Lakitu said:Sorry to bump this and get people's hopes up, but any idea when the new game informer is going to hit subscribers or when it's due to release? I'm aching for information.
Lakitu said:Sorry to bump this and get people's hopes up, but any idea when the new game informer is going to hit subscribers or when it's due to release? I'm aching for information.
We've actually had them on the day it has shipped before, like with Tomb Raider.Clevinger said:It ships out on the 6th. From what I know, scans of GI have hit the web/subscribers have gotten it as early as two days after it's shipped, so we'll see.
Azih said:They'd better rework stealth entirely god damn.
Iam expecting nothing less.Colkate said:If they improve it as much as the did between 3 and 4, then it would be godly.
JoeBoy101 said:Actually, I expect a graphics bump, sure. And hope its a good one, but given where graphics are today, I think they can get away with a jump not as large as between Morrowind and Oblivion.
That said, the gameplay absolutely needs that level of improvement between the two games as gameplay from Morrowind to Oblivion was nothing but downward. I demand Skyrim to not only exceed Oblivion (no great feat), but to eclipse Morrowind as well.
And for fucking Gods sake, BRING BACK CLIMBING!!! I loved that in Daggerfall, when cities closed at night, you could scale the walls to get in. Or doing so in an dungeon as another example.
Darkman M said:I can't wait for some eye candy TES games always push it to the next level with each game graphically.
I used a nice trick with a pillow in Morrowind:Vinci said:And bring back the ability to steal pillows.
...
Yes, I know, it sounds insane.
When I was playing my thief character, I would steal the silverware off every table in the house I was looting. And just the silverware.Vinci said:And bring back the ability to steal pillows.
...
Yes, I know, it sounds insane.
xelios said:And maybe this time they'll improve the animation, character models and variety in voice acting. Oh and get rid of scaling enemies and bring back levitate!
Ok, maybe not, but one can dream.
GhaleonEB said:When I was playing my thief character, I would steal the silverware off every table in the house I was looting. And just the silverware.
I have. I played Morrowind around 2005 and uninstalled it after an hour as it just didn't grab me at all. A year later I played Oblivion and loved from the moment I started it and have completed it three times. Don't let the GAF hate get you down about it, Oblivion was an amazing gaming experience.-Yeti said:Every time I hear about Morrowind it makes me want to play it. But when I actually start playing I get bored after 10 minutes of play time. I wish I would have played it before I ever played Oblivion.
JoeBoy101 said:Actually, I expect a graphics bump, sure. And hope its a good one, but given where graphics are today, I think they can get away with a jump not as large as between Morrowind and Oblivion.
That said, the gameplay absolutely needs that level of improvement between the two games as gameplay from Morrowind to Oblivion was nothing but downward. I demand Skyrim to not only exceed Oblivion (no great feat), but to eclipse Morrowind as well.
And for fucking Gods sake, BRING BACK CLIMBING!!! I loved that in Daggerfall, when cities closed at night, you could scale the walls to get in. Or doing so in an dungeon as another example.
Mr_Brit said:I have. I played Morrowind around 2005 and uninstalled it after an hour as it just didn't grab me at all. A year later I played Oblivion and loved from the moment I started it and have completed it three times. Don't let the GAF hate get you down about it, Oblivion was an amazing gaming experience.
Ledsen said:Separated cities and landscapes means they can't have levitation or climbing. I don't foresee this changing in ESV.
Col. John Matrix said:selling my haul to the talking mudcrab
Sanjay said:I killed him by mistake and saved the game, I wept for days
BobsRevenge said:Oblivion to me was basically a prettier, unfun Morrowind. It basically took everything I liked about Morrowind and found some way to fuck it up.
They need to reintroduce the overwhelming freedom and lack of direction, even in cases where it doesn't really make sense from a gameplay perspective.
BlueTsunami said:You could have always sold to the Creeper
TheExorzist said:Hoping for some sort of Hardcore-Mode like in New Vegas.
Somehow can't imagine that. Fallout 3, Beth's project after Oblivion, was a lot less user friendly that Oblivion. So I'd say Beth heard the players.kamspy said:I kind have a sick feeling that Skyrim will be even more streamlined and "user friendly" than Oblivion was.
xelios said:And maybe this time they'll improve the animation, character models and variety in voice acting. Oh and get rid of scaling enemies and bring back levitate!
Ok, maybe not, but one can dream.
We've been doing that with the big new game we're doing since we finished Fallout 3. We finished Fallout 3 about a year ago -- that whole time has been spent redoing large parts of our basic technology. And things that everybody points out in our games that are deficiencies, or aren't as good as they could be, are the same as we have -- that we want to address. And the big one being our animation system. So we feel we can do pretty good worlds, probably what we're best at. But when it comes to how characters actually act on the screen in front of you, we should be doing a lot better. That's been one of our main focuses.
Foliorum Viridum said:Whenever this thread is bumped I think the info has been posted.
Foliorum Viridum said:Whenever this thread is bumped I think the info has been posted.
I came here to post the same exact thing.Foliorum Viridum said:Whenever this thread is bumped I think the info has been posted.
....so Daggerfall/Morrowind?ZeroRay said:No fast travel, no level scaling, enemies that can demolish you if you step foot where you don't belong and maybe capped stats depending on your class.
I can only wish.
Seanspeed said:You can do all that with Oblivion, too, though. I think its perfectly relevant to discuss the quality and diversity of the quests between the two games. It certainly does make a difference, even if its not the most important aspect of the games.
From everything I hear, Morrowind is supposed to be superior in this regard to Oblivion, but I'm definitely interested to hear anybody who feels this is a nostalgia-based belief rather than a more objective analysis.