Freezie KO
Banned
Okay. The cow was fighting back against its UFO abductor by flying and attacking with a sword. Day 1.
Dacvak said:http://www.gametrailers.com/video/e3-2010-super-scribblenauts/101180
FUCK. YES. Day 1. Again.
Edit: SWEET! Life bars confirmed.
I'm hoping so hard I'm in this game again. With huge HP. =P
My favorite is Game Journalist.Crumpet Trumpet said:What happens if you write jumbo shrimp? or living dead? or airline food??
oxymorons make my head hurt.
:lolCrumpet Trumpet said:What happens if you write jumbo shrimp? or living dead? or airline food??
oxymorons make my head hurt.
please jackson,put more efforts on translations this time,the italian localisation of the first game was horrible,i have found more words in the english version than the italian oneJackson said:They're better for sure, but you try making 20,000 words and 10,000 adjectives all be awesome. It's hard work. But yes a lot of love has been added to help that. It's still a DS game though.
Majukun said:please jackson,put more efforts on translations this time,the italian localisation of the first game was horrible,i have found more words in the english version than the italian one
I learned today from 5th Cell creative director and co-founder, Jeramiah Slaczka, who coached me through my Scribblenauts 2 hands on, that the original game had been meant for casual gamers. It's a DS game, he said, by way of explanation, and added that those that got bored with it were mostly game journos. Scribblenauts was never meant to be a game for the core; E3 2009 saw that it got rolled into the hype machine and churned around until it became one of the year's most eagerly anticipated titles.
SirPenguin said:Super Scribblenauts is taking the bad things out of Scribblenauts, it seems.
-D pad controls, better touch screen controls
-Camera doesn't snap back
-A much smaller emphasis on Action Levels (the most frustrating), almost all focused on puzzle levels
-Levels are bigger, have better hint systems, and can have multiple parts
-Improved physics, especially in terms of weight
With the fundamental issues fixed, I think Scribblenauts finally has a chance to win over the hardcore gaming crowd
Blizzard said:One thing I should ask Jackson about is, didn't he/the company say that Scribblenauts was 5th Cell's last DS game and they were changing platforms? I wonder if they changed their minds after it sold well, or if a different internal team is doing it (I seem to recall at least one of the devs/internal guys left), or what.
jkanownik said:I was a little disappointed with the demo. After sparkly and shiny didn't work as adjectives I stopped using adjectives altogether. I then tried to kill a witch with water and that didn't work. I played a puzzle level so the improved controls didn't really come into play. I'll still buy it day one but I have lowered expectations. I wish 5th cell had let WB outsource Super Scribblenauts to a bigger studio and just focused on their next title.
Well, Jackson was shown in Nintendo's reel of developer interviews about the 3DS, so they're probably working on something for that. In the full thing (http://e3.nintendo.com/interviews/#/?v=interview_slaczka) he said Maxwell could have benefited from the 3DS's slide pad, so maybe a Scribblenauts for 3DS?Blizzard said:One thing I should ask Jackson about is, didn't he/the company say that Scribblenauts was 5th Cell's last DS game and they were changing platforms? I wonder if they changed their minds after it sold well, or if a different internal team is doing it (I seem to recall at least one of the devs/internal guys left), or what.
VOOK said:Couldn't find a newer thread but I don't think this needs a new one. But WB sent me a PR for this today; I thought it was quite awesome.
It's all magnetised and you can move the words around. Very cool.
komojo said:I don't know what you thought you saw, but "shiny" works. So does killing a witch with water.
SirPenguin said:So I'm going to draft up the OT sometime this weekend and post it, unless someone else wants that duty. There's been a pretty muted response to SS so far from the gaming community, so I'll probably spend like all topic convincing people they fixed problems! :lol
Speaking of which, SS gets a 9 from IGN:
http://ds.ign.com/articles/112/1126909p1.html
Congrats, guys! You guys will probably be celebrating all weekend, eh?Jackson said:More good scores to come
Jackson said:More good scores to come
SirPenguin said:Congrats, guys! You guys will probably be celebrating all weekend, eh?
Cow Mengde said:Will buy. I bought the first one and I didn't regret it.
That said, why is everything so quiet on your end? You guys should be blitzing the media with PR, news, cakes, and what not. I don't want this game to be overlooked by people. The review just ambushed up on me.
Jackson said:We have been. The game's doing really well in preorders
Oh my GOD. Im starting to fall into old rhythms... D:ShockingAlberto said:
*squints*
Is that a Guy Fawkes mask
Bah. Who needs courage when you have a (spiky, polka-dot, robotic) gun?
Creating a shield for this scaredy cat gives him some much needed courage.
Jackson said:We have been. The game's doing really well in preorders