@ Judith's second Mystic Art animation.:lolTraitor to Heaven said:
@ Judith's second Mystic Art animation.:lolTraitor to Heaven said:
Traitor to Heaven said:
I had no idea what they were saying, but visually badly paced at the beginning. They used one of my favourite themes in the game near the end though =) Japanese voices seemed so odd after playing the game in English.Traitor to Heaven said:
Jesus Christ, was that really necessary Tales Studio?Netto-kun said:@ Judith's second Mystic Art animation.:lol
RyuKanSan said:If they released DotNW I would hope they'd have the same treatment for Graces considering it's their mothership title
RyuKanSan said:So no localization on ToV (ps3) or are we still waiting for final word? The same with Graces? If they released DotNW I would hope they'd have the same treatment for Graces considering it's their mothership title
WickedLaharl said:fuck man, it somewhat depresses me that it won't make it out over here
If Namco let other studios touch Tales games, we would have had a lot more titles make their way over.RyuKanSan said:That sucks. I'm getting a Ps3 Slim n would love to play ToV. and Graces looks really good. Maybe XSeed could do it since they're bringing over Fragile
Firestorm said:Did Eternal Sonata get announced for localization after the JP release? Maybe it'll happen again...
Yeah, I'd like that even if it wasn't voiced. Although reading the story again would kill the 15 hour run I need for the achievement =(Keikoku said:Release the new content as DLC for the 360 version at least :/
grandjedi6 said:Jesus Christ, was that really necessary Tales Studio?
Firestorm said:Yeah, I'd like that even if it wasn't voiced. Although reading the story again would kill the 15 hour run I need for the achievement =(
Interesting fact: every Tales of game localization announcement has come between February-April.Rpgmonkey said:Nothing confirmed yet.
It's probably going to be a long wait, though I'm still betting on something getting announced in Fall/Winter.
Super Tales Wars.grandjedi6 said:Jesus Christ, was that really necessary Tales Studio?
she already has the armor coverage of a bikini, set aside her boobs jiggle. it's just ordinary fantasy sex symbolism thats as prevalent in the west (if not more so) as the east. add that she's an elf and i'd have to say that the boobie dance was inevitable. i mean, it could have been worse...grandjedi6 said:Jesus Christ, was that really necessary Tales Studio?
except that 3 out of those 4 are 2D (no accounting for innocence), and two on the DS. DotNW did well over here as well, so i can't think of a reason that Namco would have NOT to localize it...xero273 said:namco does wierd things sometimes. they never bought over rebirth, destiny 2, innocence, and hearts. Those were mothership titles.
Peff said:Definitely double-dipping if this is localized. I can't stand Patty but the rest of the new content seems worth it. Sadly it doesn't seem very likely right now, but I guess we'll see :-/
Have they said what Overlimit 5/6 do yet? You can hardly get any more game-breaking than invincibility+No TP usage :lol
Fimbulvetr said:Same.
That trailer had too many random plot spoiling clips for my liking. All I really wanna see is new Flynn and Patty gameplay, and some more added stuff like that Repede minigame in the beginning.
grandjedi6 said:Interesting fact: every Tales of game localization announcement has come between February-April.
Keikoku said:Release the new content as DLC for the 360 version at least :/
Fuu said:
IntelliHeath said:I don't remember that from ToV 360.. How did you get that mystic arte?
Well, yes.doomed1 said:I just reread my post and Goddamnit, i'm coming off as creepy again, aren't i? :lol
doomed1 said:EDIT: i just reread my post and Goddamnit, i'm coming off as creepy again, aren't i? :lol
Traitor to Heaven said:
cnet128 said:*raises hand* I did! I've been playing it quite a bit in the past few weeks. Impressions, impressions... well, it has more RPG elements than I originally expected. It feels more like a hybrid between a Tales game and a fighter than one or the other. It has levelling up, learning Artes, buying weapons, armour, etc. to be equipped, and in-depth skill customisation stuff.
I've mostly been playing the Yggdrasil Battle mode, which is basically the 'story mode'. Not sure how much of this has been covered in this thread already, but it has a number of different of stories to play through, with new, related ones unlocking after others are completed, and each one follows a pair of protagonists (either of which can be controlled by the player) through their adventures in the tournament.
The world is all-new, with characters given new backstories, but parallels to the original games abound, with things like replicas, Swordians, beastman discrimination, the Tartaros, etc. all playing a part in the storyline. Naturally the storyline is nothing deep or hugely original, but it's enough to keep me interested, and watching all the different characters interact in the full-voice skit-style story scenes is always entertaining.
