I think it was referring to both Mattias' studio and Tarsier Malmo. Would that make it closer?
EDIT: Although even then as far as I know about you guys it's downwards of 100...
Yeah, we've never been more than 50.
I think it was referring to both Mattias' studio and Tarsier Malmo. Would that make it closer?
EDIT: Although even then as far as I know about you guys it's downwards of 100...
Nintendo's first party stuff is still the best.
Yeah, we've never been more than 50.
Deep Down is capcom's try at remodeling Dragon's Dogma to be more like Skyrim.
Having played Dragon's Dogma dark arisen, the small clip they've shown at the PS4 unveil is more like Dragon's dogma than dark souls.
Why does the OP list two Rare teams? While they hired lots of new employees, they were only to replace veterans. Since the release of KS1, they only have one team and I doubt that has changed.
Are you sure this is true, so you are telling me RARE only has one team which are making Kinect Sports Rivals.
Also I updated OP with Ovosonico for Sony, and UndeadLabs for MS.
Rare has 2 separate buildings, of course there are at least 2 teams.
Is JRPG1 an attempt at a FF-like game like JRPG2, or is it something smaller? 'Melt the hardcore' and comparisons to multimillion sellers implies something fairly substantial, but I'm not sure if your "second attempt" re: JRPG2 refers to both of these JRPGs, or if the implied first attempt is the Legend of Dragoon or something.On the Western front, both ND and SSM are pretty much the big two.
- ND have pretty much proven their worth in a huge way. So, SCE will cater to their needs. Also, Uncharted isn't going away, as if it wasn't obvious already. It'll be back. But, they will inevitably return with something else too. Whatever they do, their games are quality, so they're a showcase developer for SCE.
- SSM is SSM. God of War is the biggest action franchise there is, and massive IP for SCE. Now, they also have a new IP in the works to create something different and build another franchise. Considering the level of quality with God of War, this could be pretty amazing.
- GG has talent and whilst Killzone has been successful, it didn't quite explode like Uncharted or God of War. Now, they have the opportunity with their new IP to have a bit of a fresh start and build themselves into a top tier SCE developer. I'm curious to see if they can deliver, but I feel a genre change will do them good. They're big enough to do both FPS and something else.
- Sucker Punch has a lot of expectation on them. Personally, I think they will rise to the occasion this coming generation. Infamous is the most impressive PS4 title I've seen, and they have a very good opportunity with the early showcase to really make an impact. If they do manage to wow with Infamous, then that's just a big bonus because it'll help them with their next project in the future too. They need to knock this out of the park because Infamous can sell a lot this time. I have a good feeling about them though.
- Media Molecule's LBP has basically printed a lot of money for SCE. It's a unique title. So, their new project should hopefully be an interesting experiment at the least.
The other studios also have various things in the works, but the above five, are the ones who got the most attention in the West with their franchises. Some others will show up, and get their opportunity to shine, but I imagine, with ND and SSM dominating at the top, SP, MM and GG stand a good chance of joining them depending on how these next few years go.
On the Japan side:.
- PD print money. They are the Emperor of SCE developers. Expect PS4 GT between the latter half of next year and March 2015. They'll show up earlier this time.
- 'Unannounced JRPG 1' (one I've mentioned before) will end up appearing. And I'm sure this has a good chance to melt the hardcore. It should be successful, at least, on the level of Infamous or Killzone maybe.
- The Last Guardian will finally show up. So, people will finally get this title out of the way. I don't know what will happen with Team Ueda beyond this project, but they have talent, so I imagine they'll be integrated into SCEJ's other teams, or they might modify the team and give a new leader so they can continue with other projects. I really don't know though. It will be interesting.
- 'Unannounced JRPG 2' will be SCE's second attempt at a big game emulating FF. If this comes to fruition, and is successful, then there is a franchise opportunity which can be exploited. Probably the most experimental project as if it bombs, then they'll never touch anything like it again. I don't think it will though. With the advent of FF15, KH3, and the announcement of FF16 sometime between 2014-2015, Japan gamers will be ready for this. The big question mark is whether they can translate some of that success to the West which will obviously be an aim.
I think, right now, is the most exciting time at SCE WWS. Last generation, a lot of effort went into stabilising the developers, building IPs, re-structuring, and getting some real strength on the first party front. There were a lot of things happening. In a way, the effort was so Western focused, that SCEJ was slightly neglected. However, with the foundation there, all that is needed now is for SCE to fine tune things rather than re-vamp them. This means, the potential is there to expand tried and tested teams further, both in SCEA/SCEE and in SCEJ.
Basically, I'd expect even more content from SCE WWS with the PS4 than with the PS3. This will be a great time to be a Playstation owner, both for new IP, sequels to some existing IP, and maybe a few blasts from the past.
Hah! No, there are around 40 people here.
Where did you see that interview?
