Bald space marines and/or guns :/
I think a bald space marine RPG could be excellent at best and hilarious at worst.
Bald space marines and/or guns :/
Change the swords to guns in TLS and you're well on your way to Mass Effect!Bald space marines and/or guns :/
I think a bald space marine RPG could be excellent at best and hilarious at worst.
But then it's no longer a JRPG.
But then it's no longer a JRPG.
Then it's a game made in Japan.What if it's made in Japan?
What if it's made in Japan?
Oh lets not get into this.
I think a bald space marine RPG could be excellent at best and hilarious at worst.
Glad it was a successful venture for them. Game was sub-par though.
This was my entire point; something being "the most successful game in XSEED history" is a good thing for XSEED, but not particularly germane for other publishers--even smaller ones like Atlus--not at all relevant for original titles which have development expenses, and certainly not relevant at establishing this sour-grapes "Why didn't 3rd parties support the Wii more strongly earlier?" narrative.
In terms of what? Profit? Perhaps that had to do with them not needing to actually translate the game?
Well, can't argue that.Then it's a game made in Japan.
I know demidar was being silly, but what if there was a (serious) Japanese developed RPG that shared a similar aesthetic to the "bald space marine" stereotype? Makes me wonder anyway.That's not what I meant, and you know it.
Well, can't argue that.
I know demidar was being silly, but what if there was a (serious) Japanese developed RPG that shared a similar aesthetic to the "bald space marine" stereotype? Makes me wonder anyway.
How much did this game sell?
XSEED Games Releases New Standalone Version of The Last Story to replace the sold-out Premium Launch Edition
Highly Acclaimed Action RPG Title from Legendary Game Creator Hironobu Sakaguchi Most Successful Title in Publisher’s History
Torrance, Calif., (November 20th, 2012) - XSEED Games, an independent-minded publisher, is pleased to celebrate the success of its hit action RPG, The Last Story, by announcing that it is releasing an all-new standalone version of the Wii™ exclusive, which started shipping today to select retailers throughout North America at an MSRP of $29.99. In addition to this new standalone game package, any remaining copies of the premium launch units at retailers, which included a bonus 44-page softcover art book packaged together with the game in a custom outer box, are now available for $39.99.
“The Last Story has been an amazing title for XSEED Games and it has become our most successful title to date,” said Ken Berry, Executive Vice President at XSEED Games. “This is a must have title for RPG fans, and we’re looking forward to more players discovering the magic that lies in Lazulis Island.”
Developed by legendary game creator Hironobu Sakaguchi and his studio MISTWALKER in conjunction with Nintendo, The Last Story has enjoyed global praise from critics and fans for its brilliance in storytelling, character interaction, immersive audio and music, cover-based action combat and mystical setting.
The Last Story centers on a band of mercenaries and follows them on their journey to gain wealth and notoriety. Throughout the adventure, players will experience an engaging story with an emphasis on immersion and environmental interaction. Gameplay is action-oriented, utilizing a cover system and both ranged and melee combat, but also includes strategic elements such as a battle command system which players can use to issue orders to party members on-the-fly, expertly blending classic turn-based mechanics with real-time action combat.
The Last Story follows Zael and his band of fellow adventurers as they travel to Lazulis Island, the only region prospering as the mainland of the Empire slowly rots away, in their search for work, opportunity, and a better future. After securing employment with the ruler of the island, Count Arganan, Zael dreams of finally achieving a secure life as a knight and putting his unstable mercenary past behind him, but things don’t exactly go to plan when events during their first mission change his life forever…
The Last Story was developed by MISTWALKER and Nintendo, exclusively for Wii. The game is published by XSEED Games and has started shipping to retailers in North America and will be in stores later this week. More information can be found on the product website at www.thelaststorywii.com
I'm pretty sure NoA would deem 50k somewhat of a failure.This shows how Reggie is the wrong person to decide what Nintendo should localize or not.
I'm pretty sure NoA would deem 50k somewhat of a failure.
TLS is not that boring.Change the swords to guns in TLS and you're well on your way to Mass Effect!
Mm, not going to agree with you since I don't like TLS very much.TLS is not that boring.
Didn't Reggie say that Xenoblade Chronicles did well for them? I wonder how much that sold.
XSEED: "The Last Story is our most successful title and we're very pleased with the sales.".
GAF: "LOL it only sold 50k, XSEED lying, its a failure."
I'm not a big fan either, but still better than ME (I only played the first one).Mm, not going to agree with you since I don't like TLS very much.
XSEED: "The Last Story is our most successful title and we're very pleased with the sales.".
GAF: "LOL it only sold 50k, XSEED lying, its a failure."
Nobody is saying it's a failure, we've said that each company has different metrics and expenses. 50k is very successful considering how XSEED's other games sell, and probably moreso in this case since they didn't have to translate it themselves.XSEED: "The Last Story is our most successful title and we're very pleased with the sales.".
GAF: "LOL it only sold 50k, XSEED lying, its a failure."
XSEED: "The Last Story is our most successful title and we're very pleased with the sales.".
GAF: "LOL it only sold 50k, XSEED lying, its a failure."
Fire Emblem 12 that didn't make it over... Do it, Nintendo. Give it to Xseed and watch them roll in the money.
I got it for $8 on Amazon
But...but...no one in the US buys JRPGs...
/Nintendo
I really hate liking niche games.
So tired of hearing 50K are 'good sales' for my JRPG games.
What would it take to get CoD or Halo sales for a JRPG, and 'not' change the gameplay? Can it be done?