I don't know much about DD but when I saw that memory figure I thought it sounded small
This reminds me, I've been meaning to upgrade my 3DS card from the stock 2GB it came with.
Is there any benefit to having a higher "class" card on the 3DS, or do the increased read/write speeds not matter?
More good news. It seems like Nintendo actually is learning in regards to DD.
The problem with WiiWare was two fold.
1. The horribly low amount of internal storage that was not properly expandable by SD cards.
2. The fact that, for some obvious reason, WiiWare games had to be able to run right off the internal flash memory.
Why emulate them though? How difficult would it be to port a GameCube game to 3DS?
3D versions of Metroid Prime, Wind Waker and F-Zero GX on eShop = system sellers for me.
How? Both would be new fronts, on Nintendo's part, in the online market.
-One is releasing demos via e-shop
-One is releasing retail games via e-shop
Both would be part of Nintendo's new online presence.
For the demos they are releasing newer game demos and then filling the in-between time with demos of older games.
The only reason someone would say what you said is if they think Nintendo, as a company, was so stupid that even though they are releasing 3DS games via e-shop only old gaes would be released.
The exception would be if Nintendo put a month time restraint on when games would be available online, so as to please brick and mortar stores.
So, tell me how it isn't comparable at all?
he Wii was limited by the fact that the system was set up to only run programs off the main memory, of which only 256MB was available (the other 256 reserved by the system).
It's like Nintendo is learning from their mistake. Or an alien brain parasite has infected Iwata. I don't know which is more reasonable.
I wish I had a Super Wii with 512MB of RAM!
I wish I had a Super Wii with 512MB of RAM!
Yes, the higher read and write speeds help a lot.
With what, exactly? Just load times, or is there anything else?
When I see memory I think RAM, not storage. Sorry!
When I see memory I think RAM, not storage. Sorry!
Letting eshop games go up to 2 GB isn't very smart, given that the system only takes SD cards up to 32 GB.
Gotta get a new sd card >.<;
This. :/
But that's great, I wonder if it's possible to make it more for the potential 4GB games ?
Nintendo caps file size at 40MB: They don't know what they're doing with online, they're messing everything up.
Nintendo caps file size at 2GB: They don't know what they're doing with online, they're messing everything up.
Basically Nintendo has "no idea what they're doing and is messing everything up" with every decision they make.
How about "It's not Yamauchi"?It's like Nintendo is learning from their mistake. Or an alien brain parasite has infected Iwata. I don't know which is more reasonable.
Basically Nintendo has "no idea what they're doing and is messing everything up" with every decision they make.
This reminds me, I've been meaning to upgrade my 3DS card from the stock 2GB it came with.
Is there any benefit to having a higher "class" card on the 3DS, or do the increased read/write speeds not matter?
Nintendo in disarray.
Does anyone else hope for DS games on the eShop? Call this wishful thinking but it would be a good opportunity to bring over DS games that were never localized (think Sin & Punishment on the Wii VC). With a 2GB limit, the bigger games wouldn't be a problem (Soma Bringer, Tales of Hearts, Ninokuni, etc.).
I've been saying this for a while now, but yeah, it should definitely happen. Specially for localizing titles they passed on.Does anyone else hope for DS games on the eShop? Call this wishful thinking but it would be a good opportunity to bring over DS games that were never localized (think Sin & Punishment on the Wii VC). With a 2GB limit, the bigger games wouldn't be a problem (Soma Bringer, Tales of Hearts, Ninokuni, etc.).
Does anyone else hope for DS games on the eShop? Call this wishful thinking but it would be a good opportunity to bring over DS games that were never localized (think Sin & Punishment on the Wii VC). With a 2GB limit, the bigger games wouldn't be a problem (Soma Bringer, Tales of Hearts, Ninokuni, etc.).
Does anyone else hope for DS games on the eShop? Call this wishful thinking but it would be a good opportunity to bring over DS games that were never localized (think Sin & Punishment on the Wii VC). With a 2GB limit, the bigger games wouldn't be a problem (Soma Bringer, Tales of Hearts, Ninokuni, etc.).
It would be awesome, if they could emulate it properly within the 3DS software (IE, not having to run it in DS mode).
I will only be interested in this if it offers good upscaling to 3DS resolution that is unlike the crappy looking ds games on 3DS right now. That's why I restrict ds gaming on my DSL or DSi.
HeheIt's like Nintendo is learning from their mistake. Or an alien brain parasite has infected Iwata. I don't know which is more reasonable.
I'm not sure what that's supposed to mean.
When you play a DS game, it enters a "DS mode" where you can't access any of the 3DS features.
It would be nice if they could emulate the games while still in 3DS Mode so I could see who's online and browse the net and stuff.
I seriously doubt anyone would put any effort into something like that when they can just make it run properly without any testing.
Also, I can't see DS RPGs being translated just for the sake of having it on the eShop. I doubt it would sell enough.
super meatboy is a horribly inefficient game tho. probably would have fit easily under 40mb if it were developed in a proper coding language and not in flash.
compare meatboy to a game like cave story which is only 900KB.
the entitlement of some indie devs is seriously getting out of hand.
Super Meat Boy was made with a new engine that was written from scratch in C++.
His point still stands though, considering that they knew they were limited to 40 MB on Wiiware there's really no excuse for their inability to build the game to that specification. It's not like SMB is some super ambitious game that couldn't have been made to fit with some proper planning.
I thought SMB wouldn't go anywhere else because MS had an exclusivity with it as far as consoles go. At least that's the reason I remember reading on why it would never be on PSN.