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Star Wars: X-Wing Miniatures Game | The Official Thread

Danthrax

Batteries the CRISIS!
Something with the turns, but besides that no idea. The text has *a ton* of text according Edge preview tho, so anything is possible. 10 lines plus the "Only TIEs", at least for the spanish version.

https://instagram.com/p/2oJ0G7hkFx/

I'm inclined to the all turns green. Bombers, Defenders and Advanceds would benefit the most, and it could still be useful for the Fighter and Interceptor... if you want to invest those points on the former, or use it instead other fancy toys on the latter. Phantoms would just keep using ACD or Stygium.

Looks like four lines of Spanish text, not counting the first one that probably says "TIE only. Modification." And we can see that it costs 1 point, which is nice:

Pj2IcAF.jpg


We also can see that Plasma Torpedoes cost 3. The PS2 generic costs 21, the PS4 generic costs 23 and the PS6 unique costs 26. All new information.

The English version of Twin Ion Engines looks like it's just three lines:

swx34-tie-punisher-layout.png


"You may ...
maneuvers ...
[???]"
 

Nete

Member
LOL. Somehow I misstook the Extra Munitions for the Twin Ion Engines card. Those 4 lines of text makes more sense for what is supposed to do.
 

Tensketch

Member
The thing that annoys me about the new munitions is that it can't be used on ships that carry only 1 torp slot or no slot at all, so we're STILL not gonna see em on the titular X-Wing, which in itself has fallen into obscurity.
 

chubigans

y'all should be ashamed
The thing that annoys me about the new munitions is that it can't be used on ships that carry only 1 torp slot or no slot at all, so we're STILL not gonna see em on the titular X-Wing, which in itself has fallen into obscurity.

I have to imagine the next wave that ties in with the Force Awakens will have the new X-Wings and some new X-Wing modifications. Otherwise, yeah, poor X-Wing.
 

Won

Member
Finally grabbed an Armada box. Fancy stuff. I can see why it's expensive with all the extra plastic. Still feels too expensive.

Now to read the rules. The collector in me is probably gonna hate the upcoming waves with the pricing though.
 

Tensketch

Member
the only reason I'm not touching Armada is the price, it's just way too high for my tastes. When I bought Imperial Assault, I flubited the hell out of it before I settled on a price.
 

FeD.nL

Member
Got myself the scum & villainy exp set + IG2000 and a Starviper. Damn that Segnor loop is a pretty fun move, might have to grab another IG2000 really like the ship and would really want to try out the synergy between them.
 

Icefire1424

Member
the only reason I'm not touching Armada is the price, it's just way too high for my tastes. When I bought Imperial Assault, I flubited the hell out of it before I settled on a price.

Keep an eye on CSI, MM and other gaming sites for discounts. Seen Armada show up on more than a few sales already, with the base dropping down to as low as $50. Still pretty high, but much better than the MSRP.
 
Keep an eye on CSI, MM and other gaming sites for discounts. Seen Armada show up on more than a few sales already, with the base dropping down to as low as $50. Still pretty high, but much better than the MSRP.
I have bought all of my models through miniature market and saved a ton. Much better than paying MSRP.
 

Tensketch

Member
UK based, so the deals are a bit trickier to find.

Thank being said, Amazon seems to surprise me quite often, then throw Flubit into the mix and I can end up with some really good deals.
 

Tensketch

Member
You guys seen the supposed leaked image of the Summer tourney kit?

Dash Rendar alt art (I MUST HAVE IT) and people are suspecting an alt art Recon Specialist.

I am liking this new theme of alt art upgrade cards over alt art generic pilots as although it's cool to have a movie still of a generic, It's cooler to have a card that anyone can use with a cool art style. It's also nice to see they're doing a Rebel/Imperial thing, PTL from the spring kit is an interceptor (over the original A-Wing) and this is an Imperial Officer (over the rebel looking woman from the original art).
 

Danthrax

Batteries the CRISIS!
You guys seen the supposed leaked image of the Summer tourney kit?


Dash Rendar alt art (I MUST HAVE IT) and people are suspecting an alt art Recon Specialist.

