Game DEVELOPER Conference might have some leaks or announcements to the press but the big news is what the lectures are about:
http://schedule.gdconf.com/ Edited list of what I find interesting.
Advanced Visual Effects with DirectX 11
Cem Cebenoyan (NVIDIA), John McDonald (NVIDIA Corp.), Timothy Lottes (NVIDIA), Bryan Dudash (NVID...
Mon 10:00AM
Google Developer Day I (Presented by Google)
Lilli Thompson (Google), Punit Soni (Google), Todd Kerpelman (Google), Colt McAnlis (Google), Jar...
Mon 10:00AM
Guidelines for Building Cross-Platform Games
Linda Tong (Tapjoy), Martin Chamrad (Craneballs Studios LLC), Kyu Lee (Gamevil USA), Jamil Moledi...
Mon 10:00AM
HTML5 Tutorial Day
Rachel Blum (Google), Darius Kazemi (Bocoup), Robert Lockhart (Toy Studio), Mike Dailly (YoYo Gam...
Mon 10:00AM
Controls You Can Feel: Putting Tactility Back Into Touch Controls
Zach Gage (STFJ)
Mon 1:45PM
Realtime Cross-Platform Design Issues [SOGS Design]
Noah Falstein (Suddenly Social)
Mon 1:45PM
Guidelines for Successful Mobile Interactive Apps for Children
Carla Fisher (No Crusts Interactive)
Mon 3:00PM
Creating Location Based GPS Entertainment in a Kyoto Start-Up
Tonooka Yasunori (supernova.INC) and Akinori Nakamura (Ristumeikan University)
Mon 4:30PM
Health IT! Enterprising Approaches to Combining Health and Games
Jane McGonigal (Social Chocolate), Rajiv Kumar (ShapeUp) and Brian Krejcarek (GreenGoose)
Mon 4:30PM
Audio Boot Camp
Scott Selfon (Microsoft Corporation), Garry Taylor (Sony Computer Entertainment Europe), Jason Gr...
Tues 10:00AM
Google Developer Day II (Presented by Google)
Ian Lewis (Google), Dan Galpin (Google), Trevor Johns (Google), Eric Chu (Google), Romain Guy (Go...
Tues 10:00AM
OpenNI Motion Games Developer Day (Presented by PrimeSense)
Jeremie Kletzkine (PrimeSense), Iris Finkelstein-Sagi (PrimeSense), Ben Vale (Halfbrick), Amir Ho...
Tues 10:00AM
Qualcomm's Developer Day (Presented by Qualcomm)
Umberto Cannarsa (Qualcomm), Klaus Lyngeled (Zoink Games), Erik Hemming (Unity Technologies), Ole...
Tues 10:00AM
Unity Developer Day (Presented by Unity)
Pierre - Paul Giroux (Unity), Wes McDermott (UPS Airlines), Adam Gutterman (Unity Technologies), ...
Tues 10:00AM
The Bleeding Edge of Open Web Tech [SOGS Tech]
Vincent Scheib (Google)
Tues 11:15AM
The Future of Social Gaming Beyond Facebook (Presented by Pokki)
Jason Loia (Digital Chocolate), Jason Ostresh (EA Sports), Chris Carvalho (Kabam), Dan Hsu (Games...
Tues 11:15AM
Lunchtime Meet and Greet with GREE Engineering and Recruiting Teams (Presented by GREE)
Fernando Paulo (GREE International)
Tues 12:30PM
Brain Control: Mobile Game Dynamics for Brain Computer Interface Technology (Presented by Ne...
Johnny Liu (NeuroSky) and Tansy Brook (NeuroSky)
Tues 1:45PM
Building a Multi-threaded Web-Based Game Engine Using HTML5/CSS3 and JavaScript [SOGS Tech]
Corey Clark (DeVry University) and Daniel Montgomery (DeVry University)
Tues 1:45PM
From the Trenches:
Developing Games for Google+ [SOGS Business]
Todd Kerpelman (Google), Dan Chao (Funzio), Mike Blanchette (Playdom) and Beau Harrington (Kabam)
Tues 1:45PM
How To Use Cocos2d To Build A Successful Mobile Game
Ashik Manandhar (Pocket Gems)
Tues 1:45PM
Mechatars: Physical Toy Meets Digital World [SOGS Postmortem]
Shawn Patton (Schell Games)
Tues 3:00PM
Bringing Large Scale Console Games to iOS Devices: A Technical Overview of The Bard's Tale A...
Stephane Jacoby (Square One Games)
Tues 4:30PM
Android On Everything: Smooth Development of Cross-Platform Native Android Games (Presented ...
Ian Lewis (Google) and Orion Granatir (Intel Corporation)
Wed 11:00AM
Big Games in Small Packages: Lessons Learned In Bringing a Long-running PC MMO to Mobile
John Bergman (Guild Software, Inc.)
Wed 11:00AM
Smartphone Games in HTML5/JavaScript: Push Performance to the Limit (Presented by spaceport...
Ben Savage (spaceport.io)
Wed 11:00AM
Brain Control: Mobile Game Dynamics for Brain Computer Interface Technology (Presented by Ne...
