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Steam breaks 6 million concurrent users.

zon

Member
Quite possible but did Steam have the stats page back then? I can't recall

I have no idea. I'm more basing it on the fact that Chinese and Korean pro teams started to do well in tournaments around that time, which would indicate CS had reached global saturation (/wesker). The Asian market was the last one to join the competetive scene iirc.
 
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