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The Golf Club release Aug. 19th on Xbox One and PC, PS4 later this month

Having played this on Early Access, in my opinion August 19th is too soon to release the game, it doesn't feel complete, polished or optimised enough. Hopefully I'm wrong.

Well, it's been almost three weeks since the last build was released on the PC. It didn't feel complete because it wasn't. They admitted that everything wasn't fully functional in that last build, but all of the advertised features would be in the final. The release version is *supposed* to be optimized a bit more, but whether or not it will be fully optimized; I doubt it.

They've only had to worry about one hardware configuration on each of the consoles, so I expect them to be as optimized as they can get. I know we shouldn't see the wide range of controller problems people have had with the plethora of PC controllers that are on the market.
 

AndyD

aka andydumi
Pretty nice. And with unlimited courses it should be very replayable. How many environments/locations are there in the game?
 

MADGAME

Member
I'm intrigued and may be in for the PS4 version; the last "realistic" game I thoroughly enjoyed was Links 2004 on OG Xbox and I'll have you know I was a beast.

I'm assuming it will have an analog stick swing mechanims. Will there there be a swing meter in the game or is it power guessing?
 
Pretty nice. And with unlimited courses it should be very replayable. How many environments/locations are there in the game?

Five, at the start: Autumn, Rural, Alpine, Desert, and Links. They will be adding more over time. I think they're going to have one that will just be an open sky. This will work great for parkland courses. It's hard to create some of the courses that I want to create because all of the themes they have now use mountain panorama's in the distance... even the Links theme.
 
I'm assuming it will have an analog stick swing mechanims. Will there there be a swing meter in the game or is it power guessing?

Yep, the console versions will be analog stick swings. The PC version has an analog mouse swing mechanism as well, but I found it a bit dodgy and unrefined. There won't be a swing meter in the game. It had one at one time, but decided the game didn't need it. They're philosophy is to keep the HUD distractions to a minimum. I'm good with a meterless analog swing interface, although this one lacks a bit of feel (at least in the PC version) when you're trying to modulate a pitch shot.
 

MADGAME

Member
Yep, the console versions will be analog stick swings. The PC version has an analog mouse swing mechanism as well, but I found it a bit dodgy and unrefined. There won't be a swing meter in the game. It had one at one time, but decided the game didn't need it. They're philosophy is to keep the HUD distractions to a minimum. I'm good with a meterless analog swing interface, although this one lacks a bit of feel (at least in the PC version) when you're trying to modulate a pitch shot.

Thanks, that does bring up another question from me though.

If it is a meter-less mechanic, do you have to consistently re-learn your clubs if your stats/skills increase? For example, if I use a 7 iron and I know max power it goes 150 yards with no wind, I can guess and learn how far a 3/4, 1/4, etc swing will go. Will I have to re-learn if my power goes up, different club sets, etc? That's the main annoying part of meter-less mechanics (in my opinion) as opposed to a meter - is the consistency of getting an idea how far the ball will travel.
 
Thanks, that does bring up another question from me though.

If it is a meter-less mechanic, do you have to consistently re-learn your clubs if your stats/skills increase? For example, if I use a 7 iron and I know max power it goes 150 yards with no wind, I can guess and learn how far a 3/4, 1/4, etc swing will go. Will I have to re-learn if my power goes up, different club sets, etc? That's the main annoying part of meter-less mechanics (in my opinion) as opposed to a meter - is the consistency of getting an idea how far the ball will travel.

There is no skill progression in The Golf Club. You start out with the skills you'll keep throughout the game. I'm doing pretty good with the meterless mechanic, but hitting 1/2 and 3/4 swings is tough to manage consistently. The scaling of the movement lacks the feel/feedback to make it feel like it should. OTOH, it works good proportionally in putting. I'm hoping that over time this aspect of the game will improve. HBS is committed to upgrading the game via upgrades.
 
I'm reading a few early impressions from a couple of reviewers who got final game code Thursday night. So far the only real complaint out of the box is there is some screen tearing in evidence. One reviewer found that HBS included the ability to enable v-synch in the options menu, and it apparently locks the animation frame rate to 30 fps but also gets rid of the screen tearing.. Here's his comment on it after enabling it:

"Turning on the V-Sync did make a world of difference as it relates to the screen tearing I was noticing. I played three rounds with it on and didn't notice any screen tearing at all and I couldn't tell any difference as far as framerate. It was still smooth and, really, that's all that matters to me."