Johnny Liu (NeuroSky) and Tansy Brook (NeuroSky)
Wed 2:00PM
PlayStation(R) Suite-A New Environment for Open Development (Presented by Sony Computer Ente...
Chris Norden (Sony Computer Entertainment America)
Wed 2:00PM
Reaching Into the Toy-Chest: A Look into Skylanders: Spyro's Adventure's Design
Mike Stout (Activision Blizzard)
Wed 2:00PM
Visual Studio 11 for Game Developers (Presented by Microsoft)
Boris Jabes (Microsoft)
Wed 2:00PM
A Practical Guide to Building Browser Based Games Using HTML5
Marc O'Morain (Swrve)
Wed 3:30PM
Making Games for the PlayStation(R) Move (Presented by Sony Computer Entertainment America)
Gabe Ahn (Sony Computer Entertainment America)
Wed 3:30PM
Xbox LIVE Multiplayer Gaming on Windows 8 and Other Devices (Presented by Microsoft)
Tim Gill (Microsoft) and Brian Tyler (Microsoft)
Wed 3:30PM
Connecting Xbox LIVE Web Games with Xbox LIVE Services (Presented by Microsoft)
Chris Flaat (Microsoft)
Wed 5:00PM
Consumer Interests and Behaviors in the Virtual Goods Economy (Presented by PlaySpan, a Visa...
Robert M. Crawford, Ph.D. (Frank N. Magid Associates)
Wed 5:00PM
Stereoscopic Rendering and Design for Consoles (Presented by Sony Computer Entertainment Ame...
Faheem Dinath (Sony Computer Entertainment America), Simon Benson (Sony Computer Entertainment) and ...
Wed 5:00PM
Cocos2D-X: Open Source Project Bringing Your Native Games to iOS, Android and More Platforms...
Zhe Wang (Cocos2D-X)
Thurs 10:00AM
HTML5 Mobile Games – Cash In On The Upcoming Rush (Presented by MocoSpace)
Jamie Hall (MocoSpace)
Thurs 10:00AM
NVIDIA Parallel Nsight(TM): DirectX 11 at Warp Speed (Presented by NVIDIA)
Jeff Kiel (NVIDIA) and Jesse Attard (Digital Extremes)
Thurs 10:00AM
Building Cross-Device Xbox LIVE Games (Presented by Microsoft)
John Bruno (Microsoft) and Avi Ben-Menahem (Microsoft)
Thurs 11:30AM
Mastering DirectX 11 with Unity (Presented by NVIDIA)
Renaldas Zioma (Unity Technologies), Jason Nicholas (Passion Pictures) and Simon Green (NVIDIA)
Thurs 11:30AM
PlayStation(R) Vita, Developing for a New Handheld Console (Presented by Sony Computer Enter...
David Coombes (Sony Computer Entertainment America)
Thurs 11:30AM
Top 10 Autodesk Maya Python API Gotchas When Getting Started
Kristine Middlemiss (Autodesk)
Thurs 1:00PM
Partially-Resident Textures on Next-Generation AMD GPUs (Presented by AMD)
Bill Bilodeau (AMD), Graham Sellers (AMD) and Justin Hensley (AMD)
Thurs 2:30PM
Xbox, Play: Harnessing the Power of Speech (Presented by Microsoft)
Mike Froggatt (Microsoft), David Quinn (RARE) and Brent Scriver (BioWare)
Thurs 2:30PM
Advanced Procedural Rendering with DirectX 11
Matt Swoboda (Sony Computer Entertainment Europe)
Thurs 4:00PM
Developing HTML5 Games for the Intel AppUp Center (Presented by Intel)
Amarnath Kona (Intel Corporation) and Raghav Daris (Intel Corporation)
Thurs 4:00PM
Enhancing Games with Clothing and Destruction (Presented by NVIDIA)
Aron Zoellner (NVIDIA) and Kevin Newkirk (NVIDIA)
Thurs 4:00PM
Future Vision for a Modern Game Pipeline with Gameware Animation (Presented by Autodesk)
Mathieu Mazerolle (Autodesk)
Thurs 4:00PM
Game Development Optimization and Debugging using AMD's GPU PerfStudio 2 (Presented by AMD)
Gordon Selley (AMD) and Matthijs De Smedt (Nixxes Software)
Thurs 4:00PM
Kinect Human Tracking – Better, Stronger, Faster (Presented by Microsoft)
Claude Marais (Microsoft) and James Bailey (Lionhead Studios)
Thurs 4:00PM
Stereography: The Art of 3D
Simon Benson (Sony Computer Entertainment), Ian Bickerstaff (Sony Computer Entertainment) and Buzz H...
Thurs 4:00PM
Innovative Solutions to Gesture Detection with Kinect (Presented by Microsoft)
Claude Marais (Microsoft) and David Quinn (RARE)
Thurs 5:30PM
The Odd Couple: Maya and Python
Adam Mechtley (Candlelight Interactive, LLC)
Fri 1:35PM
Artificial Intelligence in Computer Games Roundtable
Neil Kirby (Alcatel-Lucent)
Fri 2:30PM
Techniques to Use the 3ds Max .NET API Enhancements
Kevin Vandecar (Autodesk)
Fri 2:30PM