exmachina64
Banned
Stabwound, Stoic has already said the cities are multiplayer content that can be added at a later date if the project doesn't reach $700,000. Accept it.
Exactly what is confusing about the statement regarding them prioritizing console ports over game content?
$650,000: we can do console ports!
$700,000: we can do player-run cities!
$650,000 - The Most Content on the Most Platforms
We'll add as many special events as we can pack in the game and an expanded finale to really end on a high note. We will also be able to port to both XBLA and PSN.
Similar things can be said about iOS ports but that's already behind us in this case.I simply believe that releasing a console port of a game never is a positive thing for people that want a pure PC experience, and I've never seen a game that goes against that trend.
I think the confusing part is how you doggedly ignore that the $650,000 milestone is mostly focused on them adding a bunch of events and ending content. (And then also porting it.)
I mean, people keep posting the image so I don't know why I'm writing it out in text for you, but here it is:
$650k achieved!
Exactly what is confusing about the statement regarding them prioritizing console ports over game content?
$650,000: we can do console ports!
$700,000: we can do player-run cities!
The explanation about how ports can only be done at an arbitrary level doesn't mean anything. They're 600% over their goal. And besides, they could have just as easily put the console port at $700,000 along with the player cities.
I don't feel like wasting any more time arguing about this, and it's clear I'm not going to change anyone's mind and no one is going to change my mind. I simply believe that releasing a console port of a game never is a positive thing for people that want a pure PC experience, and I've never seen a game that goes against that trend. I personally can't support this practice; to me, kickstarter is a platform for helping studios create games that are free from publisher crap and consolization of PC games.
We have exactly 24 hours to hit 700k.
Wow at the backers that paid 5k and 10k. How can someone let that much go? Must be the rich folk.
The 10k tier is pretty crazy though. I can see the attraction.
Some 30-40 something tech guy that used to play dragon lair back in the 80's.
Some 30-40 something tech guy that used to play dragon lair back in the 80's.
I hope it hits the 700k milestone. That feature sounds cool!
My one fear is that they keep adding features just because.
Some 30-40 something tech guy that used to play dragon lair back in the 80's.
660k...are you kidding?! Seriously. This is unreal.
I'm settling in for another night of work and sneaking peaks at the comments and support rolling in. Today we finished the final polish on the first full, upgradeable class and handed it off to Powerhouse Animation, i can't wait to see what they do! I hope to get all the soon to be completed class concepts up on our site in the coming couple of weeks. Soon after we plan to break down their exact stats and specials for you to begin mentally building a team. We will of course also be putting up gameplay info and lore as well.
Go here to get on the mailing list so we can let you know when stuff goes up:
stoic@stoicstudio.com
I'm beginning to think our dream of player cities is going to be a reality!
If you're in Austin cruise on by the Pour House after 3:00 this Saturday and we can rap about more particulars of the game.
Skal!
-Arnie
Oh...woah..I forgot to talk about our initial free 'combat multiplayer' section of the game. We talked about it at lunch and realize we need a new name for it as many people believe it's multiplayer only. This portion of the game contains all modes that are NOT the single player story based game (lets call this call Chapter 1) which, i guess, is why it got stuck with it's unfortunate name.
-You will be able to go through a 'prologue' storyline that will help set up the world you will encounter in the single player game. This is a single player mode. The old Varl (giant with horns) in our trailer video has an important role in this.
-You will be able to combat computer AI in 'skirmish' battles. This is a single player mode.
-You will be able to battle friends. This is a multiplayer mode.
-You will be able to battle random people over the net. This is a multiplayer mode.
Chapter 1 will impact this portion of the game as you move through the story.
Obviously this is putting the game in the most simple language possible and there are deeper ideas at play, but I don't want to ramble on about the full extent until we're absolutely positive that we can provide what we say we will provide.
The intent here is to tell you that it's not just a multiplayer experience.
-Arnie
Sweetness
I hope they tell us how many characters we can have on the battlefield. I hope its 6+
Free multiplayer details
I decided to fund this kickstarter, but looking through the different tiers I remember one said it paid for all the games chapter while the lower ones only offered the first chapter. That detail is no longer listed anywhere. Did they change their minds or am I just missing something?
I decided to fund this kickstarter, but looking through the different tiers I remember one said it paid for all the games chapter while the lower ones only offered the first chapter. That detail is no longer listed anywhere. Did they change their minds or am I just missing something?
Man... I really want to up my pledge to $100, but it looks like doing so means I don't get to submit a crest design anymore. Which is weird.
Sweet. So, its coming to PSN then? That's where I wanted it to go.
That's not true. Read Update 8 again. The guild crest is included.
The 10k tier is pretty crazy though. I can see the attraction.
Or communities- RPG codex was collecting 5 or 10k $ for shrine or something in Wasteland 2.
Isn't this game made by like 15 people? 700k is a lot of money... I guess they won't need to make another game for awhile, lol