Madflavor
Member
The problem with a game like this is that a 30 minute dip into a demo isn't indicative of how it truly plays. This was the same thing with DMC3 especially. These games make just moving from enemy to enemy fluently and stylishly a skill to be learned. Everything about this combat system has a learning curve imo, there's a ton of shit here.
That being said, that's not on the player, I actually can see how someone would approach it like a regular demo and go what the fuck, I can't do shit, feels janky. In the demo thread, my opinion can be traced post by post from that to holy shit this is legit lol. Nioh was a great example. It took people really fucking with the demo and investing time in it to break the learning curve of a game that just does its own thing.
I just happened to "crack" it because I remember how janky I felt Ninja Gaiden and DMC3 were at first so I gave it some time. I don't think the devs are owed that from every player, they should've unlocked a ton of shit on the skill tree in this and I think it would've made a QUICKER good impression on some.
In some places I've seen a trend of people who weren't impressed by the demo, say that they gave it another try and it finally started clicking with them, and now they're liking it. The game obviously takes cues from Sekiro, and to a lesser extent DMC with it's combos, but all and all it's trying to be it's own thing. Some people will like it immediately, for others it might just take time. I consider Sekiro to be one of the best in it's genre, and it took a pretty long time for me to click with that game.
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