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Splatoon Patch 2.2.0 coming October 20th. Full patch notes inside.

BY2K

Membero Americo
http://splatoon.nintendo.com/whats-new/

On October 20, 2015, new update data for the Splatoon game will become available for download. Please take a moment to download and install this update while your Wii U console is connected to the Internet.

Weapons Adjustments:
•Adjustments will be made to Main Weapons, Sub Weapons, and Special Weapons. View details

Ranked Battle Adjustments
•Adjustments will be made to the rules in Rainmaker and Tower Control modes. View details

Ranking Adjustments
•Rank S users will be matched up with other rank S users more frequently, and rank S+ users will be matched up with other rank S+ users more frequently
•To accommodate this change, the calculation method for ranks S and S+ users will be adjusted. View details

Stage Adjustments
•Walleye Warehouse: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker Mode
•Saltspray Rig: Adjustments will be made to prevent users from placing Splash Walls in certain places
•Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes
•Kelp Dome: Small adjustments will be made for Rainmaker mode
•Flounder Heights: In addition to changing the stage layout in Rainmaker, other adjustments will be made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of Suction Bombs in certain places
•Hammerhead bridge: Adjustments will be made to prevent users from taking certain shortcuts in all modes

Effects Adjustments
•The visual effects of position-tracking for teammates will be less visible. View details
•The launching sound effect of the Inkzooka will be more audible

Battle Adjustments
•Fixed the issue in which the ink refills slightly when beginning to charge an empty Splatling weapon
•Fixed the issue in which the Point Sensors and Disruptors do not function when there is significant lag in the connectivity
•Fixed the issue in which players are able to move the Tower even when they are not on the Tower by swimming in the area bordering the top and sides of the Tower
•Fixed the issue in which the Rainmaker shield does not take damage when the shield is extremely close to a wall
•Fixed the issue in which visual effects do not display when some of the ink hit the Rainmaker Barrier and Splash Walls
•Fixed the issue in which some ink splats occasionally go through thin walls
•Fixed the issue in which rollers occasionally inflict damage through thin walls
•Fixed the issue in which Kraken occasionally inflicts damage against opponents hiding on the other side of a thin wall
•Fixed the issue in which Shooter type main weapons shoot at a faster rate than usual when specific special weapons are activated

Bug Fixes in Battle Dojo:
•Fixed the issue in which Splash Walls do not block opponents’ bombs and blasters

Bug fixes:
•Fixed the issue in which the damage stats for Splattershot Jr., Custom Splattershot Jr., N-ZAP 85, and N-ZAP89 are displayed as higher than they actually are. This only changes the information displayed in the stats. The actual stats will remain the same.
•Adjustments will also be made to make for a more pleasant gaming experience

Full weapon balance changes here: http://splatoon.nintendo.com/assets/media/splatoon-patch-v2-2-0-notes.pdf
 

Hatchtag

Banned
More of a minor update than I thought. Aren't two more maps for sure coming at some point? Plus there's good evidence playable Octolings are going to be a thing at some point.
 
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Haines

Banned
Havent played this since that first nonstop wave of dkc.

Now that colder weather is coming seems a good time to get some time in.
 
The English PDF notes appear to contradict themselves or not be very clear on this, but it seems that in ranked modes now, when neither side is actively in control, one team's special gauges will start automatically filling?
 

BY2K

Membero Americo
It seems the English and Japanese patch notes aren't exactly the same? The hell is going on?
 

Malus

Member
And E-Liter 3K family appears to only be a guaranteed 1HK if it's actually fully charged:
https://youtu.be/2OYkHLoyrJ4

wuuuuuut

The English PDF notes appear to contradict themselves or not be very clear on this, but it seems that in ranked modes now, when neither side is actively in control, one team's special gauges will start automatically filling?

Now that just doesn't make sense.

EDIT: Oh, it's not random.
 

kazooycar

Neo Member
lol and people expected a direct?

Well that's due to the datamining of the playable octolings recently, which would warrant a direct and is rumored to be released within the next few weeks, plus Nintendo has been pushing out a lot of small info dumps recently through twitter and other means, so they're probably gearing up for the Direct soon
 

Geg

Member
Man imagine if we had to figure all this stuff out ourselves after the patch releases. Thankfully no major game would ever do that.

Kappa
 

Hatchtag

Banned
Actually, there's data proving that they will be implemented in this game. In fact, I'd be surprised if this update didn't enable said Octolings.

Eh. Why push it out in this update? Unless this update secretly includes the next set of maps.
 

Neoxon

Junior Member
Apparently we have 4 stages & playable Octolings to look forward to in the near future. My guess is that this update will feature them (or at least the Octolings up front with the 4 stages being introduced gradually overtime).
 

DooD1234

Member
Just like Smash, every time there a new patch, I find myself coming back to this game. Now give us playable Octoling Nintendo!
 

Neoxon

Junior Member
This update probably does do that.

551MB
That's...quite the substantial update. It's no 2.0 update, but it is something. Definitely more than a bunch of balance changes should be. Maybe we will get the Octolings in this update.
 
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The Nerf Hammer is fierce indeed!

Someone more talented that me needs to add an Inkling head and a Roller / Blaster to Phoenix.
And Judd to the Judge.
 
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