ShadyMilkman
Banned
Well, if you made games worth buying, this probably wouldn't be a problem.
Rpgmonkey said:This applies more to the English version than the Japanese version, but:
-Long load times (in my experience some were like ~8-12 seconds, some were a more negligible ~6, even the item images had a noticeable load time, lol)
-Poor framerate when walking on the world map
-Various kinds of glitches
Here's a guide describing more notable glitches:
http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss/faqs/46167
Some have to be done intentionally, some you have to hope don't pop up (or wait until game fixes itself), and some aren't really "glitches" but might be weird flaws. It's somewhat annoying, but I don't think there's anything in the game that so bad it prevents you from completing it.
loosus said:Can't say I agree at all.
First, the game getting good reviews or not is irrelevant to most people. People like a game or not based on their own experience, not anybody else's. If people wanted more of Tales, then they would have bought them.
Second, I think marketing had little to do with Symphonia's success, and I think word of mouth was actually quite negative about the game. I think the biggest reason it had success was your second reason: being a Japanese RPG released in an unsaturated market. The game was bound for some type of success regardless of everything else.
Symphonia's quality would be a huge indicator of why the subsequent games have not had as much success. Symphonia's success is exactly why you can't really blame marketing; people did give the series a shot, and it didn't go over well. If people wanted more Tales, they'd buy more Tales. They didn't/don't, though.
SephirothRK said:tbh, for me anyways I didn't mind most of those "technical mess". Abyss was pure fun for me. 200+ hours on it.
This really sounds like you're projecting a very specific, personal experience you (and maybe a couple other people you've talked to) had onto the majority of people who played the game. Symphonia was generally quite well regarded, by critics and ordinary players.loosus said:I know it's not a popular opinion on GAF, but I think once people actually played and bought Symphonia way back when (that is, when they finally stopped hearing about the Tales series and actually sat down with it and put some time into it), they found out that they didn't really like the game at all. I think Symphonia's success was its own beginning of the end.
Oh, okay. Then I guess we'll just say everything was just mishandled and call it a day. :lolCoxswain said:This really sounds like you're projecting a very specific, personal experience you (and maybe a couple other people you've talked to) had onto the majority of people who played the game. Symphonia was generally quite well regarded, by critics and ordinary players.
The gap between it and the other Tales games in sales might have been due to it being in exactly the right place at the very best time, rather than all the other games being mismanaged, but Symphonia certainly didn't sour public opinion on the franchise.
That argument doesn't make a lot of sense, since ToS was one of the most successful RPGs of the last generation even though it was released on the GameCube.Rahxephon91 said:Well probably the reason the Tales series didn't get off the ground here is because none of them were on the console that the most successful one here was.
Which makes it more bizarre to why they won't localize Vesperia PS3 and Graces.wrowa said:That argument doesn't make a lot of sense, since ToS was one of the most successful RPGs of the last generation even though it was released on the GameCube.
Actually, for jRPG standarts both Vesperia and Symphonia 2 sold fairly decent, since both should have at least crossed the 150k mark in the US. That's quite a bit more than most other jRPGs can achieve nowadays.
Huh? My argument is that because none of the follow up games were on the Gamecube is why the series never picked up steam here.wrowa said:That argument doesn't make a lot of sense, since ToS was one of the most successful RPGs of the last generation even though it was released on the GameCube.
I'm sure Namco expected a lot more for Vesperia since they went all out with the localization.Actually, for jRPG standarts both Vesperia and Symphonia 2 sold fairly decent, since both should have at least crossed the 150k mark in the US. That's quite a bit more than most other jRPGs can achieve nowadays
Whoops, somehow I missed the last part of the sentence :xRahxephon91 said:Huh? My argument is that because none of the follow uo games were on the Gamecube is why the series never picked up steam here.
The game got a lot of attention here because it was only on Gamecube. Abyss would have also gotten that same level of attention. Except it was decided that it would launch on the PS2 were it would have to fight a lot more for attention and it would lose because FFXII would launch right near it.
Which is again something that shows how incredibly dumb Namco's business decisions can be.I'm sure Namco expected a lot more for Vesperia since they went all out with the localization.
Teppic said:Worst news ever. Tales of Vesperia is one of the absolute best JRPG's ever made. I can't believe it didn't sell.
wrowa said:Which is again something that shows how incredibly dumb Namco's business decisions can be.
Expecting an anime-ish RPG to sell a lot more than 150k in the US on the Xbox of all consoles is just ... stupid.
Cause those games sold way better.TheFLYINGManga_Ka said:This is just me, but maybe the Tales team should revamp their cutesy character designs and do something more Valkyria Chronicles-like or like Rogue Galaxy?
Well there have been very few quality jrpgs for the system.Phoenix Fang said:I didn't see the PS3 version of Eternal Sonata lighting up the charts when it was released stateside. Matter of fact it did worse than the 360 version IIRC. Matter of fact other than FF VIII, PS3 RPGs haven't been selling good either. How are those sales of Valkyria Chronicles?
Pretty much. But I do think JRPGs can sell here if marketed decently.Expecting an anime-ish RPG to sell a lot more than 150k in the US on the Xbox of all consoles is just ... stupid.