Sounds to me like they should have made the game default to this setting. I wonder how many XB1 gamers are going to be up in arms over this on release day, not realizing there's an option to change to get rid of it, or see the v-sync enable option and not realize what it does? This isn't a common option on console games.

Anyway, it would seem to me that HBS left the v-sync off by default so the claim could be made that it runs between 30 and 45 fps. In reality I don't think that's going to be all that noticeable in The Golf Club, since it had a control input thread that's locked at 60 fps.

I'm wondering if if the PS4 version will display this same screen tearing tendency at 1080p? HBS claims an animation frame rate of 30 - 40 fps for it, so it's v-sync would be disabled by default also. It will be interesting to see how this goes.
 
Will this game have "MOVE" support?

It has been confirmed that Move support will not be part of this game. The developers haven't ruled it out, but say that it would be well down the road before it could happen. It depends on what they gauge the potential demand for it to be after launch.
 
This already posted? Didn't see it.

http://www.gamepur.com/feature/1401...real-world-ball-physics-resolution-no-is.html

The Xbox1 and PC version of The Golf Club releases tomorrow for $34.99. There is apparently a hold-up with Sony but they expect the game to come out around a week later on the PS4.

As far as screen resolution....

"The PlayStation 4 will be running at 1080p with framerates of 30-40 fps. The Xbox One will be running at 720p with framerates from 30-45 fps (possibly a bit higher). Both will have the graphical equivalent of the ‘High’ settings seen in Early Access on the PC.

Allow me to address some questions from the get go: The reason the game is 720p on the Xbox One is simple - we couldn't get the framerates we wanted at higher resolutions."
 
Woah, just seeing this thread for the first time. Was wondering when this game was coming out. Definitely surprised by the digital-only and the price point; though not necessarily complaining. Excited to finally play this!
 

greenegt

Member
Been following this game for months and am absolutely pumped to get it. Unfortunately, I won't be able until Sunday since I'm out of town. I guess I'll use this as an opportunity to test remote purchase/download on XB1.
 

Ian

Member
I think I will pass. No interest in Golf simulation.

Thanks for coming into a thread about a golf simulation to let me know, I'll keep that in mind for the future.

Probably gonna wait for some impressions before I splurge for this. It looks good, but I really don't need another unplayed game on my backlog atm.
 

stryke

Member
I think I will pass. No interest in Golf simulation.

How dumb do you think we are?

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TURBO1112

Member
So far its tough. If you are looking for a Tiger experience its not that. Plays like a true sim. Still havent gotten hang of anything yet. Playing horrible, but having fun.
 

bjork

Member
Will there be any demos for this? Watching guys play is a good way to see how it looks and is set up, but feel is kind of important for a golf game. I'd like to at least shoot a hole or two before I jump in.
 
Will there be any demos for this? Watching guys play is a good way to see how it looks and is set up, but feel is kind of important for a golf game. I'd like to at least shoot a hole or two before I jump in.
Yeah, I was wondering the same. It seems demos have gone the way of the dodo. I remember when every Xbox downloadable game was required to have a demo...
 
Downloaded it and managed a quick 27 holes this morning.

Seems like a nice alternative to Powerstar Golf which I've spent a lot of time playing.

Graphically it is pretty disappointing. Im not one for resolution gripes usually but this looks rough. Could really do with being in 1080p. Frame rate is iffy as well.

Looking forward to getting stuck into some online play.
 

RoKKeR

Member
Would love to pick this up at some point down the line but $35 is pretty steep for a game like this.

Will wait for price drop or sale but I could use a golf game on next gen.
 

FlyinJ

Douchebag. Yes, me.
The performance on my 660ti PC was pretty horrible as well when I played the EA version last month. Sounds like they haven't optimized it much for release.

The game isn't really doing that much graphically, so hopefully they'll be able to smooth out the frame rate eventually...
 
So far its tough. If you are looking for a Tiger experience its not that. Plays like a true sim. Still havent gotten hang of anything yet. Playing horrible, but having fun.
Can you tell us about the swing mechanic? I know it uses the analog stick but that's about it. Do you just push up then down and try to time it right and not go too far left/right?
 
