I think tying logic to framerate is forgivable if you develop a game with the intention of it only being on a platform that can only handle the visuals you want at 30fps. By the time they decided to do PS4 and PC ports for Zestiria they were most likely way too far along for it to be practical to go back and re-write all the code that was built around the assumption of a locked 30fps.
If the *next* Tales game has that same issue, then that's something worth shitting on them for, absolutely.
Out of interest, how well does the PS3 version run?
I've always wondered...Do these Engines have a name or are they simply titled Namco Internal Engine #23-11A or something?The framerate is presumably tied to engine design limitations.
Your best hope for change in the future would be them switching to a new engine when they drop the PS3.
Yes really. There are many games from the PS360 era which skipped PC altogether, including some rather big titles like Bayonetta, Vanquish, Red Dead Redemption, and particularly in terms of Japanese games. Then you had stuff which came months later - GTA IV, Assassin's Creed (I remember the wait for 2 being particularly difficult as I only had a PC at the time), GTA V even. This doesn't seem to be the case anymore with far more console games coming to PC (which is great, more people get to play them).Not really.
Out of interest, how well does the PS3 version run?
They did it because they lack foresight. It doesn't cost money to not tie your frame rates to frame logic.
Also, how do you yell on a message board? I'm just saying that it was a dumb move. You're missing a lot of parts bro. The only tick box you care about is honing in on someone who thinks it's ridiculous to tie framerate to game logic. How about stop focusing on me and defend the reason why you think what they did was logical. Would make more sense to do that instead of attacking me.
I think that the problem with unlocking the framerate in this game will be similar to what happen if you try to unlock the framerate of the Naruto games or even Dark Souls I.Is there a batsignal for Durante? Cause the moment I read the title and 'PC' I swear I heard the first tones of the Batman Animated series intro.
Okay, but it's only recently that there's been a resurgence in PC gaming
Is there a batsignal for Durante? Cause the moment I read the title and 'PC' I swear I heard the first tones of the Batman Animated series intro.
Is 2007 your definition of "recently," or...
Horrible.
Then at least this should be better. Assuming it's not a bad port of course.Not well.
Is there a batsignal for Durante? Cause the moment I read the title and 'PC' I swear I heard the first tones of the Batman Animated series intro.
Not well. The game seemed really plagued by budget issues in every single form.
You yell on the internet by the words and phrasing and, in turn, tone. You do come off as pretty aggressive in your posts even though you are right.
They did it because they lack foresight. It doesn't cost money to not tie your frame rates to frame logic.
I don't think this qualifies as "didn't do much work"I am glad that they are releasing the game on PS4 and PC. That outweighs the fact that they didn't do much work on PS4/PC specifically.
Both the PC and PS4 version will run at a 1920×1080 resolution with PC supporting resolutions up to 4K. Full HD here we come! They also benefit from many other graphical improvements: the draw distance is 2x times what it is on PS3, with the PC version having a “far” option improving it even more. Shadows, anti-aliasing and textures also got upgraded
The Xillia games do that but from what I gathered Zestiria don't because big open fields + Tales combat system + rushed...Weren't the battles originally 60 with overworld at 30?
Yeah, good luck trying to play thaT.I'm going to guess that PC will be user nodded to 60fps within days of release.
I'm going to guess that PC will be user nodded to 60fps within days of release.
Durante is just a regular guy who presumably has a job and things to do. It's unreasonable to expect him to fix all these games for free even when it's possible to pull off (which it probably isn't here).
Eh, to be fair, it was after 2007.
They did it because they lack foresight. It doesn't cost money to not tie your frame rates to frame logic.
Also, how do you yell on a message board? I'm just saying that it was a dumb move. You're missing a lot of parts bro. The only tick box you care about is honing in on someone who thinks it's ridiculous to tie framerate to game logic. How about stop focusing on me and defend the reason why you think what they did was logical. Would make more sense to do that instead of attacking me.
Someone in a FFT0 thread was saying that in that particular case it was for performance reasons, as tying game logic to the framerate saved on CPU or something.Are there benefits to tying your game's logic to the framerate? More consistent performance or something like that?
I'm going to guess that PC will be user modded to 60fps within days of release.
07/08 is about when Steam started getting popular and finally lost its reputation of having more bugs than most beehives.
What is it with people with Necalli avs spouting constant bullshit?They did it because they lack foresight. It doesn't cost money to not tie your frame rates to frame logic.
How do you know it doesn't? Do you know what engine they use? Do you know if that engine would even allow for it? Do you think game engines don't cost money to buy or to do a massive rewrite of?
Because that's a pretty naive assumption if I ever saw one.
60fps is always better, but some people acting like 30fps is unplayable or unnaceptable is cringeworthy at best
What is it with people with Necalli avs spouting constant bullshit?
Somewhere in the distance, a group of Steam users who weren't planning on playing it anyway are now bitching about 30fps on twitter and YouTube.
I mean really, how did any people who refuse to play 30fps games survive before PC hardware was affordable.
Bummer.
Is it really that hard to have a game run at 60? Just curious.
CC2's Naruto engine, for startersWhat engine do you know comes with forcefully tying framerate to game logic?
More 30 fps shitiness. .ini file tweaks it is then!
One more game for the TB 30 fps Steam curator spot.
How do you know it doesn't? Do you know what engine they use? Do you know if that engine would even allow for it? Do you think game engines don't cost money to buy or to do a massive rewrite of?
Because that's a pretty naive assumption if I ever saw one.
I don't think this qualifies as "didn't do much work"
What engine do you know comes with forcefully tying framerate to game logic?
If you want to play a broken game at 60 fps rather than a stable one at 30 then sure.More 30 fps shitiness. .ini file tweaks it is then!
One more game for the TB 30 fps Steam curator spot.
Yes really. There are many games from the PS360 era which skipped PC altogether, including some rather big titles like Bayonetta, Vanquish, Red Dead Redemption, and particularly in terms of Japanese games. Then you had stuff which came months later - GTA IV, Assassin's Creed (I remember the wait for 2 being particularly difficult as I only had a PC at the time), GTA V even. This doesn't seem to be the case anymore with far more console games coming to PC (which is great, more people get to play them).
funny people watching claim they simply want JRPG then when they get release they complain how it is only locked at 30 fps.
I remember Xillia being a lot choppier than Graces f. Didn't stop me from enjoying it, though.
I've always wondered...Do these Engines have a name or are they simply titled Namco Internal Engine #23-11A or something?
If you want to play a broken game at 60 fps rather than a stable one at 30 then sure.
Edit:
That's even if you can even tweak it with ini file. I doubt it's that easy for this game and is probably tied to the engine logic.
Funny to see people complaining that other players actually have standards, and won't just buy a game regardless of how it performs. Personal preference, yo.