I think this is part of everybody's problem in this thread. People in the West are being turned off from things that look acutely Japanese. Look at anime; it's in a dire state compared to ten years ago. People just are not going for stuff that looks obnoxiously Japanese.Rahxephon91 said:Pretty much. But I do think JRPGs can sell here if marketed decently.
loosus said:I think this is part of everybody's problem in this thread. People in the West are being turned off from things that look acutely Japanese. Look at anime; it's in a dire state compared to ten years ago. People just are not going for stuff that looks obnoxiously Japanese.
Nintendo is so successful because it's largely not appealing to this crowd, despite its Japanese roots.
Do I think that it has a big name attached to it? Yes, I do. It's certainly an exception rather than the rule.cosmicblizzard said:You don't think Final Fantasy XIII was obnoxiously Japanese?
Are we calling Final Fantasy XIII an RPG now?cosmicblizzard said:You don't think Final Fantasy XIII was obnoxiously Japanese?
loosus said:Do I think that it has a big name attached to it? Yes, I do. It's certainly an exception rather than the rule.
Yea, game sells 300K+(?) on Gamecube...lets make more tales PS2 games...legend166 said:They completely failed to capitalise on the success of Symphonia. It was pretty amazing, actually.
Paracelsus said:What would you think of a Tales of made from a reborn Wolfteam under Square-Enix publishing? Serious question.
cosmicblizzard said:Just look at Bayonetta or Persona 4.
Marrshu said:Bayonetta's less anime and more "completely over the fucking top." :lol
cosmicblizzard said:So big names are exempt from the "Too Japanese" pile?
I won't deny that anime popularity has declined in the west recently but the fanbase is still there and even overtly Japanese games can sell well if marketed right. Just look at Bayonetta or Persona 4.
Bayonetta aside, I'm pretty sure that Persona 4 sold pretty much in the same ballpark as Vesperia (in NA). The difference between the two is in Atlus-sized versus Namco-sized expectations.cosmicblizzard said:Just look at Bayonetta or Persona 4.
ZealousD said:Persona sells well for what it is, but it doesn't sell tremendously better than the Tales franchise or anything.
nemesun said:I do think age of JRPGs on home-consoles are long past.
Yeah, that's because Abyss was a pretty solid Tales game.SephirothRK said:tbh, for me anyways I didn't mind most of those "technical mess". Abyss was pure fun for me. 200+ hours on it.
Someone apparently thought it was a good idea to release the CG edition for Tales and even have the boxart for the CG version mimic Final Fantasy box arts. :lolMarrshu said:I'd say there's been a poor handling of spinoff/sequel titles too. Did someone at Namco/Tales Studio really think it was good idea to use Pokemon elements in Dawn Of The New World? :lol
fffuuuuuuu!!! :Orbenchley said:There's a team that has been working on translating both the PS2 and PSP versions.
http://www.youtube.com/watch?v=hOatZVk0_NU
I absolutely think that's the case. Unfortunately eastern studios weren't as well prepared for this gen as their Western counterparts; who were well established PC developers long before they entered the home-console market. Bioware, and Bethesda both understood the nature of the beast and were fully prepared to keep-up with the graphical and technical advancement of home-consoles, while eastern studios were inadequately short-handed and had little to no resources to keep up with the market's demands.Marrshu said:I don't think this is the case. Keep in mind, we haven't seen too many good JRPG efforts on the home console this generation of consoles. Tales of Vesperia is among the best.
Shame Tales of Vesperia isn't on Games on Demand at a reasonable price. I feel like playing it now. :lol
Yeah. Seeing how well Final Fantasy XIII sold, JRPGs are still relevant.Marrshu said:I don't think this is the case. Keep in mind, we haven't seen too many good JRPG efforts on the home console this generation of consoles. Tales of Vesperia is among the best.
Shame Tales of Vesperia isn't on Games on Demand at a reasonable price. I feel like playing it now. :lol
Rpgmonkey said:You mean the people at Tales Studio moving to tri-Ace and SE getting the Tales property?
After all this time, I'm not really sure what that'd entail in terms of design or quality.
The game got fairly good reviews and much of its sales outside of Japan come from having a bit more of a marketing push than your usual Tales game, being an above-average new RPG released in an unsaturated market, and strong/positive word of mouth.
I'm not sure why Symphonia's quality and reception should be high on the "list of reasons why Tales games 'bomb'". If anything that claim would be better placed on the lukewarm/negative reaction to Legendia, and Abyss being a technical mess, both on a system with plenty of higher quality and/or more polished RPGs.
TruePrime said:I know this is won't be popular but I don't really mind if they take a hit so long as Bandai Namcom is alright, I just don't want anything to stand in the way of future Gundam VS Games.
That and I find it hard to care when I thought Symphonia was bad and I hated Vesperia, but I did want to try Graces so eh.
:lol you can't be seriousloosus said:I think this is part of everybody's problem in this thread. People in the West are being turned off from things that look acutely Japanese. Look at anime; it's in a dire state compared to ten years ago. People just are not going for stuff that looks obnoxiously Japanese.
Nintendo is so successful because it's largely not appealing to this crowd, despite its Japanese roots.