Wait, so is The Last of Us coming to PS4?
1080p, 60 fps, and 4xAA would be a massive improvement for TLOU, and it would shut the Xbone 60 fps, PS4 30 fps guys up.Nobody knows... It kind of makes sense to move it to the PS4. But that might not happen as I would assume it would require reworking a lot of the art assets to look good at the higher resolution/framerate/iq the PS4 will be able to achieve.
Ice Team is Naughty Dog.Does anyone know what the Ice team are up to in Sony. The Ice team were a Studio that helped other Sony Worldwide Studios due to the difficult hardware of PS3. Now that PS4 is basically PC architecture, what is the point of Ice team.
1080p, 60 fps, and 4xAA would be a massive improvement for TLOU, and it would shut the Xbone 60 fps, PS4 30 fps guys up.
Since ND are already working on their engine for PS4, they might even sneak a better lighting model in there.
Does anyone know what the Ice team are up to in Sony. The Ice team were a Studio that helped other Sony Worldwide Studios due to the difficult hardware of PS3. Now that PS4 is basically PC architecture, what is the point of Ice team.
Why is this even a thread? MS has nothing on Sony when it comes to overall 1st party output, it's not even close. Sony is aggressively expanding their studios too.
Next gen hasn't even started yet and were arguing exclusives and their calibre. Cant we just enjoy them all? Personally I think MS will be bringing hard with exclusive development in the first year.
Sony will bring the usual excellence, which I really hope they maintain.
What are your expectations for the rest of the generation?
I'm far from the biggest Sony fan and their first parties, even I would not doubt Sony over Microsoft in delivering their own developed games consistently.
Why is this even a thread? MS has nothing on Sony when it comes to overall 1st party output, it's not even close. Sony is aggressively expanding their studios too.
What are your expectations for the rest of the generation?
It remains to be seen whether they put out quality studios, but if you're giving props for expanding first party studios, then you'd have to give some to Microsoft since they've had the biggest moves internally. Over the last few years, they've created 4 AAA studios and about 6-7 smaller ones.
Easy win for Sony. MS is more dedicated to paying for exclusive content and timed exclusives.
Does anyone know whats going on with Sony London. They are probably one of Sony's biggest Studios, I was hoping they were making a hardcore game, but it seems they are dedicated to R&D and casual games.
Take a look around, Microsoft has opened and purchased many new first party studios.
Apparently they are Sony's biggest studio, surprisingly. They have been fairly busy this gen with Move/casual stuff like SingStar, EyePet and Wonderbook, but I'd like to see them try some more core-orientated experiences such as The Getaway again.
Unless I'm mistaken, the only 'core' focused new studio MS has opened is Black Tusk. I know they have Twisted Pixel and Press Play as well, but a lot of their newer studios seem to be formed for mobile or conceptual purposes.
By all means correct me if I'm wrong though.
There are a few un-named studios like Microsoft Redmond, Victoria and Osaka.
No idea what they are working on but it's widely assumed they are working on core games.
I wouldn't rule out Big Park either, some Linked-in profile mentioned a AAA IP.
I expect MS' first party studios, outside of 323i, Remedy and Turn 10, to have a pretty rough first couple of years before they start delivering content that really pushes into the top tier. I expect more for them to explore more previously "underrepresented but commercially viable" genres. Whilst on the Sony side I expect some big risky projects but actually less than MS on the whole, given MS' fledgling first party studios have far more to prove.
On the quality side I expect preeminent top tier stuff from a bigger portion of Sony's devs this time around. And on the MS side I expect a greater focus on mechanics and gameplay features/modes to drive appeal than the gold standard polish that exudes from Sony's best.
All in all I'm looking forward to an exciting next-gen. Hoping I'll even have the time to play even half of these games :-(
Why is this even a thread? MS has nothing on Sony when it comes to overall 1st party output, it's not even close. Sony is aggressively expanding their studios too.
Nintendo's first party stuff is still the best.
I'm somewhat confused as to why certain studious on both MS and Sony aren't included into their WWS an example being the devs in Spain who make Invisimals for vita and ps3 are clearly a Sony owned studio but aren't recognized as a WWS
I expect MS' first party studios, outside of 323i, Remedy and Turn 10, to have a pretty rough first couple of years before they start delivering content that really pushes into the top tier. I expect more for them to explore more previously "underrepresented but commercially viable" genres. Whilst on the Sony side I expect some big risky projects but actually less than MS on the whole, given MS' fledgling first party studios have far more to prove.
On the quality side I expect preeminent top tier stuff from a bigger portion of Sony's devs this time around. And on the MS side I expect a greater focus on mechanics and gameplay features/modes to drive appeal than the gold standard polish that exudes from Sony's best.
All in all I'm looking forward to an exciting next-gen. Hoping I'll even have the time to play even half of these games :-(