I would assume it is more of a "What do we have that has the highest chance of selling really well?" move.
Basically Konami with MGS?
I would assume it is more of a "What do we have that has the highest chance of selling really well?" move.
Basically Konami with MGS?
Basically Konami with MGS?
This.It's nice to want things.
Basically Konami with MGS?
Except Konami doesn't make games anymore
So, is he saying he wants two year development times, or he wants to have multiple teams working on the franchise to have a release every two years (with development times of three or more years)? Because a game with the scope of Final Fantasy just wouldn't work well with a one year or two year development cycle.
The thread title alone cracks me up.
Read it and had the same reaction.
No. Just no. FF13 was bad enough with the long dev time. I can't even imagine what the quality of the game would be if they followed the western practice of releasing yearly iterations. Nearly every western game with yearly iterations is poor and western devs have it together much more than S-E.
It was bad BECAUSE of the long dev time. Working a long time very inefficiently gives you worse results than working a reasonable amount of time efficiently.
You also fail at reading because they don't want yearly iterations they want every two years; using multiple teams for mainline FF games that could mean effectively 3 years to work on each game.
If you're taking longer than three years to complete a game then you need to reevaluate what you're trying to do. SE as a publishing company knows how to do this; Eidos Montreal (Which they own) or Avalanche (who they publish for) are examples of this. The problem only seems to exist in their japanese game development studios; 'the way we've always done things' isn't working anymore and they're slow to adapt.
I want my FFVIII remake or FFVIII sequel.
Quote in OP states 1-2 years, so I don't see how I failed at reading. Also, I think you are mistaken. It was bad despite having a long dev time. Saying that it was bad BECAUSE of a long dev time insinuates that that was a cause, so if all they do is spend less time, they'll have a better game?
Also take western devs that work efficiently. Their yearly releases rarely make great innovations. And please I hope you don't respond with sales as a way to imply quality. I see the western, yearly-released games as no different than how Dynasty Warriors is in the east. The same game gets made over and over again with a new coat of paint, and sheep continue to buy it en masse.
At least we won't have to wait long for the first next-gen FF
Quote in OP states 1-2 years, so I don't see how I failed at reading. Also, I think you are mistaken. It was bad despite having a long dev time. Saying that it was bad BECAUSE of a long dev time insinuates that that was a cause, so if all they do is spend less time, they'll have a better game?
Also take western devs that work efficiently. Their yearly releases rarely make great innovations. And please I hope you don't respond with sales as a way to imply quality. I see the western, yearly-released games as no different than how Dynasty Warriors is in the east. The same game gets made over and over again with a new coat of paint, and sheep continue to buy it en masse.
I wouldn't mind a 4 year cycle like this:
Year 1: Toriyama + Kitase main FF.
Year 2: "Major spinoff" FF (aka games like Versus).
Year 3: Ito main FF.
Year 4: MMO FF or some other online spinoff.
Year 5: Toriyama + Kitase main FF.
Etc.
Could it be possible, just maybe, that they're not talking about the numbered releases with new worlds, systems, etc. and are instead talking about releases that also expand those worlds and systems, like XIII-2 and Versus XIII?
Could it also be that they've actually already done this before even with the new worlds and systems (take a look at the release timeline of FF's 7-11 for examples)? S-E has done it before, why is everyone so scared that they can't do it again?
I'm sorry I'll be more specific: It was bad because of their terrible archaic design practices which inherently lead to a long devleopment time. If they had a set of tools which allowed for fast turnaround on iteration the game would have taken less time AND been better better because they could actually test more ideas and how they work before having to finalize plans. Spending 3 years having people just create art for a game that you have no functional prototyp/vertical slice for is a joke; that vast amount of wasted time/work could have been an entire game. I guess technically it is with FF13-2...but it could have been a game that isn't so obviously made of unused assets.
It's not about sales by any means though a well made game should get sales appropriate to its' budget. Look at DX:HR; it was in actual development for around two years and has a reasonable amount of content with a far more polished gameplay design than anything SE has created themselves in recent years (Though it's still not as fun as TLR but I'm a sucker for awesome turn based combat).
EDIT: And as DaBuddaBa said above: it's not the game systems that take extra development time. Good game systems are about creativity, innovation, and either great intuition or excessive data analysis. Their writing is mostly bad because that's who they're writing their games for; we had this argument in the 'make a better JRPG' thread and it basically comes down to a huge difference in the western/eastern console demographics.
I don't really like the idea... Seeing as though Final Fantasy games usually rack up the hours in longevity for a single playthrough, shorter development times cannot be a good thing.
Those shooters referenced rely on a multiplayer focus most of the time for filling their hours and a shortened development window will not allow for great creativity.
I'll be glad to be proved wrong however if they're up to snuff.
Some sequels wouldn't go astray either.
Difference is FF7-11 were not HD. S-E themselves have stated before that development for the HD FF games is an entirely different monster from the SD ones.
To add to that, I would say keep interest by not announcing titles 4 years early and release said announced titles before announcing new ones.