Sonys (I believe it to be Sony) 3D handheld cameras have two mirrors within one lens so you can get stereo vision through the singular external optic.
You have no idea what you are talking about, and you've insulted an entire engineering team for trying to be forward thinking. Good work man.
Read the article mentioned here a few days ago, about the decline of Sony in the last 10 years - the company is ruled by engineers obsessed with designing the next "Walkman" with no attention to budget restraints.
Sonys (I believe it to be Sony) 3D handheld cameras have two mirrors within one lens so you can get stereo vision through the singular external optic.
Another thing the camera is good for is to counteract gyro drift by tracking picture movement.
Read the article mentioned here a few days ago, about the decline of Sony in the last 10 years - the company is ruled by engineers obsessed with designing the next "Walkman" with no attention to budget restraints. This product is up there with 4K $40 000 TV set they debuted recently - great engineering feat that nobody besides a small group of enthusiasts will give a shit about. In the meantime mobile gaming revolution will continue, and Microsoft with content-lead XBL is miles ahead of Sony.
You have no idea what you are talking about, and you've insulted an entire engineering team for trying to be forward thinking. Good work man.
Seriously... this field is about to be set on fire (in a good way)... but the pace they're working at seems glacial by comparison. If they're really serious about it, get in touch with the people leading right now, and get some interplay and interaction happening.
Include some sort of support for it head tracked, head mounted displays in the PS4 (both rift and HMZ-TX) - that would be ideal really.
The technology potential here if Sony and Oculus Rift just came together would be humongous.I don't want AR. I'm surprised Sony is going AR before VR, but then I guess with vita and their research they have some nice AR tech, and applying that to the HMZ would be interesting.
I don't want AR. I'm surprised Sony is going AR before VR
This headset could do both though.
From a tech requirement POV, VR is really a subset of AR (in hmds anyway).
exactly. anyone who isn't buying shares in Oculus should be excited that we're going to be looking at a two horse race at least. that'll help drive innovation and help drive prices down. if Sony have listened to all the complaints Carmack levelled at the T1 then Sony could absolutely make a really good product in the VR space.
it's a lot more than just 2 horses in this race. Canon , Google & MS & maybe more are already working on AR Glasses.
Its no the ergonomics ( i have the thing modded) its the whole isolation issue,spend 2 hours on skyrim and u will have problems,believe me,my broken english can find words to convey that feeling.
VR man. VR. I don't see Canon or Google being big players there unless they start announcing big partnerships with game developers. MS obviously could be a big player... but AR's use for gaming is much more limited than VR. AR has massive implications in day to day situations though.
or as Palmer put it, AR is going to be huge for casual, but VR is what the core want.
I tap out after about an hour and a half max in my T1, although it only takes me five or ten minutes to recompose myself to go back in for another hour and a half. it's definately that view follows you around for me.Do you think it has anything to do with the fact, that you have a screen glued to your eyes following you everywhere even if you move your head around?
Maybe a VR helmet could alleviate this feeling of "isolation", because when you move your head the "Virtual Cinema Screen" would not follow you around, or in a game the actual perspective would change like in real life?
Read the article mentioned here a few days ago, about the decline of Sony in the last 10 years - the company is ruled by engineers obsessed with designing the next "Walkman" with no attention to budget restraints. This product is up there with 4K $40 000 TV set they debuted recently - great engineering feat that nobody besides a small group of enthusiasts will give a shit about. In the meantime mobile gaming revolution will continue, and Microsoft with content-lead XBL is miles ahead of Sony.
Not to mention their television division didn't turn profit in 10 years. But hey, let's design more TVs for $40 000!
I also find it funny how you mention I "insulted an entire engineering team" when mocking businessmen and managers is daily occurrence here on GAF.
