come on, Minsc
you saw the shit that came up on Greenlight when they first started the service
And you can just not buy it
come on, Minsc
you saw the shit that came up on Greenlight when they first started the service
And you can just not buy it
Have this been discussed yet?
Valve Boss Gabe Newell Pans Steam Greenlight, Future of Feature Unknown
Not sure if this was already posted but Arcadecraft's page is up. Just bought it today on Xbox (indie channel) and it's awesome.
Someone just email this to Garry, Greenlight solved.I already pitched my idea.
Every month:
- Greenlight the Top 10
- Greenlight anything in the Top 50/100 that is already released
- Mandate the intended release date field to be filled out, anything not coming out in the next 12 months must go in concepts
- Do 5-10 "Editor's Choice" selections a month, and if Valve doesn't want to put the man-hours in, make it rotating between prominent independent developers and critics (writers from RPS, PCGamer, Terry Cavagnagh, Jonathan Blow, The World of Goo Kyles, Cromulent_Word, the Humble guys, etc.)
- Have an editorial veto in case something truly disasterous appears to fall under these categories.
- Give users rewards for voting on Greenlight; two possible methods. #1 Give a small amount of Steam credit for every 100 games voted on. #2 Do a wishlist raffle giveaway, everyone who votes on a Greenlight title gets one ticket, raffle every month, something like that.
- Figure out a way to grandfather in more existing independent developers. Perhaps the following: Once a Greenlit game is released, if it meets a specific sales threshold, exempt the developer from future Greenlight processes.
- Keep doing the thing that they did with the IGF finalists, and extend it to other relevant competitions.
Did they actually buy the licensing rights to Manos?
I guess Valve don't want their store to be a pile of shit like Apple.
It's more about the 8000 fart apps per week you'd see released. I'm not saying there's not good games being held up now, but it makes sense to not just release everything, or everything at once.
I'd rather they make it an optional procedure than get rid of it altogether, and I'd most rather they try to fix it. I think there are some pretty obvious fixes they haven't implemented yet.
Yes."Greenlight is a bad example of an election process. We came to the conclusion pretty quickly that we could just do away with Greenlight completely, because it was a bottleneck rather than a way for people to communicate choice."
Clicking on the Greenlight tab in the client will direct you to a separate and functional store where all the games that are up on Greenlight and ready to be released are actually released and purchasable. 'Yes' votes are replaces with actual sales of your game. Getting X votes to get your game on Steam is replaced with getting X sales to get promoted to the main Steam store and enjoy front-page ads (and possibly be eligible to participate in Holiday sales?). [...] And you can easily implement a low 'paid-alpha'\'pre-order' price option for all the Greenlight games that aren't yet in a final release state.
All games that aren't finished can use Greenlight just a community thing to spread the word about your game.
Suggestion feature 'we see you bought this Greenlight game, here's something similar coming in X time'.
Yeah, it's a shame there's finite shelf space in a digital store
There's a pretty large middle ground between 10 games a month and 8000 fart apps a week. They could approve pretty much everything in greenlight right now and still not approach AppStore levels. There's a lot of things that's crappy about greenlight, but in the end it all comes down to too few games beeing approved, and that's really entirely up to Valve. If they want steam to be an exclusive place for just big AAA games and a handful of the most well known indie games I guess that's fine, but they really don't deserve their reputation of being an indie friendly company, and with their near monopoly on the PC market it's very bad for development on PC.
"Greenlight is a bad example of an election process. We came to the conclusion pretty quickly that we could just do away with Greenlight completely, because it was a bottleneck rather than a way for people to communicate choice."
Are you suggesting Valve should buy Desura? Because you are precisely describing Desura.
Seven out of the ten games which I want to get greenlit are already on Desura by the way:
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I'd rather they make it an optional procedure than get rid of it altogether, and I'd most rather they try to fix it. I think there are some pretty obvious fixes they haven't implemented yet.
While Greenlight has its fair share of flaws, what I don't like of most complaints about it is the (implied) assumption that everything on it should be allowed into Steam.There's a pretty large middle ground between 10 games a month and 8000 fart apps a week. They could approve pretty much everything in greenlight right now and still not approach AppStore levels. There's a lot of things that's crappy about greenlight, but in the end it all comes down to too few games beeing approved, and that's really entirely up to Valve. If they want steam to be an exclusive place for just big AAA games and a handful of the most well known indie games I guess that's fine, but they really don't deserve their reputation of being an indie friendly company, and with their near monopoly on the PC market it's very bad for development on PC.
I'm not against any of the alternate submissions, but I really think this is still based on the faulty premise that Greenlight means Valve wants hobbyist games. They don't. They want commercial games. They want games that will sell many thousand copies.
The developers who don't think they can make 5+ figures on Steam with their game shouldn't be submitting. The developers who don't have any confidence that their Greenlight submission will get on Steam shouldn't be submitting. That's the stakes here. Greenlight wasn't introduced as a way to loosen the quality restrictions to enter Steam, but rather to get the same quality and polish of games but give Valve and easier time and help erode their team's blind spots.
Yeah, I read that article and can't remember much of it, but I think the concept of Greenlight is a good idea but to just drop it completely without having a look at the reasons why it's not working is just ridiculous. Even if it just serves as an intermediary between the public and games Valve should consider putting on their storefront (as opposed to basically being forced to with the current system) it could be a lot better. To be honest, I'm surprised it's (trying to be) used as something more than a vetting system to lighten the workload of those who get final say on what appears on Steam. The fact that anything that makes the cut is guaranteed of getting published and anything that doesn't has no way is flawed. It should always come down to a decision of someone internally rather than only having to meet certain (flawed) criteria.I'd rather they make it an optional procedure than get rid of it altogether, and I'd most rather they try to fix it. I think there are some pretty obvious fixes they haven't implemented yet.
