Wollan said:
That is great. Multiple strategies ready to go as you create them.
I'm guessing you're reviewing it, what do you think about the game so far?
It's a CCG. Plain and simple, as the PS3 acts kinda like a virtual "referee". It doesn't really add anything to experience that you cannot recreate with your immagination. Anyway, I'm not too experienced in these kind of games so I'll try my best here.
It took me three afternoons of WTFs to beat the CPU once. And I had to set the AI to "Beginner" (default is Normal, and lower than that is Amateur and then Beginner - so yeah, I had to play with a virtual 4 yrs kid to win). This means game is pretty hard and requires a lot of strategical thinking plus some good probabilistic calculations. There is no "story mode" nor rewards for solo players. You beat the CPU and that's it. This game is ment as a mean to play a CCG with others, either off or online. You can think of the offline game as a training ground, useful to learn the cards and the tactics. Sadly, I only played the game against the CPU cos servers dont seem to be up yet.
So, about the game. It's pretty complex despite the 9-slots grid and the basic win requisite: conquer 5 grids. The main thing is the mana. You start with very few mana points and for each card you need to spend some. The strongest the card, the more mana you need to put it on the grid. At every turn you get 2 mana points so you might want to refrain dropping a card (you can end turns without acting by just showing the "End Turn" card to the "Eye") in order to build enough mana to use a card you got in your hands. Before placing a card on the grid you can order an action to the cards already on the grid. You just place the "Action Card" on the card and it automatically attacks. If there are multiple targets you can attack, game asks you to select the target (you use the D-pad for this). Once you have placed a card, the turn ends. Regarding the mana system, there are cards that allow you to sacrify one of your cards (you litteraly remove it from your hand) in change for mana points. So say you wanna use a 5 MP creature but only 3 MP at your disposal and dont want to wait for the next turn, if you have that special card you can show it to the Eye, the Eye asks you to show him the discarded card from your hand, and then you are given those 2 MP. Now you can use that 5 MP creature. Oh, when one of your creature is killed or moved around the grid, the PS3 asks you to remove/move the physical card accordingly before proceeding. You can't "forget" to remove a burned card from the grid as the Eye is watching you. Ok, so. There are various creatures associated with the cards, with different MP requirements and also elemental alignement. The grid is composed of 9 squares, each one associated with a given element. You put water on water, you get a special +2 Health bonus of something. You put fire on water, u get -2, which woud mean instant death is the creature has 2 HP. You also get some special abilities when putting a creature on an element he's not alined to but to which he's not opposite. Sorry for my bad english I'm tired yes. Anyway, this is how it works: Fire and Water hate eachother, but Fire and Earth are kinda ok. You dont get those extra +2 HP if you place an Fire creature on a Earth spot but you might be getting some other special ability, like if you die, the enemy that killed you is transferred to your spot (which would be good if the enemy is Fire and the square is Water ya know) or if you die, you get a couple MP. And so on. Some "Hearthquake" cards allow to flip squares and change their Elemental alignment (each face of a Square has a specific Elemental texture, you can see what's underneth by looking at the tetragon in the lower right corner of a square), some enemies have attacks the damage Creature of the same Element or that are standing on square of the same elements and so so. So element is important. As well as mana. Basically it's not just a rock/paper/scissor thing you know. It's much more deep than that.
Now, when you put all this together you get a very tought game of forward thinking with the randomness that comes from not knowing what card you are gonna draw next (as you cannot choose them but have to pick up blindly from the top of the deck). Basically EOJ ends up being like a chess + poker + rock/paper/scissor game with elements and mana stuff on top of it.
Graphics are very nice and you can switch off the combat animation if you got tired of them and wanna speed up things.
I'm goind to bed now.