Read the article mentioned here a few days ago, about the decline of Sony in the last 10 years - the company is ruled by engineers obsessed with designing the next "Walkman" with no attention to budget restraints. This product is up there with 4K $40 000 TV set they debuted recently - great engineering feat that nobody besides a small group of enthusiasts will give a shit about. In the meantime mobile gaming revolution will continue, and Microsoft with content-lead XBL is miles ahead of Sony.
Not to mention their television division didn't turn profit in 10 years. But hey, let's design more TVs for $40 000!I also find it funny how you mention I "insulted an entire engineering team" when mocking businessmen and managers is daily occurrence here on GAF.
This VR tech could be interesting because it's a new display method. But contrary to new gameplay methods such as DS, Wii, Kinect, Move I see the involvement of a console manufacturer (and so possible platform exclusivity) as a bad thing. I'd prefer this kind of tech is handled by Valve/Carmack (Occulus).
Oh, interesting
But why is the camera so "big"? I'd assume smaller cameras like those on the iPhones are good enough?
What is the little box below for? Headtracking?
What does it say along with "360?"
EDIT: Ok, Google-translated the description:
they had a real product out on the market for nearly a year before rift was even announced. No other HMD comes close to the quality of the experience as a media viewer (ergonomics not withstanding). As a CE company, releasing a new model every 12 months is normal, not glacial.
They are in a good place to work with or in parallel to Occulus in this area
Allow for a better lense and cmos-sensors to reduce ugly camera noise?
Of course. But I don't see why they would need that much better camera for "just" letting you see through the visor and apply some AR stuff to the video feed. How's the quality of the latest iPad camera? Wouldn't it be enough for the AR job?
If the idea is to replace your natural eyesight for viewing the environment around you...I'd like the best camera possible. Sure, it could do with less, but if you're not going to have 'see-through' screens ala the CES 09 demo, a really good camera would be desirable.
Perhaps I didn't make myself clear. I'm not saying I'd be happy with a webcam. I'm wondering if that camera being so "big" compared to an iPad one hints at it being just that: a cheap webcam.
But this has head tracking, and I'm sure much less latency too. Let's wait and see though.It's glacial because this isn't a real product - it's a prototype... and all they've done is stuck a camera into a HMD.
Ok, it looks quite nice, but it's literally shown as a bolt on job on the HMZ-T2.
If they were really enthusiastic - this would've been the first thing they did with the T1 - clipped a couple of cameras onto the T1 and worked with the Vita AR team to come up with some really cool AR/VR shit.
Gyro and acceleration latency needs to be accounted for on a VR machine though.HMZ-T2 already have gaming 'Clear' mode built in by default as well. Minimum latency, no image processing whatsoever.
But this has head tracking, and I'm sure much less latency too. Let's wait and see though.
Of course. But I don't see why they would need that much better camera for "just" letting you see through the visor and apply some AR stuff to the video feed. How's the quality of the latest iPad camera? Wouldn't it be enough for the AR job?
The camera we are seeing on this prototype might be a cheap webcam for all we know.
I'd love to try something like this but I'm worried it won't fit over my glasses, although the screens may be close enough that I won't have to worry about it.
I'd love to try something like this but I'm worried it won't fit over my glasses, although the screens may be close enough that I won't have to worry about it.
I'd love to try something like this but I'm worried it won't fit over my glasses, although the screens may be close enough that I won't have to worry about it.
My eyes are really small and I have big veins in one of my lids so I can't really use contacts and I like the way I look with glasses. Laser surgery is super expensive and I'd rather keep glasses.Few things come to mind.
- Contact lenses
- Laser eye surgery (I got mine 2 weeks ago and it's fucking awesome)
- Carmack mentioned that it was theoretically possible to "correct" some vision problems through software. (When using an HMD like the Rift, of course)
- You could get a pair of cheap glasses, remove the lenses and stick em on top of the HMD lenses.
I will embrace the HMD future once it gets to the point of true immersion.
I dont know a single person who actually wants, or would ever use a head mounted display/VR device. Utterly pointless.