Chronospherics
Member
Your post certainly heavily inferred that dumbing the game down was done to expand the audience. Jeez, it'd help if you could read your own posts.
My post was primarily about the general dumbing down of the game. But nice of you to just latch onto the basic premise of "timers".
That was your assumption, based on your own misunderstanding. Go back, read it again, break it down until you understand. I didn't say that removing the timers or dumbing down the game would earn them sales at this stage in the franchises life-cycle, I did however express surprise that that feature made it into the game at all.
In the end, it was you chose to draw up a post from a 8 month old thread, into an argument here that was unrelated. You suggested that in some way, my comment about not being surprised that they removed the timer, was linked to the poor performance of Dead Rising 4, as if the news of its poor performance refuted the notion that its removal was a good idea, yet your inference is baseless.
I don't care what your post was 'generally about' you quoted my post, from several months ago, highlighted the comment which explicitly regarded the removal of the timers and pulled it out of context. The straw man you choose to create in order to dig yourself out of your own misunderstandings is none of my concern.
I think if we're realistic, much of the poor performance of Dead Rising 4 comes down to the poor performance of the XBOX ONE. Exclusivity for that platform does not make sense unless the platform holder has explicitly paid to develop your game and in which case, that investment helps you offset reduced returns from sales of the actual product.