I am liking this new theme of alt art upgrade cards over alt art generic pilots as although it's cool to have a movie still of a generic, It's cooler to have a card that anyone can use with a cool art style. It's also nice to see they're doing a Rebel/Imperial thing, PTL from the spring kit is an interceptor (over the original A-Wing) and this is an Imperial Officer (over the rebel looking woman from the original art).

Yeah, I like all of that, too. Although Recon Specialist isn't quite as universally useful as Push the Limit, it's still probably one of the most useful crew cards. (Gunner would have been nice, too.)

It would be great to get some Predator promos — then again, perhaps that's the only thing driving sales of the TIE Defender =P
 
Now that regionals is in full swing, what are you guys planning on bringing? I recently stomped at a local tournament with RAC + Soontir, but that list seems to have been extremely in other regionals so I am hesitant on playing it (due to people teching against it). I am also thinking about bringing a rogue list like this one:

Mux's Mooks
===========

100 points

Pilots
------

Syndicate Thug (24) x 2
Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)

Torkhil Mux (24)
HWK-290 (19), Ion Cannon Turret (5)

Kavil (28)
Y-Wing (24), Autoblaster Turret (2), Unhinged Astromech (1), Veteran Instincts (1)


While this list looks derpy, it actually wrecks pretty hard. It mauls two ship build to pieces. My friend, who created this, won two tournaments in a row. And my meta is no slouch. We have several multi regional winners and top 16 world finishers. If anything, it's super fun to fly, which is all I ask for.
 

Tensketch

Member
That has the bonus of being both Scum and Fun to fly, so you've nailed it with that.

I took ChewBo to my regional, not realising that it was a popular list (my list was originally called Shadows of The Empire and had Dash n Chewie, but evolved into that). I enjoyed it.

I recently played a friendly with a shuttle and some bombers for backup and it was so much fun.
 
That has the bonus of being both Scum and Fun to fly, so you've nailed it with that.

I took ChewBo to my regional, not realising that it was a popular list (my list was originally called Shadows of The Empire and had Dash n Chewie, but evolved into that). I enjoyed it.

I recently played a friendly with a shuttle and some bombers for backup and it was so much fun.

How did you do at your regional? And which regional was it?
 
It's odd you bring up Shadows of the Empire, I've had a game just today that ended up with Dash and Xizor flying around one another as the final two ships. Very fitting ending after a long battle and luckily for me Dash did me proud and won the fight.
 

Tensketch

Member
It's odd you bring up Shadows of the Empire, I've had a game just today that ended up with Dash and Xizor flying around one another as the final two ships. Very fitting ending after a long battle and luckily for me Dash did me proud and won the fight.

That is pretty damn awesome, I was super hype when I heard they'd be including Shadows content in X-Wing, Shadows of the Empire was the reason I wanted an N64 and it was also the first Star Wars game I ever owned, played it to DEATH.

How did you do at your regional? And which regional was it?

UK North West Regional, I made top 65 (just barely, was terrified I wouldn't get my Boba card.) of 80 players, got a 2-4 and was exhausted by the end of it.




Speaking of promo cards, I've taken to collecting them recently. Bought a few from eBay that I couldnt get my hands on and had them delivered to a relative in the States (who I'll be seeing soon so I'll be getting them eventually, gotta love the £ to $ conversion rate). I dont know why, but I love having pictures of the pilots on the card opposed to the ship, just makes the card that little bit more special. Anyone else enjoy collecting promo stuff?
 

Tensketch

Member
I've said this on another site, but running Oicunn with Palpatine will make ploughing through obstacles to score a ramming hit super fun.
 
Very interesting looking ship. Honestly relived about the dial, I thought it was going to be much worse then it is but with the white 3 turns and all the 1s being green then he should be okay.

I can already see Latts with Bossk and gunner crews being able to potentially unload insane amounts of damage.
 

Tensketch

Member
I'm finding it difficult to see any use for Bossk other than on a ship with gunner at the moment. I'd like to think all cards are useful on their own without reliance on other cards.
 