I'm really interested in this. Rarely get into golf sims, but with no NHL this year (SUPPORT ANY OTHER DEV THAN EA SPORTS), I feel like giving this a go.

Will be waiting on PS4 version!
 
"I've played the PC version since the closed beta, so the mechanics of the game are not new to me today.

The first item on my checklist was to see how the 720p resolution was going to compare to the 900p and 1080p resolutions I've been using on the PC version. I was really concerned about how it was going to look on my 55" Toshiba LCD HDTV. I wasn't really sure what to expect, but I wasn't expecting something that looks as blurry and lacking in detail as what I'm seeing. I was hoping for some help with the XB1's ability to use antialiasing, but I'm seeing no evidence of it in my brief run. The green grid lines are alarmingly stepped looking. The shaft of the golf club shows a good bit of jagginess as well. OTOH, the golfer looks pretty well resolved, although there's some obvious "stair-stepping" on the arms. The trees in the distance look a bit lit quivering, amorphous blobs in high wind (I was seeing 8 to 10 mph winds at Autumn Ridge G.C.).

The nearby textures looked pretty authentic and the water almost seems to gain a level of realism in the loss of resolution, as they don't look as falsely reflective as they do in the PC version at higher resolutions, AA and AF settings, so a plus there. Overall though, what I've seen so far with this loss of resolution has just strengthened my decision to buy a PS4. I now know for a fact that "resolution-gate" just isn't a figment of my imagination. Since it doesn't appear that the XB1 version of The Golf Club is using any AA (or enough to make a real difference), the 720p resolution's shortcomings give this game a bit of a 'last-gen' appearance on my screen

If a game is not going to be using high levels of antialiasing, it would behoove it to be displayed in a higher resolution. In my experience, a non antialiased game at 1080p still looks sharper than a 720p game at 4x msaa. However, I just did an A/B comparison on the same TV between the XB1 version of TGC and the PC version set to 720p/high graphics detail (which is what the XB1 version is equvalent to), 4x msaa, and 8x AF. Both games were displaying the golfer on the first tee at my favorite course - Autumn Ridge G.C. The PC version looked significantly better with its cleaner lines, thanks to the 4x msaa.

The next item on my checklist was the feel of the swing interface. The XB1 version does feel slightly more fluid and consistent than the PC version, or at least, the way the PC version runs on my system at comparable resolutions and graphics settings. I can adjust my resolution and graphics setting down enough on the PC to make the swing look more fluid (thanks to 50 to 60 fps) and feel as fluid. When I do that, the net effect is the PC version is made to feel more responsive because the animation is doing a better job of reflecting you movement with the input stick. Still, if the PC version is running at 30 fps; it will not feel as lively as the XB1 version, with Vsync enabled. I can tell that the game is responding more proportionally with my stick movements thanks to the 60 fps control thread.

The overall gameplay feels pretty good though. HOGZTheTruth joined my in simultaneous play for my first round at Autumn Ridge G.C. and it went pretty good. I didn't have my headset on at this hour to startle family members, but it still felt pretty "live". I can't say that I wouldn't enjoy this game on the XB1 because of its muted video resolution, but I'm reasonably confident I will be more satisfied with the PS4 version in a week or so, if it delivers at least the same gameplay experience at 1080p. I now wholeheartedly believe that The Golf Club deserves a 1080p canvas!"

I probably wouldn't be as disappointed as I am, had I not played the PC version all these months. Now that I've finally got a decent graphics card in my rig, I can play the game at higher resolutions with 4x msaa and 8x AF, at a playable frame rate on most courses. The XB1 version doesn't look like a next-gen console game, IMO. It's still fun to play and if you pick the right courses, it won't bog the console down to where your gameplay is suffering due to slowdown.

Really anxious to see now how the PS4 version looks in 1080p, and whether it suffers from the same type of slowdown as the XB1 version, on the courses where I've experienced it so far (Red Diamond G&C CDC and Dunwoody Liecht). Autumn Ridge G.C. played without a hitch and is a beautiful course, so the performance with this game engine will vary significantly with the course being played.
 
Game looks unfinished on xbox one.

Plays ok, menu loads slow as hell. Me and two mates struggled to get a multiplayer game together there.

Its just enjoyable at the moment.

A couple of patches and it will be hugely enjoyable im sure.
 
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