But the idea behind it is that you have a certain number of average votes. Which is stupid, because if you can't get enough votes in the first month to get approved, then you have to get a far greater number next month because otherwise you'll just get a lesser average and not get approved.I still think the idea behind it is fine. If you can't generate enough public interest or if the public doesn't care for your title enough. You're only real argument comes down to then, "But I should have a chance either way". Which everyone submitting their game could say. Stump hits on it well.
I feel like a problem with Steam is that people come up with solutions to things that seem super obvious, but eitherI'd rather they make it an optional procedure than get rid of it altogether, and I'd most rather they try to fix it. I think there are some pretty obvious fixes they haven't implemented yet.
That reminds me a good bit of 2D Mirror's Edge, which you should try if you haven't played it (http://www.ea.com/1/mirrors-edge-2d).Sorry if old, but this looks great:
http://steamcommunity.com/sharedfiles/filedetails/?id=123488964
EDIT: Damn, mobile game. I guess it will play like crap.
I agree!There's a pretty large middle ground between 10 games a month and 8000 fart apps a week. They could approve pretty much everything in greenlight right now and still not approach AppStore levels. There's a lot of things that's crappy about greenlight, but in the end it all comes down to too few games beeing approved, and that's really entirely up to Valve. If they want steam to be an exclusive place for just big AAA games and a handful of the most well known indie games I guess that's fine, but they really don't deserve their reputation of being an indie friendly company, and with their near monopoly on the PC market it's very bad for development on PC.
While Greenlight has its fair share of flaws, what I don't like of most complaints about it is the (implied) assumption that everything on it should be allowed into Steam.
I really don't see it as a good scenario.
Or, to use someone else's words:
Oh god I just had to post on our La-Mulana page that since GOG does not offer Steam keys those users are kind of out of luck....
Not looking forward to the backlash especially since it is completely out of our hands....
Oh god I just had to post on our La-Mulana page that since GOG does not offer Steam keys those users are kind of out of luck....
Not looking forward to the backlash especially since it is completely out of our hands....
Oh god I just had to post on our La-Mulana page that since GOG does not offer Steam keys those users are kind of out of luck....
Not looking forward to the backlash especially since it is completely out of our hands....
What was the deal? I bought it on GOG a while back but don't remember any mention of Steam keys. Unless that was when selling it on your own site or something.Oh god I just had to post on our La-Mulana page that since GOG does not offer Steam keys those users are kind of out of luck....
Not looking forward to the backlash especially since it is completely out of our hands....
I thought I heard that Desura does something like this already. Someone mentioned selling a game (Gunman Clive?) on the Desura store, but until a certain number of people buy it, they are literally unable to cash out any of the money and it just sits in limbo. Correct me if I'm wrong, of course.Since every Greenlight game is actually on sale, perhaps charge a $500 listing fee that developers get back if their game obeys the terms of service and sells enough to make the payment threshold. They would also have veto rights to remove a game of course. Either way, this would let people actually purchase the games they want using Steam instead of resorting to Desura or some other client, while keeping the actual Steam store uncluttered with the fart apps mentioned above.
But "both" is even better, and i think that's where GOG should aim if they want to increase their popularity.Plus DRM-free>Steam any day.
Why is that the case, anyway?Oh god I just had to post on our La-Mulana page that since GOG does not offer Steam keys those users are kind of out of luck....
Not looking forward to the backlash especially since it is completely out of our hands....
Oh god I just had to post on our La-Mulana page that since GOG does not offer Steam keys those users are kind of out of luck....
Not looking forward to the backlash especially since it is completely out of our hands....
I thought I heard that Desura does something like this already. Someone mentioned selling a game (Gunman Clive?) on the Desura store, but until a certain number of people buy it, they are literally unable to cash out any of the money and it just sits in limbo. Correct me if I'm wrong, of course.
Sorry if old, but this looks great:
http://steamcommunity.com/sharedfiles/filedetails/?id=123488964
EDIT: Damn, mobile game. I guess it will play like crap.
.Will Groupees bundle buyers receive one?
PLAYISM said:Hello Lamulanites! We still don't have a concrete release date yet but believe me we want to release it as soon as we can and are working hard to make that happen. I do have one piece of unfortunate news to share now that the all of the legal stuff has been settled and taken care of. Although users from PLAYISM and Desura(and GROUPEES of course) will be able to receive Steam keys, GOG does not actually offer Steam keys through their site so users who have bought from GOG will not be able to activate their purchase on Steam. We are really sorry about this but there is not much we can do on our end.
Oh god I just had to post on our La-Mulana page that since GOG does not offer Steam keys those users are kind of out of luck....
Not looking forward to the backlash especially since it is completely out of our hands....
Why is that the case, anyway?
As far as I know if you have a game on Steam you have unlimited free keys to handle at will.
Even if CDP doesn't do it directly, couldn't you arrange something from your website to give a Steam key to everyone with a GoG copy?
Like, I don't know, sending a Steam key to every GOG email address who owns La Mulana?
RedSwirl said:I think I got La-Mulana off of one of the indie bundles or something. Heard something about a Steam key attached but I haven't been notified of anything.
What do you mean by a GOG email address? Do users on there receive a special e-mail address? Sorry just not clear on what you mean. The only way that we could do it would be to check every single purchase receipt from GOG manually and send the keys out when we confirm the details. We are a fairly small team and that alone would have us busy for a couple of months. The game hasn't sold gangbusters on the site or anything but it would still be several thousand e-mails at least.
To play Neverwinter Nights online, you will require a unique CD key. Please contact us through this support form and select "multiplayer key request" in the "I have a problem with:" drop-down menu. We will send you the CD key along with additional instructions.
I had the opportunity to play it for Student IGF and it's a peach.