I'm finding it difficult to see any use for Bossk other than on a ship with gunner at the moment. I'd like to think all cards are useful on their own without reliance on other cards.

He does give you the equivalent of two actions when you miss. He is only 2 points, after all.

Im actually kind of lukewarm on the YV. Only Bossk has an EPT and missile slots are still generally weak (imo). Only Bossk would ever take a cannon that isnt the HLC (Mangler actually becomes a useful option for Bossk), so you are pretty much customizing from the crew slots alone. Granted, 3 crew slots is pretty nice, but overall utility is still under say, a turret ship. I get the feeling Engine Upgrade will be a nigh-mandatory choice, similar to the VT-49. With half the firing arc of the VT-49, the YV really cant afford to let ships get behind it.
 

chubigans

y'all should be ashamed
This looks like the ship that will put Scum back into action for me. Haven't had much luck with it at all in terms of wins.
 

Tensketch

Member
Im actually kind of lukewarm on the YV. Only Bossk has an EPT and missile slots are still generally weak (imo). Only Bossk would ever take a cannon that isnt the HLC (Mangler actually becomes a useful option for Bossk), so you are pretty much customizing from the crew slots alone. Granted, 3 crew slots is pretty nice, but overall utility is still under say, a turret ship. I get the feeling Engine Upgrade will be a nigh-mandatory choice, similar to the VT-49. With half the firing arc of the VT-49, the YV really cant afford to let ships get behind it.

They've only revealed 3 of the 4 pilots though and Latts is the lowest level named pilot. So there's still 1 left who will no doubt have an EPT.
 
They've only revealed 3 of the 4 pilots though and Latts is the lowest level named pilot. So there's still 1 left who will no doubt have an EPT.

You can see the edge of his pilot card. EPTs are almost always the left most upgrade slot, as seen on Bossk's card.

Edit: It's like the Y-Wings where only 1 of the 4 pilots has an EPT.
 

Tensketch

Member
Kihraxz article is up and it's looking like it's gonna be an amazing ship.

New Pilots:
Cartel Marauder
swx32_cartel_marauders_card.png


Black Sun Ace
swx32_black_sun_ace_card.png


Graz the Hunter
swx32_graz_the_hunter_card.png


Talonbane Cobra (best name in Star Wars ever)
swx32_talonbane_cobra_card.png


The Dial (complete with X-Wing dial comparison)
maneuver_dial.png


Lightning Reflexes EPT
swx32_lightning_reflexes_card.png



Going to battle with five Cartel Marauders may be a good option for any Scum squad leader who's willing to abandon all the tricks that become available with higher pilot skill, elite pilot talents, illicit upgrades, and other upgrade options. Still, the Scum and Villainy faction is so full of tricks to employ that sending unmodified ships almost feels criminal...
Nice try, FFG. But everyone is gonna fly 5 Cartel Marauders.
I'm going to fly 5 x Cartel Marauders and name the list 'Almost Feels Criminal' in honour of this article.
 
Very interesting looking ship, no forward 1 can be mega annoying at times but the points to stats ratio is really in their favour. I do agree that at 20 points, semi-swarm lists of these might start to become very popular.
 
20 point ship with 3 attack dice is super nice. The hard 1 turns is great, even without the forward 1. I'm not sure I'd run 5 naked ones, but I think 4 with some upgrades could be nice. The Black Sun Ace is 3 points more and gets PS5 AND the all important EPT slot. 4 BSAs still leaves 8 points for EPTs/Illicits. Inertial Dampeners could be nice to make up for the missing 1 forward for staying on an enemy ship.

Edit: for 2 points more than a BSA, Graz is a pretty sweet pilot. No EPT sucks, but he gets +1PS and the whole extra defense dice if his attacker is in Graz's firing arc.
 

Danthrax

Batteries the CRISIS!
Yeah, I don't like the lack of 1 straight, either. The green 1 banks with the green 2 banks are really nice, though.

I wonder if it would be worth it to run Engine Upgrade on Cobra to get into Range 1 more often. Really makes him pricey, though.

