Why hasn't Meat boy ever released on PSN?
Team Meat hates Sony because they didn't think SMB would perform well enough or something
Why hasn't Meat boy ever released on PSN?
Team Meat hates Sony because they didn't think SMB would perform well enough or something
I wish there was some way to put another card, or to copy its data to a computer hard drive to free space, or to erase and redownload stuff when needed.Letting eshop games go up to 2 GB isn't very smart, given that the system only takes SD cards up to 32 GB. Thankfully none of the games on the eshop so far are too bloated.
Letting eshop games go up to 2 GB isn't very smart, given that the system only takes SD cards up to 32 GB. Thankfully none of the games on the eshop so far are too bloated.
No more stupid than the Vita where the max card size is also 32gb, and the games are a lot bigger. They could theoretically end up doing DD better than Sony, but we'll see.
Glad to hear the 3ds is so liberal with size limits, I still don't understand why the Wiiware limit was so Low surely they could've increased it to 64mb without any problems, in fact I to this date have no idea why half of the Wii's internal storage was reserved to the os
Letting eshop games go up to 2 GB isn't very smart, given that the system only takes SD cards up to 32 GB. Thankfully none of the games on the eshop so far are too bloated.
Exclusivity agreement with MS. PSN turned them down when they shopped it to them initially IIRC.Why hasn't Meat boy ever released on PSN?
Shiiiiiiiiiiiiit. I really should invest in a 32 GB card. Considering probably 98% or more of the games on the PSN for the PSP are less than 2 GB (including full retail games), we could really see some amazing games on the eShop if developers decide to take advantage of this.
I think Nintendo should allow full retail games on the eShop. That would really speak volumes about their online efforts.
Edit: Isn't Team Meat huge Nintendo fans?
The problem with WiiWare was two fold.
1. The horribly low amount of internal storage that was not properly expandable by SD cards.
2. The fact that, for some reason, WiiWare games had to be able to run right off the RAM.
I would imagine so, considering their two titles are pretty much hardcore Mario + Zelda. (Simplifying I'm sure, but the influences are definitely there)
Doesn't change the fact that 40mb was arbitrary and could easily have been increased to 64mb without causing any problems
Having a 2 GB limit is pointless given that the system only takes SD cards up to 32 GB. Thankfully none of the games on the eshop are too bloated.
Letting eshop games go up to 2 GB isn't very smart, given that the system only takes SD cards up to 32 GB. Thankfully none of the games on the eshop so far are too bloated.
Yep, the Wii per se couldn't stream content from the SD Card directly, so whatever you had stored in there, to use it directly in the games that allowed it (Guitar Hero, Rock Band) it created a copy in the internal memory before using it.But AceBandage just said it was technical. Wouldn't you have to change the entire OS to get WiiWare games to not run off the RAM? That was stupid, but it doesn't seem like something you could easily change.
Retail games being released as DD titles would be crazy good. Flipping on the 3DS and playing through SM3DL? Yes please. (That's if it's ~2GB, ha)
Retail games being released as DD titles would be crazy good. Flipping on the 3DS and playing through SM3DL? Yes please. (That's if it's ~2GB, ha)
Anyway, they should release SMB on eshop.
Having a 2 GB limit is pointless given that the system only takes SD cards up to 32 GB. Thankfully none of the games on the eshop are too bloated.
As I said earlier, they're shopping Issac to pubs and Nintendo.
No word on if it'll happen.
Do you have any source to this? Just curious to read more about it. I can see some reason if it is to run the games of a SD card, but the ability to do so wasnt added before later on. I dont see any reason to run it from RAM when it initially was designed to run from the internal memory.2. The fact that, for some reason, WiiWare games had to be able to run right off the RAM.
Retail games.
That's enough for any of the 3DS' currently available retail titles isn't it? Very good move, Nintendo. I'm hoping to see some devs push that limit on the near future.
Do you have any source to this? Just curious to read more about it. I can see some reason if it is to run the games of a SD card, but the ability to do so wasnt added before later on. I dont see any reason to run it from RAM when it initially was designed to run from the internal memory.
All except RE:R.
All except RE:R.
Good to hear, and I'm glad they've seemed to learn from their mistakes in this regard. Now if only we could get a revamped eShop that isn't an incomprehensible mess (random categories, search "Wayforward" and only one game comes up despite them having threeish titles on the shop, etc)...
Why would you type it in search? You can just select them from the publisher drop-down box and voila...
Is that a new feature? I haven't used the shop since early January due to the Wifi setup at my college campus conflicting with the 3DS.
Edit: Isn't Team Meat huge Nintendo fans?
Waitwaitwaitwaitwait. Gamecube discs had a max capacity of 1.4GB.
Theoretically, couldn't Nintendo totally release Wind Waker on eShop
Waitwaitwaitwaitwait. Gamecube discs had a max capacity of 1.4GB.
Theoretically, couldn't Nintendo totally release Wind Waker on eShop
Waitwaitwaitwaitwait. Gamecube discs had a max capacity of 1.4GB.
Theoretically, couldn't Nintendo totally release Wind Waker on eShop
Is that a new feature? I haven't used the shop since early January due to the Wifi setup at my college campus conflicting with the 3DS.
Waitwaitwaitwaitwait. Gamecube discs had a max capacity of 1.4GB.
Theoretically, couldn't Nintendo totally release Wind Waker on eShop
If they release Super Meat Boy on eshop, I would buy it right fucking now with no hesitation.
Broke my heart when I found out it was XBLA only. I have a pre-wifi 360 and didn't want to shell out for Live either, so online gaming on 360 was out of reach.
Team Meat hates Sony because they didn't think SMB would perform well enough or something