We don't know what it sold. Those are shipments. It could get another smaller shipment or it could not. Or are these even shipments? Lolz se can't even do earnings right.
Obviously no idea how the games did digitally.
The games did not meet expectations. Pretty bad news. Bye Wada.
the "failed to meet each target" is what throw me off.about the expected part
I tried to explain it in OP, it's 'expected' and these 'results' the posted today are 'forecasts' because the fiscal quarter hasn't ended yet, it ends on March 31, you should see these as preview of the real thing that comes out in early May but will be same as these, that's why Wada quit now and not waited till then
SE does it every quarter pretty much, in advance of announcing the results on the scheduled day, they release revised forecasts!! because they failed miserably to match whatever they announced last quarter and I guess prepare the poor shareholders not holding them up until results come in LOLZ.
so yeah, you can assume these 3 games shipped that many as of now, not including digital.
but the table says "expected units sold in FY13 - fiscal year 13 ends in a couple of days"
the "failed to meet each target" is what throw me off.
I'm more surprised by it because I still have yet to see any concrete data that metascore affects sales. At best you have circumstancial evidence, but there are a lot of high score games that flounder in retail, and a few low score games that sell well.
3 years development costs times at least 200 employees salaries per year = 50-60 million just in dev costs for tomb raider, Then you've got a , guesswork here, 30-50 million $ promotion budget for the game. Retail only makes money for the first couple months- 35$ per copy sold = 105 million $ revenue. So they might have just broken even in the game and they told shareholders it was going to do 75 million in profit.
Propably because of the reasons mentioned in OP, i.e. prices falling shortly after release ("price pressure was strong").
We don't know what it sold. Those are shipments. It could get another smaller shipment or it could not. Or are these even shipments? Lolz se can't even do earnings right.
3,5M of Tomb Raider is "weak sales"? It has been released less than 1 month ago, what the hell did they expect?
Sees metacritic score
What the hell is wrong with publishers putting so much weight into metacritic scores.
I thought Fiscal Year 2012 ends in March.
GAF wants it or not, Metacritic is THE standard for analyzing a game's performance among the press. If it's highly acclaimed, box quotes and all - it's (in theory) an easier sell.Sees metacritic score
What the hell is wrong with publishers putting so much weight into metacritic scores.
NA being 2/3 of EU sales is especially bad given NA is by far the larger HD console market.
about the expected part
I tried to explain it in OP, it's 'expected' and these 'results' the posted today are 'forecasts' because the fiscal quarter hasn't ended yet, it ends on March 31, you should see these as preview of the real thing that comes out in early May but will be same as these, that's why Wada quit now and not waited till then
SE does it every quarter pretty much, in advance of announcing the results on the scheduled day, they release revised forecasts!! because they failed miserably to match whatever they announced last quarter and I guess prepare the poor shareholders not holding them up until results come in LOLZ.
so yeah, you can assume these 3 games shipped that many as of now, not including digital.
Well the point is that critical-acclaim among reviewers doesn't guarantee good sales.
Sees metacritic score
What the hell is wrong with publishers putting so much weight into metacritic scores.
Even if they made a Hitman game that Derrick would have loved, its not likely to sell 1 million units in a year, let alone 3.6. Tomb Raider will probably be near the top 10 of the NPD, but its not going to do 3.4 million in a month. Even shipped, thats ridiculous.
I recall RE6 was a failure to Capcom because it couldn't sell 7M copies. I figure we have one more console generation to go before the industry implodes on itself
I'm talking just userbase.Is that the case these days? Obviously not in this example, but generally.
If your making a game with the expectations that it will earn you all money spent in the first month, I'm sorry but then your doing it wrong.
If Tomb Raider 6 months from now still have sold under expectations yeah then its a failure.
I doubt this is the correct interpretation. 3.6M for Hitman would be huge. That's better than what Arkham Asylum did in the same timeframe. That would also be close to twice what the last game did LTD. I think that was their lofty target, and that they failed to meet the target.
Maybe the other slides cover this, but it looks like Square is trying to pin Eidos for their problems, when really whoever was making such ridiculously inflated sales targets is to blame. Also, the slide doesn't reflect how Square has utterly failed to consistetly release non-Eidos titles, which is their biggest failing.
In the Wada is gone thread, someone jokingly referred to picking up the ex-EA CEO. They could do worse - at least EA seemed to deliver titles on time (that can have its own negatives, rush jobs etc., but still).
it's not if they moved those units with heavy price promotion, as the slide suggest they did exactly that. shipped isn't sold either, their sell through could be a lot less than another game shipping same copies. SE overships their titles a lot and their lose their price very quickly.
Is this confirmed to be genuine? I smell a fake.
Maybe i'm being optimistic but could it be consumers are starting to realize that the majority of reviewers are not to be trusted in this industry?
Considering Tomb Raider only came out 3 weeks ago, expecting the game to ship 3.4 million copies before the end of the month definitely seems like a bit too much. Also Hitman shipping that much is pretty crazy too.
Totally this. Metacritic is great for checking out reviews etc, but companies using it as something reliable to find out their average score is ridiculous.Ugh I hate how Metacritic gets to be a deciding factor for a lot of these developers and publishers. Some arbitrary score designations, random weighting, not to mention inclusion of inept and inane reviews into the formula makes it invalid yet publishers continue to use it as a benchmark.
Damn.
Only with today's budgets, can 3.6 million units be considered under performing.
Tomb Raider fans just want puzzles and actual Tombs.
People aren't stupid. We all know how things go. Wait a few weeks and the prices will drop from $60 to something many consider to be far more reasonable be it $50, $40, or even $30.