Graz is disappointing with his somewhat Milquetoast ability and his lack of an EPT. Not gonna see any playtime. Black Sun Ace is exciting, though, with an EPT slot and a pretty decent Pilot Skill of 5.

Squads with a couple Kihraxzes (Kihrai?) and a couple Warthog Y-Wings may be pretty potent.
 

PBalfredo

Member
Seeing the X-wing's dial reminds me that, man, they were way too cautious when they designed X-wings. Poor birds were made extra vanilla so everything else stands out better compared to it. Can't barrel roll, can't evade (even though Biggs was made specifically to tank) and features a dial whiter than South Carolina. They need something to make them worthwhile. Release a new set of cards and cardboard and declare the X-wings are all a T-70 now to justify the upgrade if you have to.
 

5taquitos

Member
Seeing the X-wing's dial reminds me that, man, they were way too cautious when they designed X-wings. Poor birds were made extra vanilla so everything else stands out better compared to it. Can't barrel roll, can't evade (even though Biggs was made specifically to tank) and features a dial whiter than South Carolina. They need something to make them worthwhile. Release a new set of cards and cardboard and declare the X-wings are all a T-70 now to justify the upgrade if you have to.

Yeah, it's funny, the game is called X-Wing but I never want to field mine
 

Tensketch

Member
Everyone has been talking about the X-Wing fix. There are loads of ideas floating about I'm half tempted to play test some of them to see if any actually work.
 

Danthrax

Batteries the CRISIS!
Everyone has been talking about the X-Wing fix. There are loads of ideas floating about I'm half tempted to play test some of them to see if any actually work.

Well it seems to me that one of the most frequent complaints is that X-Wings have no way of adjusting their positions (like with Boost or Barrel Roll) without taking an expensive 4-point Engine Upgrade (and X-Wings are already considered a point or two too expensive). So perhaps they need a Rogue Squadron title card that costs 0 and lets you add Boost or Barrel Roll to the attached ship's action bar.

FFG also could attempt to fix the overcosted problem similarly to how they're doing it with the TIE Advanced: Have a title card that gives, say, a 2-point discount to any astromech upgrade card attached. Or a title card that gives a 2-point discount to any Elite Pilot Talent card, which would be a slick way of limiting the buff to nongeneric pilots (although some named pilots also have no EPT slot; oh well).
 

Tensketch

Member
Yeah I heard a lot about the proposed Rogue Squadron title. But it's come in so many forms that I can't keep up. One of the guys from Nova Squadron Radio said that a card that just gives a 3 point reduction on an upgrade would be the best, though he hasn't decided what upgrade it would be, even went as far as suggesting that it was just -3 on all upgrades combined, so if you had a rookie pilot that had a 1 point astromech and a 3 point torp on top of it would cost 24.

I may give that a go at the weekend, see if it makes them any better to fly.
 
I have no idea how balanced it is, but I've been throwing around an idea for an X-wing title that lets them still take their action even when they ram other ships. In my mind at least it would help simulate the skilled dog fighter abilities and fearless nature of Rogue Squadron and given them a unique place in the meta other then just 'slightly stronger Headhunters'
 

chubigans

y'all should be ashamed
Man the K-Wing sounds incredible. I think I'm gonna buy 3 of them to start with.

SLAM sounds nuts. Being able to basically travel to the other side of the board instantly is so crazy amazing that I can't wait to try it.

edit: well assuming it has a 5 speed, or even 4 speed straight...
 
Huh, none of those K-Wing pilots have an EPT slot.

I will probably pick a couple up at some point more for the bombs and crew than the ship itself. I'm a scum flier pretty much exclusively, but new turret, new bomb options, and cheap torpedos.

Plasma torpedos will, ironically, be most useful against Rebel fleets.
 

jstevenson

Sailor Stevenson
sorta feels like it's a small based ship just to keep it slow.

no EPTs makes sense, since it isn't a pure dogfighter and most of those skills seem dogfighting related. The pilots assigned to the K-Wings are probably more of your bomber/tanker types whereas elite pilots would end up in the fighters.

Conner Net is nasty, though you can't really drop it before taking a SLAM since you need an action to use it.

