting a specific nostalgic nerve centre in my brain despite the zone not lot looking exactly like 3D Sonic on the Saturn. It's still very 32-bit though and I appreciate the effort. I also appreciate that it's something new and that Blue Spheres has been moved to a bonus stage. They get to have their cake and eat it too, something old with something new. It also helps to pad out the game length a bit. I wonder what these medals are for though?
God bless you, my man. S3&K is the most perfect sonic game ever made.
Specifically the &K half
For some reason I always liked the 3 part better. Sandopolis is the worst stage of the game to me and I didn't are that much about Flying Battery (even though a lot of people loved it) and the second act of Death Egg (the first was cool). &K has the higher highs though.
For some reason I always liked the 3 part better. Sandopolis is the worst stage of the game to me and I didn't are that much about Flying Battery (even though a lot of people loved it) and the second act of Death Egg (the first was cool). &K has the higher highs though.
I hope only Sonic can go Super. I feel like there needs to be stuff done to make sure Sonic doesn't seem inferior to his friends.
It made sense.
Super Tails needed the Super Emeralds, so he was sort of on the same tier as Hyper Sonic and Knuckles.
Plus, he's sort of the "little brother" playable character. Flying negates a lot of the game's platform if and challenge, so he gets the Flickies to trivialize combat, too.
I'm of the rare opinion that Sandopolis is a great stage once you get past the confusing slopes. I've always found Sonic 3 to peak at Hydrocity, and Sonic and Knuckles to just stay good for the whole thing. Better music, too. No Carnival Night theme
I'd still rank Ice Cap and Launch Base pretty highly, but otherwise I agree. Marble Garden always feels like a slog and Casino Night Zone is... special. S&K stays really consistent throughout, it's only real dip being Flying Battery (which makes some sense with the layout being a holdover from S3). Sandopolis is a bit of a bizarre zone, but the gimmicks are generally interesting and not a total momentum killer like Marble Garden's slops and UFOs tends to be.
S3&K is still overall the best package, but on its own I'd probably rank it as S2 >= S&K > S3 > S1
I wonder if Tails or Knuckles finally get unique sprites for super forms? It'd be cool if they continued the DBZ jokes and had Knuckles get SSJ3 dreads (Why can't he turn gold too?). Tails could get mystic gohan hair??
IMO Ice Cap has a fairly strong Act 1, but Act 2 is one of the weakest levels in the game, like a Green Hill but with less going for it. Launch Base never sat well with me due to the aesthetics for some reason. It's pretty funky compared to Scrap Brain and Metropolis.
Also: top
like ancient fidget spinners, except, you know, they actually do stuff. Beyblades brought 'em back to popularity.
Tails would turn blue or red since he's yellow already
I'll give you Act 2 being fairly weak, but I love the iceberg style aesthetics.
Also, meh. It's a weird stage mechanic no matter how pedantic you want to get over the name.
Not really. They're like Metropolis' nut and bolt lifts, except they can move horrizontally. Also landing them on the ground and letting them speed along was great. They were a great idea for a gimmick to fit an ancient theme.
Could this mean a renaissance for 2D gaming?
What other games we love could get the same treatment?
Super Mario World Mania?
Legend of Zelda Mania?
I dislike them for much of the same reason I dislike the nuts and bolts - it completely halts your movement for a time and there's very little variety to them. Admittedly the spinny things in 3 are better in that you can interact with the level a little more and jump off early to get to secrets and alternate routes, but on top of the other gimmicks in the stage it ended up feeling very shallow and made the whole stage feel slow.
Maybe in a better zone I'd appreciate them more, but it MGZ feels like a total slog to me.