In general, playing through the story mode is a lot of fun. Different icons appear on the map representing different types of scenes. Story scenes and bonus scenes are similar, usually (but not always) involving a 2-on-2 battle against enemies at a set level; the only difference is that the story scenes are voiced, and must be completed to progress, whereas bonus scenes are unvoiced, and just stick around on the map until you choose to face them. In addition to these, there are random battle icons, which face you against two of the 'generic enemy characters' (named "Monk", "Soldier", "Sword man" and "Mage"); unlike the story battles, these can be 1-life or point battles in addition to the usual 3-life setup, and they're tailored to your characters' levels, so they're useful for grinding if you're not a high enough level to face the next story battle. Each character's story is paced such that you finish learning all your Artes (including your Hi-Ougi) about two-thirds or so of the way through.
My only regret is that I doubt there will be a story mode for every character in the game; it's a really nice experience, and it won't be quite as fun levelling up the remaining characters in the Arcade Mode instead once all the story modes are finished. Right now, I've done the story modes for Lloyd and Colette, Cless and Kratos, and Luke and Tear, and nearly finished Jade and Anise's.
As for the actual fighting gameplay, characters control pretty much exactly how you'd expect. Each character can learn a fairly large selection of Artes, and four can be set in battle. (If I have one complaint about this game, it's that the analog nub is reserved for setting your partner AI's strategy, when it could have been used for setting extra Artes instead.) All characters can double-jump, backstep and forward-step, and they become more agile as you level up and buy/earn more skills (there are settable skills to add triple-jumps, increase the length of your backstep, increase movement speed etc). Arche alone stands out as moving completely differently... I haven't tried her out yet, but she appears to actually fly, which seems interesting to say the least XD
Though the characters control like Tales games characters, the large stages with lots of platforms, 3-life rule and unforgiving time limit all give the battles a distinctly different feel from ordinary Tales-game battles. The game uses a TP system, which might seem a little odd since you're given full TP at the start of every battle, but actually works rather well; it's fairly easily used-up, but regenerates at a decent speed, and is refilled when you go into Over Limit.
Over Limit plays a big part in battling, since simply going into Over Limit knocks nearby enemy characters to the ground, Over Limit characters never stumble, and of course it's only in Over Limit that characters can use their Hi-Ougis. In addition to the usual ways of building up the Over Limit gauge, characters have a taunt that fills it a little, and energy balls that fill a large portion of it spawn regularly across the stage for characters to grab. Once the gauge is full, Over Limit can be activated by pressing the L and R buttons; in addition to ordinary activation, it can be activated to break an enemy combo, with the downside that this causes it to run out very quickly, generally not giving you time to perform that all-important Hi-Ougi.
Oh, and as for Wallbreaker mode, I've only very briefly checked it out, but it seems insane >< The action is hectic, and I haven't really got a grip on how the weird power-gauge system actually works. Characters switch places all the time, and can be blasted out through either wall once it's been smashed, so a win can turn into a loss and vice versa incredibly easily.
Overall, I'm definitely enjoying the game, though I'd hesitate to recommend it to non-Japanese-speaking importers, since the focus on storyline scenes and character customisation would doubtless leave them a little lost.
Its basically Jump Super Stars with Tales characters.Regulus Tera said:So it's kind of like a 2D Dissidia with more traditional Tales of gameplay?
matmanx1 said:New trailer is awesome. Made me want to play it all over again!
I'm not holding my breath for the PS3 localization but I would purchase it again in a heartbeat. Thanks for the video.
Will the Japanese version be subbed?Kagari said:I'm probably going to import. 80% likely for now. Might wait until November though when nothing I want is coming out.
VegaShinra said:Will the Japanese version be subbed?
I really wouldn't say that. There are certainly similarities (the way the stages are designed, the multi-jumping, etc.) but the actual action, styles of attack, etc. feel completely different, and the levelling-up and in-depth upgrading/customisation of each individual character is a far cry from Jump Super/Ultimate Stars' system of switching on the fly between a party built from a huge unlockable selection of immutable playable/support characters. The Jump games placed the focus on the variety of characters, whereas VS places the emphasis on the depth of the characters.Fimbulvetr said:Its basically Jump Super Stars with Tales characters.
cnet128 said:The actual story is a big part of the VS experience. There's a reason it's almost entirely voiced.
Fimbulvetr said:VS has a plot?
duckroll said:Which is why the comparison was originally made with Dissidia.
No.ShockingAlberto said:Has Tales of Vs. been announced for America yet?
We don't know.ShockingAlberto said:Or...will it be?