Very very interesting. Twin Laser Turrets on Warthog Y-wings is going to be nasty too
 

Danthrax

Batteries the CRISIS!
Huh, none of those K-Wing pilots have an EPT slot.

Probably because there's no room left in the upgrade bar for another icon. And maybe they figure that if unique Rebel Y-Wing pilots don't get EPTs, unique K-Wing pilots shouldn't, either.

Plasma torpedos will, ironically, be most useful against Rebel fleets.

I dunno, they'll be useful against Decimators, Lambda shuttles, Firesprays and Aggressors, too.


Conner Net is nasty, though you can't really drop it before taking a SLAM since you need an action to use it.

You could trigger Push the Limit off dropping Conner Net to use SLAM, since SLAM is in the K-Wing's action bar.

Very very interesting. Twin Laser Turrets on Warthog Y-wings is going to be nasty too

Oh yeah. With TLT, Warthog Y-Wings are gonna EAT
 
Probably because there's no room left in the upgrade bar for another icon. And maybe they figure that if unique Rebel Y-Wing pilots don't get EPTs, unique K-Wing pilots shouldn't, either.



I dunno, they'll be useful against Decimators, Lambda shuttles, Firesprays and Aggressors, too.
Yeah, that is one super loaded bar for the k-wing. Most customizable ship in the game now.

Don't Decimator only have 1 shield to start? I can't remember. I just meant more rebel ships are rocking shields than Imperial ones. Scum ships have em, but a handful only have 1 shield to start and you remove the shield token after you do damage.
 

chubigans

y'all should be ashamed
Yeah, that is one super loaded bar for the k-wing. Most customizable ship in the game now.

Don't Decimator only have 1 shield to start? I can't remember. I just meant more rebel ships are rocking shields than Imperial ones. Scum ships have em, but a handful only have 1 shield to start and you remove the shield token after you do damage.

I think it has four shield and then 12 hull. Off the top of my head the TIE Advanced, Defender, Phantom and large ships are the ones with shield.
 

Tensketch

Member
You could trigger Push the Limit off dropping Conner Net to use SLAM, since SLAM is in the K-Wing's action bar.

Even if the K-Wing had an EPT, the SLAM action rules card says at the bottom that SLAM cannot be performed as a free action.

I am excited for this ship, got 2 pre-ordered so looking forward to flying (and painting) them.

Can't wait for the punisher next week, there'll be riots in the streets if FFG doesn't reveal what 'Twin Ion __' is and does.
 

Danthrax

Batteries the CRISIS!
No EPT on K-Wings, so no PTL

ah damnit, and I was just talking about why it has no EPT

yeah, no using Proximity Mines or Conner Nets prior to SLAMming.


Yeah, that is one super loaded bar for the k-wing. Most customizable ship in the game now.

Don't Decimator only have 1 shield to start? I can't remember. I just meant more rebel ships are rocking shields than Imperial ones. Scum ships have em, but a handful only have 1 shield to start and you remove the shield token after you do damage.

Decimator has 4 shields. It has no agility, though, unless you use Kenkirk and his ability kicks in once he's taken one hull damage.


I think it has four shield and then 12 hull. Off the top of my head the TIE Advanced, Defender, Phantom and large ships are the ones with shield.

TIE Interdictor Punisher will have shields (3), too. As well as Scum ships M3-A Interceptor, Z-95 Headhunter, Y-Wing and StarViper. The Advanced, Defender, Phantom, Punisher and all small-base Scum ships don't really have enough shields to make Plasma Torpedoes worth it, though, IMO ... once your target has 4 or more shields, then it makes it really likely that Plasma's ability will be useful.
 
So I tried my hand at painting some of my Armada models. Here is a pic showing the normal paint and the one I did. I like how mine looks more worn down and uniform in color like the Imperial ships should look.

Mine is the one on the right.
 

5taquitos

Member
So I tried my hand at painting some of my Armada models. Here is a pic showing the normal paint and the one I did. I like how mine looks more worn down and uniform in color like the Imperial ships should look.

Gah, I don't even want to see these, I've spent too much on X-Wing as it is

they look great!
 
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